Jethrogibbs
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Posts posted by Jethrogibbs
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UDB is still a problem
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UDB is still not accessible for 2 days
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Revision: * * 11228 db6815133701249cf5e77c9c0132a5c8e304c406
Date 6:3:2011. Time 21:46
//=====================================================
*** Hardware ***
Processor: Intel® Core i5 CPU 760 @ 2.80GHz
Number Of Processors: 4
Physical Memory: 4194303 KB (Available: 3523588 KB)
Commit Charge Limit: 4194303 KB
*** Operation System ***
Windows Vista or Windows Server 2008 Home Edition Service Pack 1 (Version 6.1, Build 7601)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00486952 01:00085952 C:\\Royaume_Semi-Fun\\mangosd.exe
Registers:
EAX:00000000
EBX:088EED1C
ECX:EA474100
EDX:00002298
ESI:EA474100
EDI:088EED18
CS:EIP:0023:00486952
SS:ESP:002B:088EEC08 EBP:088EEC18
DS:002B ES:002B FS:0053 GS:002B
Flags:00010246
Call stack:
Address Frame Function SourceFile
00486952 00000000 WorldObject::UpdateAllowedPositionZ+132
0048F696 00000000 WorldObject::GetNearPoint+1B6
007522FF 00000000 Pet::LoadPetFromDB+26F
004FF6CC 00000000 Player::LoadPet+6C
00828DB2 00000000 WorldSession::HandlePlayerLogin+A42
0082915C 00000000 CharacterHandler::HandlePlayerLoginCallback+3C
008239D2 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+12
004607A2 00000000 SqlResultQueue::Update+C2
00461FEA 00000000 World::UpdateResultQueue+A
0047F3FC 00000000 World::Update+2EC
0044F3E2 00000000 WorldRunnable::run+52
0045DB10 00000000 ACE_Based::Thread::ThreadTask+10
716F7064 00000000 ACE_OS_Thread_Adapter::invoke+74
6D78C6DE 00000000 _endthreadex+3A
6D78C788 00000000 _endthreadex+E4
752C33CA 00000000 BaseThreadInitThunk+12
77729ED2 00000000 RtlInitializeExceptionChain+63
77729EA5 00000000 RtlInitializeExceptionChain+36
========================
Local Variables And Parameters
Call stack:
Address Frame Function SourceFile
00486952 00000000 WorldObject::UpdateAllowedPositionZ+132
punting on symbol x
punting on symbol y
Local <user defined> 'z'
punting on symbol canSwim
punting on symbol ground_z
punting on symbol max_z
punting on symbol ground_z
punting on symbol ground_z
punting on symbol max_z
punting on symbol ground_z
punting on symbol ground_z
0048F696 00000000 WorldObject::GetNearPoint+1B6
Local <user defined> 'searcher'
Local <user defined> 'x'
Local <user defined> 'y'
Local <user defined> 'z'
punting on symbol searcher_bounding_radius
punting on symbol distance2d
punting on symbol absAngle
punting on symbol first_los_conflict
punting on symbol localDebug
punting on symbol localCounter2
punting on symbol localCounter
Local <user defined> 'selector'
punting on symbol angle
punting on symbol first_y
punting on symbol first_x
Local <user defined> 'u_do'
Local <user defined> 'worker'
007522FF 00000000 Pet::LoadPetFromDB+26F
Local <user defined> 'owner'
punting on symbol petentry
punting on symbol petnumber
punting on symbol current
Local <user defined> 'result'
punting on symbol is_temporary_summoned
punting on symbol petlevel
punting on symbol py
Local <user defined> 'map'
punting on symbol ownerid
punting on symbol px
punting on symbol summon_spell_id
punting on symbol pz
punting on symbol pet_number
Local <user defined> 'pet_type'
punting on symbol savedmana
punting on symbol timediff
punting on symbol savedhealth
Local <user defined> 'creatureInfo'
004FF6CC 00000000 Player::LoadPet+6C
00828DB2 00000000 WorldSession::HandlePlayerLogin+A42
Local <user defined> 'holder'
Local <user defined> 'data'
Local <user defined> 'playerGuid'
Local <user defined> 'IP_str'
Local <user defined> 'str_motd'
punting on symbol linecount
0082915C 00000000 CharacterHandler::HandlePlayerLoginCallback+3C
Local <user defined> '__formal'
Local <user defined> 'holder'
008239D2 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+12
004607A2 00000000 SqlResultQueue::Update+C2
00461FEA 00000000 World::UpdateResultQueue+A
0047F3FC 00000000 World::Update+2EC
punting on symbol diff
punting on symbol maxClientsNum
0044F3E2 00000000 WorldRunnable::run+52
0045DB10 00000000 ACE_Based::Thread::ThreadTask+10
punting on symbol param
716F7064 00000000 ACE_OS_Thread_Adapter::invoke+74
punting on symbol status
6D78C6DE 00000000 _endthreadex+3A
6D78C788 00000000 _endthreadex+E4
752C33CA 00000000 BaseThreadInitThunk+12
77729ED2 00000000 RtlInitializeExceptionChain+63
77729EA5 00000000 RtlInitializeExceptionChain+36
