ganyamdc
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Everything posted by ganyamdc
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A suggestion:Make item_template avalible to reload
ganyamdc replied to a topic in OldGeneral discussion
I have done this reload. Just player need to relogin to reload his item. to creature, I reload all the creatures again. -
You need to edit spell.dbc
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still need to read every log text, anyway, thx
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No. I mean in the ChangeLog file, I can see the game features and server features of every mangos version(like mangos 0.11, mangos 0.10). but to a single feature, I don't know it is provided in which exactly commit. so I can't get the exactly commit log text, beacause there are so many commit log. I can get the diff only when I know which commit.
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when I read changelog, I can get the game feature and server feature that improved. but I don't know how to find the implement code. for the familiar feature, I can find the place. but the unfamiliars, I don't know how to begin. Can every feature provide the mainly related revisions number? It will help me a lot. thx
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Multithreaded maps performance discussion
ganyamdc replied to Auntie Mangos's topic in OldGeneral discussion
how do u do the test. is there really 1250 guys in the server? or u have developed a self client that can play automatically with script? I want to test it by myself, but large ammount of connection with game activity is difficult to get. leak, Can u help? -
in WorldSocket::handle_output function, code block else if (n < send_len) //now n > 0 { m_OutBuffer->rd_ptr (static_cast<size_t> (n)); // move the data to the base of the buffer m_OutBuffer->crunch (); crunch call means move the data to the base. I think it's needed to move the data in WorldSocket::m_PacketQueue to the left space of m_OutBuffer, to fill m_OutBuffer. if don't, new data need sent will be put in it, and send before the data in WorldSocket::m_PacketQueue. That's incorrect. I wonder why?
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