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maikash

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Posts posted by maikash

  1. What bug does the patch fix? What features does the patch add?

    Some typos in the mangosd.conf.dist.in file.

    For which SubVersion revision was the patch created?

    6680

    Is there a thread in the bug report section? If yes, please add a link to the thread.

    Doubt it.

    Who has been writing this patch? Please include either forum user names or email addresses.

    Me

    http://paste2.org/p/79193

    Index: mangosd.conf.dist.in
    ===================================================================
    --- mangosd.conf.dist.in        (revision 6680)
    +++ mangosd.conf.dist.in        (working copy)
    @@ -61,7 +61,7 @@
    #                                 number (bitmask value of selected processors)
    #
    #        ProcessPriority
    -#                Process proirity setting (Used only at Windows)
    +#                Process priority setting (Used only at Windows)
    #                Default: 1 (HIGH)
    #                                 0 (Normal)
    #
    @@ -272,7 +272,7 @@
    #                                 "" - Empty name for disable
    #
    #        LogColors
    -#                Color for messages (format "normal_color details_color debug_color error_color)
    +#                Color for messages (format "normal_color details_color debug_color error_color")
    #                Colors: 0 - BLACK, 1 - RED, 2 - GREEN,    3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 -    CYAN, 7 - GREY, 
    #                                8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
    #                Default: "" - none colors
    @@ -829,7 +829,7 @@
    #        Rate.Drop.Item.Artifact
    #        Rate.Drop.Item.Referenced
    #        Rate.Drop.Money
    -#                 Drop rates (items by qualify and money)
    +#                 Drop rates (items by quality and money)
    #                 Default: 1
    #
    #        Rate.Drop.Money

  2. Shut off your server run this on your characters database..

    TRUNCATE TABLE corpse;

    If you don't want corpses to come back, put this patch on MaNGOS SVN..

    Index: src/game/Corpse.cpp
    ===================================================================
    --- src/game/Corpse.cpp        (revision 6133)
    +++ src/game/Corpse.cpp        (working copy)
    @@ -50,9 +50,7 @@
    
    void Corpse::AddToWorld()
    {
    -        ///- Register the corpse for guid lookup
    -        if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
    -        Object::AddToWorld();
    +
    }
    
    void Corpse::RemoveFromWorld()

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