========================
Global Variables
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Thanks bannor great work
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An update of this patch would be welcome. Thank you for mangos 11133
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correct fix :
diff --git a/src/shared/revision_sql.h b/src/shared/revision_sql.h index bf8c1f9..19d6f5e 100644 --- a/src/shared/revision_sql.h +++ b/src/shared/revision_sql.h @@ -1,6 +1,6 @@ #ifndef __REVISION_SQL_H__ #define __REVISION_SQL_H__ #define REVISION_DB_CHARACTERS "required_10973_01_characters_game_event_status" - #define REVISION_DB_MANGOS "required_11058_01_mangos_spell_proc_event" + #define REVISION_DB_MANGOS "required_11115_01_mangos_command" #define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version" #endif // __REVISION_SQL_H__
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same error
Temporary fix :
[vladimir: worse possible idea temporary fix remove, some bad words skipped, more follow posts removed]
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Startup errors :
2011-01-17 14:31:40 Spell 2649 must be listed in spell_threat as first rank for listed custom ranks of spell but not found!
2011-01-17 14:31:40 Spell 3716 must be listed in spell_threat as first rank for listed custom ranks of spell but not found!
2011-01-17 14:31:40 Spell 24640 must be listed in spell_threat as first rank for listed custom ranks of spell but not found!
2011-01-17 14:31:40 Spell 1735 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 9490 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 9747 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 9898 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 26998 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 48559 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 48560 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 6808 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 6809 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 8972 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 9745 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 9880 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 9881 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 26996 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 48479 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 48480 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 30016 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 30022 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 47497 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 47498 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 48567 listed in spell_threat as custom rank has same data as Rank 1, so redundant
2011-01-17 14:31:40 Spell 48568 listed in spell_threat as custom rank has same data as Rank 1, so redundant
How to fix please?
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a little compilation problem today with latest core modification with the file "AuctionHouseHandler.cpp"
Look the mangos commit :
replace : .AddMoney(auction->bid)
by : .SetMoney(auction->bid)
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Happy new year to all developers Mangos and to all users of this fantastic emulator
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Or increased ScriptDev2? For more than a week we have no news of ScriptDev2. If it is a quextion accommodation, we have a solution there's very fiable.Il contact me by private message or email. Or we wait for news.
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conflicts with rev 10802 (mail.cpp) FIX:
To resolve conflicts with mail.cpp Search : if (sender_lowguid == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by : if (sender_guid == auctionbot.GetAHBObjectGuid().GetRawValue()) search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_CREATURE, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by : SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_CREATURE, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); Search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_NORMAL, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by: SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); Search: if (receiver.GetPlayerGUIDLow() == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by: if (receiver.GetPlayerGuid() == auctionbot.GetAHBObjectGuid().GetRawValue())
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conflict with rev 10802 in mail.cpp Fix please!
