Jump to content

LickedLurk

Members
  • Posts

    28
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Posts posted by LickedLurk

  1. Hey Naicisum, thank you for the further developing on this nice patch..

    just one question..

    is it possible to add a option to the auctionhouse bot config where you can set the itemlevel which the bot accept for put it into the auctionhouse? Cause, the testers can buy highlevelitems like ulduar boss drops or other stuff..

    regards

    LickedLurk

  2. Hmm, i dont really get it..

    m_session->GetSecurity()

    gives out strings and not integers or iam wrong..

    thats why i convert these strings (SEC_PLAYER, SEC_MODERATOR, ect.) to integers with this method..

    with your way you will have problems on this part:

    if (gmLevel <= secLevelOfTele) // Very simple here. Need more checks!

    cause "secLevelOfTele woul be a string , or iam totally wrong with that?

  3. I had no problems with GIT, you can ever rescue some things when you do a mistake or something..

    merging branches or implement patches works fine aswell...

    i mean git is the best thing which could ever happend...

    learn the commands and learn to work with it and you will love it...

  4. Bug: Improved Fear procs from http://www.wowhead.com/?spell=17928

    Fix: add spell icon id check

    That patch also helps me to create patch for Physhic Horror talent for 3.0.9 (on 3.1+ that talent is modified a bit)

    diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
    index 2dd62f9..4969bb4 100644
    --- a/src/game/SpellAuras.cpp
    +++ b/src/game/SpellAuras.cpp
    @@ -3302,6 +3302,23 @@ void Aura::HandleModFear(bool apply, bool Real)
            return;
    
        m_target->SetFeared(apply, GetCasterGUID(), GetId());
    +
    +    if(!apply && m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST)
    +    {
    +        Unit* caster = GetCaster();
    +        int32 spell_id = 0;
    +        if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
    +            return;
    +        else
    +        {
    +            if(caster->HasAura(47571, 0))
    +                spell_id = 59980;
    +            else if(caster->HasAura(47572, 0))
    +                spell_id = 59981;
    +        }
    +        if(spell_id)
    +            m_target->CastSpell(m_target, spell_id, false);
    +    }
    }
    
    void Aura::HandleFeignDeath(bool apply, bool Real)
    

    Hey KAPATEJIb,

    do you think you used the right spellid's ? Cause on Wowhead the spells are not listed...

    spell_id = 59980

    spell_id = 59981

    The Talentspell id found on wowhead is 64044 and the triggered spell id is 64058

    Regards,

    lickedlurk

  5. Is it possible to bind an start.sh restarterscript to the gdb process that restarts mangos-worldd aswell when the server crashes ?

    Cause the gdb process i not really ended when the server crashes, are there some tutorials or something or you derex can explain ?

    Or i have to put the gdb code into the restarter-start.sh file with iam start the mangos-worldd ?

    Regards

    LickedLurk

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use