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KuraiNeko

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  1. I can upload to github MZero z1765 version vith all changes untill [11720] Implement spline movement subsystem - was applied. Also regulary update MZ + MMAP to actual revision changes. PS. But as i says previously in MZ exist bug with tile unload in more places
  2. Fly system's now it's not mmaps bug as i think Just core. On zero more fly bugs on master small but it's exist. Need correct fly up\\fly down system. & more more more. Swim also need improve in mango But it's core bug's
  3. O_o on master compilation without errors??? I have on zero - one error without mutex & more with. O_o
  4. Error 1 error C2664: 'ACE_Based::Thread::Thread(ACE_Based::Runnable *)' : cannot convert parameter 1 from 'AuctionHouseMgr' to 'ACE_Based::Runnable *' F:\\zero mmaps\\MaNGOSZero\\src\\game\\World.cpp 1146 1 game - compilation without mutex. With mutex more errors.
  5. 2 days. I update core first 7 make with\\without mtmaps variation's But it's only Zero tests. & online ~ 40 - 80 ppl I try implement BG bots with simple ai. Like players ~ 200 bot\\ppl to memory/cpu tests
  6. So i can test active. More stress test's not only ingame process. But isome agressive test's in very hard for pathfind locations. So at this moment mmaps work pretty good. Use mmaps + charge mmap patch. Mobs work correctly. Not fail under terrain. Fing path find. test on many hard places. As wholes on searing gore & work pretty good. I have some bugs but it's only from zero mmap's part. 1: Yep tiles loaded for few second only & after that unload. No debug info in console.((( 2: On zero exist problem with hoover. Tested on onyxia at fly phase. When ony stop in air at fly. She fail to terrain. Recalk Z coord. But i think it's only zero problem also. Hover on zero not work. 3: Need offmeshes base. Exist more places\\point's where need offmeshes. But at now we have only one. on zero too small online to check all places for add all offmesh coordinats.
  7. I have a question)) How can i made. then MaNGOS not run without mmaps?? As like if we have incorrect folders to our data (dbc etc) Some admin's from servers used my compiled projects turn off mmap's and i need to prevent this.
  8. Micks2 If you use mmaps with latest core changes: https://github.com/faramir118/mangos/commits/mmaps_rewrite?page=1 from 2011-04-30 to 2011-05-08 then confused & feelings movegen's should work fine. qsa make great work with both gen's All posted bugs founded by me - solved. Now exist some problems with generetion way between planes. But it's offmesh problem. We need more wood... khm khm offmeshes!!! PS. Micks2 what version of game you use?
  9. If you test it it should be fine. It just means the mmap is slightly below the ground geometry. In recast yap. But ingame not work on this map on zero.
  10. Look good. http://s19.radikal.ru/i192/1105/10/f1879198d77d.jpg But not work. Maybe it's vmap problem on zero. We have incorrect material type or wmo structure, also incorrect liquid type's. & more user's zero use vmap's from MOne. To prevent failing under textures. Does it possible that vmap for DM in 2.4.3 different then in 1.12?? Other world work with vmap's from MOne good. ---- PS And why so many gray positions in .map?) Especially at ladders, arch, passages. At 3.3.5 mmap look different?
  11. http://i077.radikal.ru/1105/8f/a15b11b3edfc.jpg http://s007.radikal.ru/i300/1105/5b/944c98c6ac24.jpg http://i054.radikal.ru/1105/0f/f05a198abcd2.jpg http://i030.radikal.ru/1105/91/a1e736f39b91.jpg
  12. faramir118 I try put .exe in my server folder. & in map folder & in mmap folder & more than. But map list is empty always. On my hdd exist only 1 type client & only 1 type of maps & mmaps - for 1.12 & recast could not see map's wtf..((
  13. Map list empty on load. I can't open any map.. O_o
  14. Sorry i misunderstand this part. What does it mean? Recast demo??? What is this?? Mmap's with debug flag try add at 2 days. ---------- Some test's with movement generators with latest commit./ Confused - work good. take correct positions. Without ignore mmap.s now Feelings Map 309 - ZG x: -11910.832031 y: -1266.317261 z: 90.819115 Wide railing beside the stairs. If we cast fear here. target stand at one point. Confused movegen work good at this position. But feelingsMG not. Other tests look great. No bugs find exclude upper
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