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marry521

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Everything posted by marry521

  1. readme: A variety of materials synthesis!! See Photos: http://d2.freep.cn/3tb_100225140358y3sv348939.jpg source down: https://de.pastebin.ca/545264
  2. :confused::confused: why udb forums not works???
  3. Who have Items synthesis patch? please help me!thx
  4. The link is broken............
  5. why not git magnos rev:8676? url:http://repo.or.cz/w/getmangos.git git clone git://github.com/mangos/mangos.git get mangos source 8630!
  6. DKbot cause mangos and computer freeze
  7. playbot 2 ver use for MANGOS rev8487,DKbot cause mangos and computer freeze!
  8. this code ,use .bot add $botname,mangos crash!
  9. use .bot add botname command ,calling DK bot ,mangos and computer freeze!help!
  10. @Runsttren Edit: void PlayerbotAI::MovementReset() { // stop moving... MovementClear(); ++ m_ignoreAIUpdatesUntilTime = time(0) + 120; ++ TellMaster("120s later i'll bing coming!."); This method can be mitigated 1 bot change maps mangos crash,but if More than 1 bot--mangos crash!!I hope there is a better way
  11. the same to you,I lead playbot crass different map or teleport a new map ,mangos crash ,the same ploplem
  12. Runsttren ,yes ,vs 2008 and win2003 system!
  13. I lead playbot crass different map or teleport a new map ,mangos crash,Studies the good long time , the seek help!
  14. playbot change maps move,mangos crash!
  15. use dk bot,the mangos crash! Address Frame Function SourceFile 004C3B11 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::_Lmost+11 e:\\microsoft visual studio 9.0\\vc\\include\\xtree line 1281 004BBAAA 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::begin+2A e:\\microsoft visual studio 9.0\\vc\\include\\xtree line 561 0096117D 00000000 PlayerbotAI::HasAura+4D e:\\mangos\\mangos-diy\\src\\game\\playerb line 1130 00964A38 00000000 PlayerbotAI::CastSpell+1F8 e:\\mangos\\mangos-diy\\src\\game\\playerb line 2216 009647E6 00000000 PlayerbotAI::CastSpell+56 e:\\mangos\\mangos-diy\\src\\game\\playerb line 2168 00A9023A 00000000 PlayerbotDeathKnightAI::DoNextCombatManeuver+6FA e:\\mangos\\mangos-diy\\src\\game\\playerbotdeathknig line 208 009622B2 00000000 PlayerbotAI::DoNextCombatManeuver+F2 e:\\mangos\\mangos-diy\\src\\game\\playerb line 1525 009643B2 00000000 PlayerbotAI::UpdateAI+4A2 e:\\mangos\\mangos-diy\\src\\game\\playerb line 2110 00524B59 00000000 Player::Update+509 e:\\mangos\\mangos-diy\\src\\game\\pl line 1182 004F1B12 00000000 Map::Update+E2 e:\\mangos\\mangos-diy\\src\\game line 558 00794243 00000000 MapManager::Update+103 e:\\mangos\\mangos-diy\\src\\game\\mapman line 256 00752D9D 00000000 World::Update+3FD e:\\mangos\\mangos-diy\\src\\game\\w line 1608 0045FC54 00000000 WorldRunnable::run+94 e:\\mangos\\mangos-diy\\src\\mangosd\\worldrunn line 66 00AFA6E1 00000000 ACE_Based::Thread::ThreadTask+21 e:\\mangos\\mangos-diy\\src\\shared\\threa line 159 00F4B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 e:\\mangos\\mangos-diy\\dep\\ace_wrappers\\ace\\os_thread_ada line 90 00EC8BFA 00000000 ace_thread_adapter+2A e:\\mangos\\mangos-diy\\dep\\ace_wrappers\\ace\\base_thread_ada line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7C824829 00000000 GetModuleHandleA+DF
  16. @Winslow mangos:8078 http://repo.or.cz/w/getmangos.git?a=commitdiff;h=f970e419d5ffc3b41377175d434283b3d9686c05
  17. PlayerbotAI.cpp ..\\..\\src\\game\\PlayerbotAI.cpp(795) : error C2039: “AddUnitMovementFlag”: not “Player”member ..\\..\\src\\game\\PlayerbotAI.cpp(807) : error C2039: “RemoveUnitMovementFlag”: not “Player”member
  18. Why new dk player not tp? thanks! the tp value 0!
  19. when playbot died,mangos crash,waring:2009-06-18 17:56:57 ERROR:BuildPlayerRepop: player Mshengli already has a corpse mangos:8039
  20. e.g: For instance num "6100.0f" ,How does the accurate digit obtain ?
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