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luciolis

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Everything posted by luciolis

  1. That's what you advised I know this, but why there is no permanent semaphore at all in my other system ?In sysctl -p error: "kernel.semmsl" is an unknown key error: "kernel.semmns" is an unknown key error: "kernel.semopm" is an unknown key error: "kernel.semni" is an unknown key
  2. Mh. The semaphores are created when somebody connects to the world server. It's not related with MySQL at all. Those errors seem to cause various lags in game, and I've the error almost 7 times for 1 sec. And even with 130+ mio (= infinity ) semaphores allowed in sysctl.conf, this error is still occuring. Do you think it's mangos or system related ?
  3. Thank you, but the thing is that with another mangos rev in another server, there is no semaphore att all ! (and I use MySQL, that's weird) EDIT : done this, but still the same error. I'll kill myself
  4. Hello, In rev 10456, I had a new error in the console : ACE_SV_Semaphore_Complex : No space left on Device. In fact, when I put ipcs on linux, I see loads of semaphores. With a earlier version in another machine, there is no lasting semaphore at all. I try to delete them, when the server starts, it comes again. Any idea ?
  5. it imports commit datas from the remote branch
  6. git add remote $name $url git remote update git cherry-pick $commithash
  7. luciolis

    [10355]Crash

    Yeah it's with 27085 11678 too.
  8. They are in phase two. The issue is that the view is only complete in eye's original location (in middle of the village). When we move the eye, the visibility is not refreshed
  9. Seems to have trouble with the camera system. When the eye goes to the village, the view doesn't update. So half of the creatures aren't spawned (refreshed)
  10. http://www.trinitycore.info/index.php?title=Trinitydb_struct Trinity structure is almost like mangos DB structure, the wiki is imported from UDB's one. Maybe you can readapt it and integrate it in the Mangos Wiki.
  11. luciolis

    [10355]Crash

    +1 #0 Unit::DelaySpellAuraHolder (this=0x7f707249c100, spellId=10187, delaytime=2000) at /usr/include/c++/4.3/bits/stl_tree.h:989 No locals. #1 0x00000000008c6a27 in DynamicObject::Delay (this=0x7f7059d1f240, delaytime=2000) at ../../../src/game/DynamicObject.cpp:152 No locals. #2 0x00000000007bf56d in Spell::DelayedChannel (this=0x7f7057691400) at ../../../src/game/Spell.cpp:6457 dynObj = (class DynamicObject *) 0x7f705c09b560 delaytime = 2000 delayReduce = <value optimized out> #3 0x00000000008499de in Unit::DealDamage (this=0x7f70e5a282d0, pVictim=0x7f70e5a28000, damage=35, cleanDamage=0x42b9ac40, damagetype=DOT, damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, spellProto=0x7f7151248ef8, durabilityLoss=true) at ../../../src/game/Unit.cpp:1200 channelInterruptFlags = 1544140128 spell = (Spell *) 0x7f7057691400 morphSpell = <value optimized out> health = <value optimized out> duel_hasEnded = false __FUNCTION__ = "DealDamage" __PRETTY_FUNCTION__ = "uint32 Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchoolMask, const SpellEntry*, bool)" #4 0x00000000007a47b9 in Aura::PeriodicTick (this=0x7f705f81e1b0) at ../../../src/game/SpellAuras.cpp:6849 resist = 0 amount = 24 pdamage = 35 isCrit = false procVictim = <value optimized out> pCaster = <value optimized out> absorb = 0 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} pInfo = {aura = 0x7f705f81e1b0, damage = 35, overDamage = 0, absorb = 0, resist = 0, multiplier = 0, critical = false} target = (class Unit *) 0x7f70e5a28000 spellProto = (const SpellEntry *) 0x7f7151248ef8 #5 0x000000000079fd67 in SpellAuraHolder::Update (this=0x7f705f81e570, diff=145) at ../../../src/game/SpellAuras.h:424 aura = (Aura *) 0x7f705f81e1b0 #6 0x000000000082959d in Unit::_UpdateSpells (this=0x7f70e5a28000, time=145) at ../../../src/game/SpellAuras.h:103 i_holder = (SpellAuraHolder *) 0x7f705f81e570 #7 0x0000000000847936 in Unit::Update (this=0x7f70e5a28000, p_time=145) at ../../../src/game/Unit.cpp:296 No locals. #8 0x0000000000767f43 in Player::Update (this=0x7f70e5a28000, p_time=145) at ../../../src/game/Player.cpp:1211 now = <value optimized out> pet = <value optimized out> #9 0x0000000000686f71 in Map::Update (this=0x7f709acec000, t_diff=@0x42b9d04c) at ../../../src/game/Map.cpp:520 plr = (class Player *) 0x5000000030000 updater = {i_timeDiff = 3223977984} grid_object_update = {i_visitor = @0x42b9cfa0} world_object_update = {i_visitor = @0x42b9cfa0} __FUNCTION__ = "Update" __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #10 0x0000000000687db9 in BattleGroundMap::Update (this=0x5000000030000, diff=@0x27cb) at ../../../src/game/Map.cpp:1834 No locals. #11 0x00000000008e305d in MapInstanced::Update (this=0x7f70c02a0000, t=@0x42b9d04c) at ../../../src/game/MapInstanced.cpp:63 i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7f70b205f4c0, _M_cur_bucket = 0x7f70bee03520}, <No data fields>} #12 0x000000000069458f in MapManager::Update (this=0x7f71469a1280, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250 No locals. #13 0x0000000000871f87 in World::Update (this=0x7f7157b1f900, diff=46) at ../../../src/game/World.cpp:1495 autobroadcaston = 1 #14 0x0000000000511fcc in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 46 realCurrTime = 2841402767 realPrevTime = <value optimized out> prevSleepTime = 44 #15 0x0000000000941acc in ACE_Based::Thread::ThreadTask (param=0x5000000030000) at ../../../src/shared/Threading.cpp:187 _task = (class ACE_Based::Runnable *) 0x7f7155971710 #16 0x00007f7158cdbfc7 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #17 0x00007f71582ab64d in clone () from /lib/libc.so.6 No symbol table info available. #18 0x0000000000000000 in ?? () No symbol table info available.
  12. Debian Lenny x64 Revision : 10336 Patches : Only concerning SpellsAura and SpellEffects (no relationship) http://pastebin.com/7wxuFvuT
  13. Hello, I've this error on the compilation. The mangos sources are okay because it's functioning in another server. Do you have an idea to resolve this issue ?
  14. Hello, I've this error on the compilation. The mangos sources are okay because it's functioning in another server. Do you have an idea to resolve this issue ?
  15. what I've done is to copy achievements_* from the old DB to the current one.
  16. Sorry for the double post, but edit makes my firefox crash The error comes from the new UDB 388 update and achievements mangos entries.
  17. It's the clean core with mtmaps patch, but this one doesn't touch to player object types
  18. here is a backtrace log http://pastebin.com/YcFs7P9R
  19. http://pastebin.com/YcFs7P9R Crash recurrent in warsong gulch with 9560.
  20. Hello, A recent and recurrent crash in warsong gulch http://pastebin.com/YcFs7P9R I don't know if it is related with ACE, but the backtrace mention it.
  21. Hello. another problem with a fresh install, sorry. After the compilation, while packing files : Undef reference in all ACE function. It is a problem on my side or a new weird rev. from mangos devs ? thks !
  22. EDIT : Working with installing pkg-config ! Thanks, i'll give you a report and crashlogs for a server with ~2000 pl.
  23. Sorry for telling my problems, but I'm not friends with linux libs .
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