glararan
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Installing MaNGOS on Debian
glararan replied to a topic in OldInstallation, configuration & upgrades
insť work -
Hi i want to install on Debian MaNGOS i use cmake .. -DPREFIX=/servery/zdrojaky/saltyan/mangos -DPCH=1 -DACE_USE_EXTERNAL=/home/include im in /servery/zdrojaky/saltyan/mangos/build/ Where is problem?Ace is in /home/include so where is problem? My problem is -- Detected 64-bit platform. This script builds the MaNGOS server. Options that can be used in order to configure the process: PREFIX: Path where the server should be installed to PCH: Use precompiled headers DEBUG: Debug mode To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'. For example: cmake .. -DDEBUG=1 -DPREFIX=/opt/mangos CMake Error at CMakeLists.txt:160 (message): This project requires ACE installed when ACE_USE_EXTERNAL is set. Please download the ACE Micro Release Kit from [url]http://download.dre.vanderbilt.edu/[/url] and install it. If this script didn't find ACE and it was correctly installed please set ACE_ROOT to the correct path. -- Configuring incomplete, errors occurred!
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I need only tutorial how to repair vehicle in SQL when i have patch
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I would like prez repair the database so that people can get on Vehicle
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Omg i need answer on question ... How i can repair to going to creature object --> vehicle in Database dont C++ my friend use Database and repairing this he has got Vehicle patch i have too.
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i has got vehicle patch .
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I dont want repairing in healing but in database ... go in vehicle -> creature or object...
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But my friend repairing Vehicles from Database ... Has vehicle patch
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Hello ... How i can reapair vehicle?Ulduar, Mounts, ... For mounts i any reading needs script?Can you give me it? And Can you learning me how to create Custom Vehicle for repair ulduar?
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I have error on 10092 ../../../src/game/Level3.cpp: In member function 'bool ChatHandler::HandleReloadAllCommand(const char*)': ../../../src/game/Level3.cpp:78: error: 'HandleReloadVehicleDataCommand' was not declared in this scope ../../../src/game/Level3.cpp:79: error: 'HandleReloadVehicleSeatDataCommand' was not declared in this scope ../../../src/game/Level3.cpp: At global scope: ../../../src/game/Level3.cpp:897: error: no 'bool ChatHandler::HandleReloadVehicleDataCommand(const char*)' member function declared in class 'ChatHandler' ../../../src/game/Level3.cpp:905: error: no 'bool ChatHandler::HandleReloadVehicleSeatDataCommand(const char*)' member function declared in class 'ChatHandler'
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Hello, have anyone function vehicle Patch on 10092 revision???The Best would from Wojta
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Hello, have anyone function vehicle Patch on 10092 revision???The Best would from Wojta
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I'm registred on Scriptdev2 but i dont receive email with activation i dont know why...
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Hello i repairing quest on one server... but i have problem with this .. I have Script //Burn in Effigy// //SQL - UPDATE 'creature_template' SET 'ScriptName'=borean_charge_holes where entry=25510;// //SQL - UPDATE 'creature_template' SET 'ScriptName'=borean_charge_holes where entry=25511;// //SQL - UPDATE 'creature_template' SET 'ScriptName'=borean_charge_holes where entry=25512;// //SQL - UPDATE 'creature_template' SET 'ScriptName'=borean_charge_holes where entry=25513;// #include "precompiled.h" struct MANGOS_DLL_DECL borean_burn_in_effigyAI : public Scripted_NoMovementAI { borean_burn_in_effigyAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) { Reset(); }; Player* summoner; Creature* hole; uint32 hole_id; uint32 blow_timer; uint32 disap_timer; void Reset() { summoner = GetPlayerAtMinimumRange(50.0f); hole_id = 0; hole = NULL; blow_timer = 1000; disap_timer = 1500; if(hole = GetClosestCreatureWithEntry(m_creature,25510,50.0f)) hole_id = hole->GetEntry(); if(hole = GetClosestCreatureWithEntry(m_creature,25511,50.0f)) hole_id = hole->GetEntry(); if(hole = GetClosestCreatureWithEntry(m_creature,25512,50.0f)) hole_id = hole->GetEntry(); if(hole = GetClosestCreatureWithEntry(m_creature,25513,50.0f)) hole_id = hole->GetEntry(); } void MoveInLineOfSight(Unit *pWho) { if(!summoner && pWho->GetTypeId() == TYPEID_PLAYER) summoner = (Player*)pWho; } void UpdateAI(const uint32 diff) { if(blow_timer < diff) { if(hole_id && (hole = GetClosestCreatureWithEntry(m_creature,hole_id,50.0f))) { if(summoner) { summoner->DealDamage(hole,hole->GetHealth(),0,DIRECT_DAMAGE,SPELL_SCHOOL_MASK_NORMAL,0,false); hole->Respawn(); } m_creature->setFaction(16); m_creature->CastSpell(m_creature,49210,false); } blow_timer = 10000; } else blow_timer -= diff; if(disap_timer < diff) { m_creature->DealDamage(m_creature,m_creature->GetHealth(),0,DIRECT_DAMAGE,SPELL_SCHOOL_MASK_NORMAL,0,false); m_creature->SetVisibility(VISIBILITY_OFF); } else disap_timer -= diff; } }; CreatureAI* GetAI_borean_burn_in_effigy(Creature* pCreature) { return new borean_burn_in_effigyAI(pCreature); } void AddSC_borean_burn_in_effigy() { Script* newscript; newscript = new Script; newscript->Name = "borean_burn_in_effigy"; newscript->GetAI = &GetAI_borean_burn_in_effigy; newscript->RegisterSelf(); } But when i give Script to NPC and Objects of this i spawn NPC (Infernos) and i use item and always red text .... where i have problem?Inferno has got 0/1 but when i kill him dont add in quest to complete
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