marry521
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Posts posted by marry521
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:confused::confused: why udb forums not works???
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Who have Items synthesis patch?
please help me!thx
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The link is broken............
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why not git magnos rev:8676? url:http://repo.or.cz/w/getmangos.git
git clone git://github.com/mangos/mangos.git get mangos source 8630!
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DKbot cause mangos and computer freeze
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playbot 2 ver use for MANGOS rev8487,DKbot cause mangos and computer freeze!
Help agin!
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Ok... give a bit more info? I have not froze up at all with this. Anyone else having this problem?
Which patches you using and revision?
playbot 2 ver use for MANGOS rev8487,DKbot cause mangos and computer freeze!
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use .bot add dkbotname command ,calling dk bot ,mangos and computer freeze!help!
help agin!
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while (pBotWorldSession->_recvQueue.next(packet) == true) // empty()))
{
//WorldPacket* const packet = pBotWorldSession->_recvQueue.next(*packet);
WorldPacket* const packet2 = packet;
OpcodeHandler& opHandle = opcodeTable[packet2->GetOpcode()];
(pBotWorldSession->*opHandle.handler)(*packet2);
delete packet2;
}
this code ,use .bot add $botname,mangos crash!
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use .bot add botname command ,calling DK bot ,mangos and computer freeze!help!
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@winslow
I figured it out need to change these line's in player cpp
Code:
//we should execute delayed teleports only for alive(!) players
//because we don't want player's ghost teleported from graveyard
if(IsHasDelayedTeleport() && isAlive())
TeleportTo(m_teleport_dest, m_teleport_options);
++if (m_playerbotAI)
++ m_playerbotAI->UpdateAI(p_time);
++ else if (m_playerbotMgr)
++ m_playerbotMgr->UpdateAI(p_time);put them at lines 1356
I pushed .
There?TESTING......!
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@Winslow: He, he, he... was just a suggestion. But it is a problem with RemoveFromWorld and ResetMap in some ways. And I think the involvment of the PlayerbotAI is just by posing an existing problem. This can be caused by loading times and other timings as well.
@Runsttren
Edit:
void PlayerbotAI::MovementReset() {
// stop moving...
MovementClear();
++ m_ignoreAIUpdatesUntilTime = time(0) + 120;
++ TellMaster("120s later i'll bing coming!.");
This method can be mitigated 1 bot change maps mangos crash,but if More than 1 bot--mangos crash!!I hope there is a better way
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Got a report that when people do heartstone from azeroth back to outland will crash the server
Don't have crash log atm......
the same to you,I lead playbot crass different map or teleport a new map ,mangos crash ,the same ploplem
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I think your host system is win32, and you are using Visual C++?!
Runsttren ,yes ,vs 2008 and win2003 system!
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I lead playbot crass different map or teleport a new map ,mangos crash,Studies the good long time , the seek help!
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playbot change maps move,mangos crash!
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use dk bot,the mangos crash!
Address Frame Function SourceFile 004C3B11 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::_Lmost+11 e:\\microsoft visual studio 9.0\\vc\\include\\xtree line 1281 004BBAAA 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::begin+2A e:\\microsoft visual studio 9.0\\vc\\include\\xtree line 561 0096117D 00000000 PlayerbotAI::HasAura+4D e:\\mangos\\mangos-diy\\src\\game\\playerb line 1130 00964A38 00000000 PlayerbotAI::CastSpell+1F8 e:\\mangos\\mangos-diy\\src\\game\\playerb line 2216 009647E6 00000000 PlayerbotAI::CastSpell+56 e:\\mangos\\mangos-diy\\src\\game\\playerb line 2168 00A9023A 00000000 PlayerbotDeathKnightAI::DoNextCombatManeuver+6FA e:\\mangos\\mangos-diy\\src\\game\\playerbotdeathknig line 208 009622B2 00000000 PlayerbotAI::DoNextCombatManeuver+F2 e:\\mangos\\mangos-diy\\src\\game\\playerb line 1525 009643B2 00000000 PlayerbotAI::UpdateAI+4A2 e:\\mangos\\mangos-diy\\src\\game\\playerb line 2110 00524B59 00000000 Player::Update+509 e:\\mangos\\mangos-diy\\src\\game\\pl line 1182 004F1B12 00000000 Map::Update+E2 e:\\mangos\\mangos-diy\\src\\game line 558 00794243 00000000 MapManager::Update+103 e:\\mangos\\mangos-diy\\src\\game\\mapman line 256 00752D9D 00000000 World::Update+3FD e:\\mangos\\mangos-diy\\src\\game\\w line 1608 0045FC54 00000000 WorldRunnable::run+94 e:\\mangos\\mangos-diy\\src\\mangosd\\worldrunn line 66 00AFA6E1 00000000 ACE_Based::Thread::ThreadTask+21 e:\\mangos\\mangos-diy\\src\\shared\\threa line 159 00F4B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 e:\\mangos\\mangos-diy\\dep\\ace_wrappers\\ace\\os_thread_ada line 90 00EC8BFA 00000000 ace_thread_adapter+2A e:\\mangos\\mangos-diy\\dep\\ace_wrappers\\ace\\base_thread_ada line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7C824829 00000000 GetModuleHandleA+DF
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@Winslow
I just pulled and complied with no errors. Are you trying to merge with another patch.mangos:8078
http://repo.or.cz/w/getmangos.git?a=commitdiff;h=f970e419d5ffc3b41377175d434283b3d9686c05
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PlayerbotAI.cpp
..\\..\\src\\game\\PlayerbotAI.cpp(795) : error C2039: “AddUnitMovementFlag”: not “Player”member
..\\..\\src\\game\\PlayerbotAI.cpp(807) : error C2039: “RemoveUnitMovementFlag”: not “Player”member
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Why new dk player not tp? thanks! the tp value 0!
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when playbot died,mangos crash,waring:2009-06-18 17:56:57 ERROR:BuildPlayerRepop: player Mshengli already has a corpse
mangos:8039
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good idea!
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THX miebaik !
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e.g:
case 1335: // Sholazar Basin// The Makers' Perch ground (fast box)
if (x > 6100.0f && x < 6250.0f && y > 5650.0f && y < 5800.0f)
{
// nice slow circle
if ((x-6183.0f)*(x-6183.0f)+(y-5717.0f)*(y-
For instance num "6100.0f" ,How does the accurate digit obtain ?
[patch]Special items for sale shop(Very useful feature)
in OldCore modifications
Posted
readme:
A variety of materials synthesis!!
See Photos:
http://d2.freep.cn/3tb_100225140358y3sv348939.jpg
source down:
https://de.pastebin.ca/545264