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jluis859

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  1. it has this flags: pSummon->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_PVP); And I dont see more flags for pvp.
  2. do you know how or a way to fix it? maybe in void Spell::DoSummonSnakes(SpellEffectIndex eff_idx) of Spell.cpp, but I dont know how.
  3. MaNGOS rev: 11733 Database Name: ytdb How does it work: I tested it and it is ignoring resilience, maybe it is taking it like mobs in pve. Greetings.
  4. Mangos Version: 11733 Database Name: ytdb How it SHOULD work: http://www.wowwiki.com/Culling_the_Herd X = 3% - rank 3 How it DOES work: This is triggered by normal hits of the pet skills(Claw, Bite, or Smack) and it should only work with critical strike, it makes this a permanently aura for hunters. It has been bug for a long time. Patch SQL: http://paste2.org/p/1584980 Greetings.
  5. Diminishing returns aren't working on pets and turn evil is used in pvp on warlock's pet for example. http://www.wowwiki.com/Diminishing_returns
  6. tested and works also with critical heal.
  7. Mangos Version: 11733 Database Name: ytdb Custom Patches: MangosR2 How does it work: It isn't taking the 20% of divine guardian in one part. Current formula is doing this: B*1.2+SP*0.75 B = Base = 500 And it should work like this: B*1.2+SP*0.75*1.2 = (B+SP*0.75)*1.2 Thanks in advance.
  8. Mangos Version: 11733 Database Name: ytdb How does it work: It is taking extra damage from Siphon life talent(5%) and Spellstone(1%), they are only for periodic damage and something in the multipliers is going wrong too, I've tested with 3000+ of sp and the damage is going 14-15% above of normal. The formule is: (B+SP*1,85)*1,15*1,03 B = Base = 2070 1,85 = 180% of sp and 5% everlasting affliction. 1,15 = Shadow Mastery 15% 1,03 = Malediction 3% Thanks in advance, I hope everybody can help me with this
  9. A list: knockback of Thunderstorm and typhoon is reflected, dmg is deflected freezing trap must be deflected. Concussive Barrage of hunter can't be reflected. any others?
  10. Ok, maybe this is a started patch, do you have a list of what spells must be deflected? I also will look for more information to make a proper patch. Thanks for your answer
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