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Lightguard

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Posts posted by Lightguard

  1. Anyway, this is a really unique case. I don't reallly see any other way to check this than using spell ids what is 'hacky' as i was told. There would be another way, using AddUnitState(UNIT_STAT_DISTRACTED) but when i ask for HasUnitState(UNIT_STAT_DISTRACTED) it returns false, what's really strange again :)

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