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Iowahc

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Everything posted by Iowahc

  1. Iowahc

    MMaps Redux

    Well still have the problems, trying the extractor now Thank so much
  2. Thank you freghar, that did the trick
  3. Well, the Port is free. Any chance to get extended Debugging Information?
  4. Hy VladimirMangos, Thanks for your answer, but what config options and what OS configure to change?
  5. Hello, I am running current Mangos allong with some patches on my Ubuntu 9.04 machine. When I start mangos-worldd I get following error(s): WORLD: World initialized SERVER STARTUP TIME: 0 minutes 10 seconds Max allowed socket connections 1024 Failed to open acceptor ,check if the port is free Failed to start network mangos>[1 ms] SQL: UPDATE characters SET online = 0 WHERE online<>0 [1 ms] SQL: UPDATE realmlist SET realmflags = realmflags & ~(2), population = 0, realmbuilds = '12340 ' WHERE id = '1' [0 ms] SQL: UPDATE character_battleground_data SET instance_id = 0 [0 ms] SQL: UPDATE realmlist SET realmflags = realmflags | 2 WHERE id = '1' [0 ms] SQL: UPDATE account SET active_realm_id = 0 WHERE active_realm_id = '1' Halting process... Anyone has any idea how to increase these "Max allowed socket connections"? I found out, that the value comes from ACE::max_handles, maybe it helps. Sincerly, Iowahc
  6. Well, updating some things worked, But now I get: Max allowed socket connections 1024 Failed to open acceptor ,check if the port is free Any suggestion? Server halts after this error
  7. My mangos (patched with ahbot, playerbot, wowarmory) gets stuck on "Loading Gameobject Data...". Anyone has any idea why? Logs say no error.
  8. Well, ok. I changed my script to fetch git://github.com/cyberium/mangos.git ahbot_new:ahbot_new Trying to compile and test it. Next step would be to merge with vehicles patch and mmaps Thanks so far
  9. Hello again, I successfully merged ahbot, playerbot and wowarmory. but ingame, the auctionhouse is empty, am I missing any configuration? I set up the mangosd.conf and also added SQL-Tables and Data in SQL.
  10. Iowahc

    MMaps Redux

    Well I built it from this source, doesnt worked
  11. Iowahc

    MMaps Redux

    Hy, I have succesfully extracted map files and vmap files from my 335a client (build 12340), but when creating mmaps, or starting the server, the map files seem to be outdated, any chance to see which version the map files are?
  12. Iowahc

    MMaps Redux

    But with the recompiled ad.exe from mmaps, am I right?
  13. Iowahc

    MMaps Redux

    hy there, Today I merged my mangos with ahbot and playerbot with mmaps. But now, my mangos tells me that the maps are out of date. worked yesterday Do I have to recompile ad.exe from mmaps branch and extract all again (maps, dbc, vmaps, mmaps) ? Thx in advance
  14. Thank you blueboy, I already tried to remove the offending code, because I didn't thought either, that auctionhouse has something to do with these changes. currently i am compiling the patched mangos. Hopefully it works Thanks!
  15. Using "--whitespace=fix" doesn't help Any other suggestions?
  16. Well, I currently have another problem. When applying the patch, and fixing the problem with world.cpp, I get other conflicts error: patch failed: contrib/dbcEditer/SearchFrm.dfm:1 error: contrib/dbcEditer/SearchFrm.dfm: patch does not apply error: patch failed: contrib/dbcEditer/TitleFrm.dfm:1 error: contrib/dbcEditer/TitleFrm.dfm: patch does not apply error: patch failed: contrib/dbcEditer/bin/update.txt:1 error: contrib/dbcEditer/bin/update.txt: patch does not apply error: patch failed: contrib/dbcEditer/dbcedit.dfm:1 error: contrib/dbcEditer/dbcedit.dfm: patch does not apply error: patch failed: contrib/dbcEditer/pjDbcEditer.bpr:1 error: contrib/dbcEditer/pjDbcEditer.bpr: patch does not apply Any suggestions?
  17. Well actually it is a great help blueboy! I am using your script to fetch your playerbot patch and wanted to do the same with the ahbot, but somehow haven't got it to work in any way. Thank you so much! best regards Iowahc
  18. Hi madmax765! Well, my mangos is running on ubuntu server 9.10. About git, well, I am currently trying to work it out, how all the options in git are working. Normally I am working with SVN. My current problem is to create a patch of auction house bot with current HEAD of mangos. Some advice in that would be a great help. The method mentioned in the first post is just modifing some *.frm files, and is missing the whole modification of the core. I got a script running, which is pulling the current head of mangos, then creating a ahbot branch and fetching ahbot into it. after that I am running "git diff master ahbot > ../ahbot.patch". Am I missing something?
  19. Hello there, I am currently trying to merge Auction House Bot with Playerbot (by blueboy) Anyone can give me some advices?
  20. I checked out the source of Mangos from git, then I checked out ScriptDev2 sources from their SVN, and then merged your repo with the local files. Just like the Tutorial suggests it. Am I missing some point?
  21. No other way around, I merged Playerbot (blueboy) with current HEAD of Mangos. Merge was clean.
  22. Hello there, when trying to compile playerbot with current HEAD I get following Error. My C++ and Linking skills are to bad to understand the error http://pastebin.com/3w2uHCQp Hope someone can help me.
  23. Well, I forgot to mention. I changed the machine too. So some export / import possibility would be great
  24. Hy there. I upgraded my Mangos from 10051 to 10342. Now I would like to copy the Account and character datas from 10051 to 10342. Any easy way to get that done?
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