fix :
To resolve conflicts with mail.cpp Search : if (sender_lowguid == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by : if (sender_guid == auctionbot.GetAHBObjectGuid().GetRawValue()) search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_CREATURE, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by : SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_CREATURE, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); search : SendMailTo(MailReceiver(receiver,receiver_lowguid), MailSender(MAIL_NORMAL, sender_lowguid), MAIL_CHECK_MASK_RETURNED, deliver_delay); replace by: SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid.GetCounter()), MAIL_CHECK_MASK_RETURNED, deliver_delay); search: if (receiver.GetPlayerGUIDLow() == auctionbot.GetAHBObjectGuid().GetRawValue()) replace by: if (receiver.GetPlayerGuid() == auctionbot.GetAHBObjectGuid().GetRawValue())
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Fix conflicts after rev 10790
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Thanks
fixed by vladimir rev 10780
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With vc2010
Warning 10 warning C4018: '>': incompatible signed / unsigned C: \\ Documents and Settings \\ Daniel84 \\ Desktop \\ CompilDaniel \\ Server \\ mangos \\ src \\ game \\ ReputationMgr.cpp 281
this line :
if (factionEntryCalc == factionEntry || GetRank(factionEntryCalc) > factionEntryCalc->spilloverMaxRankIn)
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Fix compil error with AuctionHouseBot.cpp :
@@ -1320,11 +1320,11 @@ void AHB_Seller::addNewAuctions(AHB_Seller_Config& config) buyoutPrice = prototype->SellPrice * item->GetCount(); // Price of items are set here SetPricesOfItem(item, config, buyoutPrice, bidPrice, stackCount, ((e_ahb_quality) prototype->Quality)); item->SetCount(stackCount); - item->SetOwnerGUID(sAHB_BaseConfig.GetAHBObjectGuid().GetRawValue()); + item->SetOwnerGuid(sAHB_BaseConfig.GetAHBObjectGuid().GetRawValue()); // Add Auction now on the AH AuctionEntry* auctionEntry = new AuctionEntry; auctionEntry->Id = sObjectMgr.GenerateAuctionID(); auctionEntry->item_guidlow = item->GetGUIDLow(); auctionEntry->item_template = item->GetEntry();
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Fix :
src/mangosd/mangosd.conf.dist.in | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index 235b42a..e82ba21 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -972,7 +972,7 @@ ListenRange.Yell = 300 # ChatFlood.MessageCount # Chat anti-flood protection, haste message count to activate protection # Default: 10 -# 0 (disible anti-flood protection) +# 0 (disable anti-flood protection) # # ChatFlood.MessageDelay # Chat anti-flood protection, minimum message delay to count message
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Sorry, but we can not give you an estimate for 4.x support.
There are various issues with this client upgrade, and to this point it is not sure if we will be able to work around these or not. Thus please do not expect any ETA from us.
It will come, or it will not. For the time being you do have mangos branches for the 1.12, 2.4, and 3.3 client branches available.
+1 Personally I'm in no hurry take your time, as long as possible the better. Better to have a stable 3.3.5.
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Small precision, I tested with vc2010 for windows
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I posted cores compiled with the new ace 5.8.2 on Zone emu and Britania, because I have no time (absent for 2 days) I'll watch if I have answers reporting these decos)
Edit : It seems that the problem is solved with ACE 5.8.2. I await confirmation by others.
Confirmed the problem is solved with ACE 5.8.2:lol:
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problem with this update it is disconnected from the server as soon as it comes into play by giving the older version everything is normal.
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Hello,
This is just an update of ACE. Currently MaNGOS uses version 5.6.6. I updated it to 5.8.
I post it here because there is a warning about using "this" before initialization of the class, and I am a bit lost since they are Virtual classes (in src/shared/Threading.h).
Neo2003
I tested this and the warning disappeared
template <class ACE_LOCK, class TYPE> ACE_Atomic_Op<ACE_LOCK, TYPE>::ACE_Atomic_Op (void) // : impl_ (this->own_mutex_) : impl_ (own_mutex_)
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Nice forum, Nice design. Thanks TheLuda :cool:
Closed UDB?
in OldCommunity Cafe
Posted
Udb is online