kysus
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Could use help with figuring out how to Compile a game
kysus replied to a topic in OldCommunity Cafe
Great! Thanks for the guidance. That gives me a good place to start as I'm not too familiar with the source files and compiling applications. -
Could use help with figuring out how to Compile a game
kysus replied to a topic in OldCommunity Cafe
Thanks for the reply. I've joined a few programming forums and asked for help but have not had any luck in replies yet. I've also sent a PM to the author of the project forum but the last time he logged in was February 4, 2011 so I'm starting to wonder if he'll return anytime soon. I figured that someone here would possibly be able to help since there's common interest. Both are games, both are built for lan party / online play, and both are built with code. (Most likely different coding languages).. But I remember when I was running a mangos server a lot of people here were very friendly and helpful and I decided I would see if anyone in the mangos community would be able to help or give some advice on getting the above project source into a running emulator / server. -
Hello all, I've ran across a project that someone was working on at http://jetproject.codeplex.com/ which only contains the source of the project and I believe it's written in C# but I could be wrong. (Just guessing by glancing). Would anyone be able to advise me on how to compile this source and using what application? I would like to test the game out that they have worked on but I'm more of a networking guy and not a coder. Any help would be greatly appreciated! Thanks.
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Is there a way to unlock all hairstyles for all races? Or maybe add a selection to other races. Such as humans being able to have night elf or blood elf hairstyles, vice versa. This would be interesting to see and would provide more options for people, just wondering if it's out there or if someone knows how to do it. Thanks!
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So this is the best patch to allow races to have all classes unlocked? I'm wanting to unlock dwarf shaman as an option. Please clarify if this does indeed unlock and disable certain classes for races or if this is just useful for death knights etc. Also, is this the best patch option?
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any idea on how to fix this?
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How to allow non-tameable monsters to become tameable?
kysus replied to a topic in Old3rd party projects
I did change the type_flags to 1. I changed the squirrels attributes and level to match closely to the durotar tiger. -
How to allow non-tameable monsters to become tameable?
kysus replied to a topic in Old3rd party projects
I'm using Quice and within the Creature Template I've changed Type = 1, to count it as a beast. It will not let me tame the squirrel or murloc though, I've also set most of their type flags and such to the same as the beast i want them to be like. Changing PetSpellDataID, unk16, unit_flags, and inhabit type to make the squirrels resemble a tiger, and murlocs to resemble a raptor. It's still giving me "Invalid target" wondering if there's some other area I'm missing. I've committed the changes to my database and restarted the server, not sure what I'm missing. -
How to allow non-tameable monsters to become tameable?
kysus posted a topic in Old3rd party projects
Hello, I'm wanting to make some monsters tameable on my server that aren't normally tameable by hunters. I'm currently wanting to make murlocs and squirrels tameable. If anyone has some info that would help me know what needs changed exactly besides the family and the type flags please let me know. I appreciate it. (Not sure if this is the correct thread to place this in, I hope so)
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