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hershaw121

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  1. I added a few extra notes for completeness further proof: http://old.wowhead.com/item=40257#comments:id=431026 http://www.wowwiki.com/Dire_Bear_Form This is not working as intended, giving Dire Bear Form way too much armor. Hope this will be fixed one day
  2. Can you check 1 thing for me? Is the raid timer lockout of ZA working properly i.e. every 3 days it will reset itself. To check this type this into your chat box /raidinfo. So if it works fine you see the ZA reset timer at less than 3 days. Why do I ask this is because I've been getting calendar + client freezes as well on chars who has at least 1 bugged raid timer. A bugged timer looks like this: 15K days until server will reset raid instead of 3 days for ZA. Tried this with a char without any raid lockout and I can open calendar without freezing the client. I think the occurence of this problem should be looked elsewhere.
  3. That's the point, Spell Reflect acts like it's still in BC and does not fade when the next spell (yes just one) got reflected. So a warrior can reflect all spells for 5 seconds long.
  4. I've been told this spell also does NOT fade away like it should when someone hit you with a Vampiric Touch or other similar spells. So this gives the warrior 5 sec to reflect all these kind of spells. Can some else confirm this as well? When reflected spells does no damage to caster Spellreflect does NOT fade away, this could be understandable since no damage is recoiled back at caster, it's like nothing hitted the warrior.
  5. I think since 3.2.0 all traps have separated into spell class cooldown, so frost trap, freezing trap and freezing share same (frost spell) cooldown, immolation and explosive trap share same (fire spell) cooldown and snake trap is on its own (nature spell) cooldown. In other words it's possible to have 3 different traps spawned.
  6. You sure you did not use this Glyph of Sinister Strike?
  7. mangos: 10158 database: UDB 391 ACID: 3.0.4 Thunderstorm http://www.wowhead.com/spell=59159 and all ranks, spell is working but some condition is wrong. How it should work: You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1450 to 1656 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned. from 3.2.2 patchnotes Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated. How it works: this spell can be used when being sapped or incapacitated.
  8. also when hunter revive at spirit their pet does not get full health.
  9. Keep in mind according to bug fixes from 3.3.3 http://www.worldofwarcraft.com/patchnotes/ Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.
  10. Did some tests and this is looking very bad, did 7K+ DPS by just standing. Recount looks something like this. -Flametongue attack (count, damage, %) 111, 160846, 77.2% -Melee (count, damage, %) 37, 19941, 9.6% -Other skills 13.2% As you can see every melee swing is making 2-3 Flametongue procs this can't be right.
  11. I think we didn't earlier specify what kind of walls people are abusing. Lets say there a 2 kind of walls, first being walls in a room and second the outer walls of a room. This spell can move you through walls in a room just like it's stated on wowwiki, but this spell can also makes your char teleport through the outer walls of the room. That was the problem being adressed here. When you make your char out of the room no one can attack you because of LoS. Let's say in an arena BG like the one in Nagrand, you can use this spell to move back to you portal and yes that can also makes your char moves through pillars/walls but when you put this spell into the outer walls voila now he's in a zone no one can attack him. Now tell me how is this not abusive?
  12. Just wanted to say Autoshot damage is increasing according to having a HM on target (so most likely it will increase damage with every hunter shots) BUT Arcane Shot is some weird case, somehow it's scaling with some SP dunno why.
  13. Actually this +500RAP buff is not visible on your char, so if your hunter has like 3000 RAP, in your char window it won't show as if you have 3500 RAP, but you do (I think at least). Try this, add/buy the worst bow/gun the game has to offer so that it has a very small damage range, doing so you'll getting less damage fluctuation. First shoot a dummy target without a Hunter's Mark, write the damage down and now put a Hunter's Mark on target and see if the damage is better. I've done this a while back and I noticed some increase in damage, don't know if it's adding +500RAP of not but it is adding at least something.
  14. Mangos Version: 9221 Wow version: 3.3.0 Database Name and Version : YTB How it SHOULD work: http://www.wowhead.com/?spell=48066 (rank 14) http://www.wowwiki.com/Power_Word:_Shield Current formula for working out Power Word: Shield (Patch 3.2) (base_absorb+(0.8068+0.08*BT)*sp)*(1+0.05*IMP)*(1+ 0.02*FP)*(1+0.01*TD) * base_absorb is the base absorb given the PW:S which is 2230 at the moment * BT is your Borrowed Time level * SP is your Spell Power * IMP is your Improved Power Word: Shield level * FP is your Focused Power level * TD is your Twin Disciplines level e.g. Tried this on my priest with those above talents with 1945 SP (2230+(0.8068+0.08*5)*1945)*(1+0.05*3)*(1+ 0.02*2)*(1+0.01*5) = 5752 How it DOES work: Power Word : Shield is absorbing 4670 damage here.
  15. No they are using demonic circle to bypass the doors in Arena or any battleground doors before it has even started, so they can headjump to the enemy or base and they find a wall and get behind a wall to hide.
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