Hi Guys!
I Want to Reduce Crit and Dodge on my Server. I have much items with high Stats, so i would reduce the Stats in Core.
i tryed this.
float Player::GetDodgeFromAgility()
{
// Table for base dodge values
float dodge_base[MAX_CLASSES] = {
0.0075f, // Warrior
0.00652f, // Paladin
-0.0545f, // Hunter
-0.0059f, // Rogue
0.03183f, // Priest
0.000114f, // DK
0.0167f, // Shaman
0.034575f, // Mage
0.02011f, // Warlock
0.0f, // ??
-0.0187f // Druid
};
// Crit/agility to dodge/agility coefficient multipliers
float crit_to_dodge[MAX_CLASSES] = {
1.1f, // Warrior
1.0f, // Paladin
1.6f, // Hunter
2.0f, // Rogue
1.0f, // Priest
1.0f, // DK?
1.0f, // Shaman
1.0f, // Mage
1.0f, // Warlock
0.0f, // ??
1.7f // Druid
};
But edit there has not realy an Effect on Crit& Dodge. Could anyone help me? I want reduce crit & dodge about -50%