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heugabel

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Everything posted by heugabel

  1. ALL ID´s now calculating "-1" pleache check this...@Devs please FIX IT
  2. heugabel

    Names

    displayid is not the name :-) i found only this lines about names: // overwrite WorldObject function for proper name localization const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const { if (loc_idx >= 0) { GameObjectLocale const *cl = sObjectMgr.GetGameObjectLocale(GetEntry()); if (cl) { if (cl->Name.size() > (size_t)loc_idx && !cl->Name[loc_idx].empty()) return cl->Name[loc_idx].c_str(); } } return GetName(); } but i dont know how it works :-)
  3. i have the same error: #0 FreezeDetectorRunnable::run (this=0x2aaac1640d20) at ../../../src/mangosd/Master.cpp:108 108 *((uint32 volatile*)NULL) = 0; // bang crash #0 FreezeDetectorRunnable::run (this=0x2aaac1640d20) at ../../../src/mangosd/Master.cpp:108 curtime = <value optimized out> #1 0x00000000008856d5 in ACE_Based::Thread::ThreadTask (param=0x3998351860) at ../../../src/shared/Threading.cpp:183 _task = (class ACE_Based::Runnable *) 0x2aaac1640d20 its recommend to deactivate the stuck time?
  4. Editfunction is buggy.... its in player.cpp:16077 // if the player's not online we don't know what binds it has if(!player || !group || has_binds) CharacterDatabase.PExecute("INSERT INTO group_instance SELECT guid, instance, permanent FROM character_instance WHERE guid = '%u'", GUID_LOPART(player_guid));
  5. hi, i foun a bug in dberrors logfile. 2010-02-21 21:33:53 SQL: INSERT INTO group_instance SELECT guid, instance, permanent FROM character_instance WHERE guid = '26863' 2010-02-21 21:33:53 SQL ERROR: Duplicate entry '26863-166' for key 'PRIMARY'
  6. heugabel

    learn spells

    this works fine but after relog this spell is not saved. how i can fix it?
  7. heugabel

    learn spells

    no, i want an answer! learnspell is right.
  8. hi, i try to code an npc wich LEARNS SPELLS and wich command is right? Player->CastSpell(Player, spellid, true); or player->learnSpell(player, spellid, true); or player->addSpell(player, spellid, true); or others? i dont know sorry, i am a noob in c++ :-)
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