maikash
-
Posts
31 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by maikash
-
-
What bug does the patch fix? What features does the patch add?
Some typos in the mangosd.conf.dist.in file.
For which SubVersion revision was the patch created?
6680
Is there a thread in the bug report section? If yes, please add a link to the thread.
Doubt it.
Who has been writing this patch? Please include either forum user names or email addresses.
Me
Index: mangosd.conf.dist.in =================================================================== --- mangosd.conf.dist.in (revision 6680) +++ mangosd.conf.dist.in (working copy) @@ -61,7 +61,7 @@ # number (bitmask value of selected processors) # # ProcessPriority -# Process proirity setting (Used only at Windows) +# Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # @@ -272,7 +272,7 @@ # "" - Empty name for disable # # LogColors -# Color for messages (format "normal_color details_color debug_color error_color) +# Color for messages (format "normal_color details_color debug_color error_color") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors @@ -829,7 +829,7 @@ # Rate.Drop.Item.Artifact # Rate.Drop.Item.Referenced # Rate.Drop.Money -# Drop rates (items by qualify and money) +# Drop rates (items by quality and money) # Default: 1 # # Rate.Drop.Money
-
No, you shouldn't reextract. It was a fix for systems that ad.exe was crashing on before, but it doesn't change anything about the quality of the maps.
-
What would you need to edit the client for?
-
Shut off your server run this on your characters database..
TRUNCATE TABLE corpse;
If you don't want corpses to come back, put this patch on MaNGOS SVN..
Index: src/game/Corpse.cpp =================================================================== --- src/game/Corpse.cpp (revision 6133) +++ src/game/Corpse.cpp (working copy) @@ -50,9 +50,7 @@ void Corpse::AddToWorld() { - ///- Register the corpse for guid lookup - if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); - Object::AddToWorld(); + } void Corpse::RemoveFromWorld()
-
Looks great, keep up the good work.
Running behavior on 500+ users
in OldGeneral discussion
Posted
The pastbin link worked for me... I reupped it to paste2:
http://paste2.org/p/135444