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LordJZ

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Everything posted by LordJZ

  1. Does this patch affect server perfomance somehow?
  2. It is NOT correct. Though this aura is used only in fly spells.
  3. Yes, last 2 lines heal 0, overheal 698. The screenshot was taken ~30 minutes ago, 3.2.2a version.
  4. Exactly this one.Here is a screenie: http://filebeam.com/b8865dfd0a33886b2f73e28a59ec27ae.jpg (a big one) At the picture you can see Fel Armor buff, and multiple entries in combat log, with full heal, partial heal, and full overheal. All 3 of them are present. Sorry for Russian
  5. Well, when I was writing my previous post on this topic I meant that overheal effect from HOTs is displayed in client on offy, but the health (actual or max) is not affected at all. That was implemented in some of early WotLK builds, after being removed in TBC.
  6. Ok, I've posted it at ru forums in spell_work thread.
  7. DisLord posted a test version for 3.2.2a: http://filebeam.com/f304cb77537de0310cfc5f362516d3ea
  8. Oh oh diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index e9de584..9b27ec8 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -611,7 +611,7 @@ SendYell2ToAll(LANG_BG_AV_TOWER_ASSAULTED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), ( team == BG_TEAM_ALLIANCE ) ? LANG_BG_AV_ALLY:LANG_BG_AV_HORDE); - UpdatePlayerScore(player, SCORE_GRAVEYARDS_ASSAULTED, 1); + UpdatePlayerScore(player, SCORE_TOWERS_ASSAULTED, 1); } else { if (IsTower(node)) { SendYell2ToAll(LANG_BG_AV_TOWER_ASSAULTED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), ( team == BG_TEAM_ALLIANCE ) ? LANG_BG_AV_ALLY:LANG_BG_AV_HORDE); [color=red][b] UpdatePlayerScore(player, SCORE_GRAVEYARDS_ASSAULTED, 1);[/b][/color] } else { SendYell2ToAll(LANG_BG_AV_GRAVE_ASSAULTED, LANG_UNIVERSAL, GetSingleCreatureGuid(BG_AV_HERALD, 0), GetNodeName(node), ( team == BG_TEAM_ALLIANCE ) ? LANG_BG_AV_ALLY:LANG_BG_AV_HORDE); // update the statistic for the assaulting player UpdatePlayerScore(player, SCORE_GRAVEYARDS_ASSAULTED, 1); }
  9. Probably i instead of effect_idx -- take a look at function header.
  10. I can confirm 3) Try this fix for 2) http://dev.trinitycore.org/trinitycore2/changeset/853430b4f96d/
  11. As I understood, he speaks of gameobjects that give buffs on BGs (GO_TYPE=6, trap) give them even without been spawned in the world.
  12. If you create a new variable in Unit class it's probably better to modify it in HandleAuraDummy for this talent.
  13. I'm pretty sure stack's number is random between 5 and 10, not 0 and 10. (I'm an alchemist & fisherman on offy and I usually create and use 10-15 stacks of pygmy oil every week) [Edit] Also, the effect that turns you into a gnome removes the 'smaller' buffs from the character.
  14. If you want to implement a new config option, take a look at World::LoadConfigSettings function.
  15. These dumps tells me that Mangos have freezed and anti-freeze thread crashed the server.
  16. Hello. I've written a tiny script for Firefox with Greasemonkey plugin. It allows you to create a quick forum link to commit. It supports revision numbers (i.e. [1234] in the beginning of the commit message). Works at commit listings page and at commit page itself. Mozilla Firefox with installed Greasemonkey plugin is required. Screensots and download (click the greeen 'Install' button) available at the link below: http://userscripts.org/scripts/show/53718 For example, long-awaited GetMap patch by Ambal: [8182] Some old commit without revision number: [655bb61] Hope it helps.
  17. For everyone in need, here is the diff between original 3.1.3 sources and rastikzzz's branch. http://paste2.org/p/271859
  18. This patch has already been added to mangos git repo.
  19. In GIT http://github.com/mangos/mangos/commit/7dae47812e3658dc914c88036e87659fa42fead6
  20. Fedora x64 please help ./game/libmangosgame.a(MapManager.o): In function `MapManager::UnloadAll()':MapManager.cpp:(.text+0x819): undefined reference to `MapUpdater::activated()'MapManager.cpp:(.text+0x825): undefined reference to `MapUpdater::Deactivate()'../game/libmangosgame.a(MapManager.o): In function `MapManager::~MapManager()':MapManager.cpp:(.text+0xa6d): undefined reference to `MapUpdater::~MapUpdater()'MapManager.cpp:(.text+0xa7b): undefined reference to `MapUpdater::~MapUpdater()'../game/libmangosgame.a(MapManager.o): In function `MapManager::MapManager()':MapManager.cpp:(.text+0xc73): undefined reference to `MapUpdater::MapUpdater()'MapManager.cpp:(.text+0xcc9): undefined reference to `MapUpdater::~MapUpdater()'../game/libmangosgame.a(MapManager.o): In function `MapManager::MapManager()':MapManager.cpp:(.text+0xe65): undefined reference to `MapUpdater::MapUpdater()'MapManager.cpp:(.text+0xeb9): undefined reference to `MapUpdater::~MapUpdater()'../game/libmangosgame.a(MapManager.o): In function `MapManager::Update(unsigned int)':MapManager.cpp:(.text+0x10f9): undefined reference to `MapUpdater::activated()'MapManager.cpp:(.text+0x1111): undefined reference to `MapUpdater::schedule_update(Map&, unsigned int)'MapManager.cpp:(.text+0x1150): undefined reference to `MapUpdater::activated()'MapManager.cpp:(.text+0x115c): undefined reference to `MapUpdater::wait()'../game/libmangosgame.a(MapManager.o): In function `MapManager::Initialize()':MapManager.cpp:(.text+0x14e7): undefined reference to `MapUpdater::activate(unsigned long)'../game/libmangosgame.a(MapManager.o): In function `MapManager::~MapManager()':MapManager.cpp:(.text+0x15d3): undefined reference to `MapUpdater::~MapUpdater()'MapManager.cpp:(.text+0x15e1): undefined reference to `MapUpdater::~MapUpdater()'collect2: ld returned 1 exit status Same source code compiled on win perfectly
  21. Heirloom items and Bind to Account items ARE NOT THE SAME
  22. It works perfect for me, may be you are doing something wrong?
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