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higi

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Everything posted by higi

  1. ye vmaps its really eating CPU , if not multithreaded :(/ with patch from Derex no problem at all, everything runs smothly, but now its not compatible( Cpu0 : 2.0%us, 2.3%sy, 0.0%ni, 93.7%id, 0.3%wa, 0.3%hi, 1.3%si, 0.0%st Cpu1 : 3.3%us, 0.7%sy, 0.0%ni, 93.7%id, 0.0%wa, 0.3%hi, 2.0%si, 0.0%st Cpu2 : 6.0%us, 0.3%sy, 0.0%ni, 92.3%id, 0.0%wa, 0.0%hi, 1.3%si, 0.0%st Cpu3 : 2.7%us, 2.3%sy, 0.0%ni, 94.0%id, 0.0%wa, 0.0%hi, 1.0%si, 0.0%st Cpu4 : 8.7%us, 1.0%sy, 0.0%ni, 88.0%id, 1.0%wa, 0.0%hi, 1.3%si, 0.0%st Cpu5 : 95.4%us, 1.3%sy, 0.0%ni, 2.3%id, 0.0%wa, 0.3%hi, 0.7%si, 0.0%st without patch even with updated patch from hitman/scamp Cpu6 : 2.7%us, 0.7%sy, 0.0%ni, 96.0%id, 0.0%wa, 0.0%hi, 0.7%si, 0.0%st Cpu7 : 3.3%us, 1.3%sy, 0.0%ni, 94.0%id, 0.0%wa, 0.0%hi, 1.3%si, 0.0%st pls if anyone can fix mtmaps from Derex to latest rev, i will pay for it:)
  2. not sure but think, this rev makes mangos unstable :(/ http://github.com/mangos/mangos/commit/c9a5099e6bba06168580c7aa991d57bf39d5465e (did some testing looks like theres another rev witch make mangos unstable #0 Map::Update (this=0x7fd088cbffa0, t_diff=@0x46d61f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42 42 ../../../src/game/../framework/Utilities/LinkedList.h: No such file or directory. in ../../../src/game/../framework/Utilities/LinkedList.h (gdb) bt full #0 Map::Update (this=0x7fd088cbffa0, t_diff=@0x46d61f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42 cell = {data = {Part = {grid_x = 5, grid_y = 32, cell_x = 0, cell_y = 7, nocreate = 1, reserved = 16}, All = 35063813}} y = 264 plr = <value optimized out> updater = {i_timeDiff = 107} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #1 0x00000000005928c4 in MapManager::Update (this=0x979c080, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:266 iter = {_M_cur = 0x7fd088be1ee0, _M_ht = 0x979c108} #2 0x00000000006e6520 in World::Update (this=0xa608b0, diff=55) at ../../../src/game/World.cpp:1395 next = {_M_cur = 0x7fd088cadb10, _M_ht = 0x34} #3 0x00000000004e1ef4 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 55 realCurrTime = 3547818408 realPrevTime = <value optimized out> prevSleepTime = 52 #4 0x00007fd0900a9371 in ZThread::ThreadImpl::Dispatch (parent=0xa3cce0, impl=0x7fd088cadad0, task=@0x46d621a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #5 0x00007fd0900ab876 in ZThread::(anonymous namespace)::Launcher::run ( this=0x7fff98e46510) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #6 0x00007fd0900af1ce in _dispatch (arg=0x46d61ef0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #7 0x00007fd08ff6bf1a in start_thread () from /lib/libpthread.so.0 No symbol table info available. #8 0x00007fd08f9655d2 in clone () from /lib/libc.so.6 No symbol table info available. #9 0x0000000000000000 in ?? () No symbol table info available.
  3. Avoid sending some unnecessary group updates. commit 42d0d95d08c672cfcaf8c707453d6654a7270d33 after switch to this revision, i was on 6833 STABLE (2days uptime with xxxx) have many crashes like this : Core was generated by `/opt/RC3/bin/mangosd'. Program terminated with signal 11, Segmentation fault. #0 Map::Update (this=0x7fdbd37cf220, t_diff=@0x471eef5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42 42 ../../../src/game/../framework/Utilities/LinkedList.h: No such file or directory. in ../../../src/game/../framework/Utilities/LinkedList.h (gdb) bt full #0 Map::Update (this=0x7fdbd37cf220, t_diff=@0x471eef5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42 cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}} y = 264 plr = <value optimized out> updater = {i_timeDiff = 211} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #1 0x0000000000591734 in MapManager::Update (this=0x964e420, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:266 iter = {_M_cur = 0x7fdbd71c0bb0, _M_ht = 0x964e4a8} #2 0x00000000006e4580 in World::Update (this=0x7fdbd810ddd0, diff=211) at ../../../src/game/World.cpp:1394 next = {_M_cur = 0x0, _M_ht = 0x7fdbd810de60} #3 0x00000000004e13a4 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:59 diff = 211 realCurrTime = 3466923919 realPrevTime = <value optimized out> prevSleepTime = 89 #4 0x00007fdbd920c371 in ZThread::ThreadImpl::Dispatch (parent=0xa2fce0, impl=0x7fdbd39017c0, task=@0x471ef1a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #5 0x00007fdbd920e876 in ZThread::(anonymous namespace)::Launcher::run ( this=0x7fffe1f8f650) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #6 0x00007fdbd92121ce in _dispatch (arg=0x471eeef0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #7 0x00007fdbd90cef1a in start_thread () from /lib/libpthread.so.0 No symbol table info available. #8 0x00007fdbd8ac85d2 in clone () from /lib/libc.so.6 No symbol table info available. #9 0x0000000000000000 in ?? () No symbol table info available. before changes in maps etc, have 2days UPTIME with many on , now wnet mangos unstable again
  4. anyone can update mtmaps from Derex? tryied change many thing but still unable to compile(
  5. thx, i just reverted , have 8CPU, without this patch is used only one and "half":( GL
  6. after changes in objectaccesor have problem to build mtmaps, anyone have working patch?)
  7. cant beleave crash dumps dont need .. ( anyway thx, didnt read whole first post:D
  8. i would like to know if i am allowed to make topic, for testing 3.0.3, crash thread etc,, want to test and post crash dumps etc. , so DEVs will know , or does exisist any topics yet_?
  9. will this work on linux? if yes its really nice
  10. not bad idea see hows 3.0.2 developers work, it can speed up, with test etc. i tested version from TOM_RUS(didnt tasted latest ver), many things worked and seems stable so far. its better to have test branch , so we can test and help to devs... put there big red msg "TEST AS OWN RISK"
  11. finaly, git isnt user friendly this changes in mangos almost get me down
  12. u still dont have access to svn, cant beleave, GJ will test
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