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lordfrikk

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  1. THANK YOU for you reply. I get the code you posted and I also managed to find it before I posted. Effects are randomly chosen and then cast. Ok. If I understand It right, then spells like 16595, which have for examle Apply Aura: Mod Scale in their description are always working because they're defined in DBC files? What I wanted to know how are working spells that require some item to be used on something/somewhere? Do they fail to send quest credit? Example: 45995 This spell does NOTHING. It has to apply 2 auras (stun and scale) and then it will trigger another spell which (I guess) will make the quest complete (let's not discuss how to make the character bend over etc. as written in quest comments). I see that 45997 is supposed to apply Quest Complete (11719), but it just doesn't. So how do I go about this?
  2. Hey, new guy. I was trying to delve a little into Mangos source. I would like to do simple fixes, which would allow other power C++ coders to focus on those really important things. This is how I thought I'd start - I'll find a spell I know does work, then I'll find it in the Mangos source and try to understand what needs to be written where for the spell to function properly. I chose 1659 (Noggenfogger effect, which makes you small). I found and understood how the spell is randomly chosen when you drink the elixir, but I can't seem to find how it's done that it makes you small! What I found so far is only one comment next to SPELL_AURA_MOD_SCALE and then in SpellMgr.cpp. I THINK this particular spells work in generic way, ie. there is no code needed for similar spells, you just need to tell the client to apply the scale aura and parameter which says how much it will make you smaller/bigger. But that has to be defines somewhere, right? Another spell I know that works is 18661, but I don't understand how.
  3. When you use Stormcrow Amulet, it automagically transforms you into a crow and you fly around the lakes (I believe the flying part is already implemented). When you dismount at the end of the flying part next to the questgiver, the quest autocompletes.
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