marry521
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Everything posted by marry521
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guys!good job
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bool ChatHandler::HandleNpcSubNameCommand(const char* /*args*/) { ........ } uint32 idname = objmgr.[color="Red"]AddCreatureSubName[/color](pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); pCreature->SaveToDB(); */ return true; This command is very Interesting, why doesn't begin using?Why command disabled?
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What bug does the patch fix? What features does the patch add? Fix a bug that tame beast may crash server For which repository revision was the patch created? 7588 src/game/SpellEffects.cpp: finish(); Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget,m_spellInfo->Id); + if(!pet) return; // kill original creature creatureTarget->setDeathState(JUST_DIED);
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Mangos7537+SDev939+UDB369 crash log: http://pastebin.com/m71539829
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:huh:How to let the pet use diy script ? How can like this, that be possible to add many AI, very rich function
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The bag item icon is unable to see
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For instance 1 rank - 10 ranks forbid PK directly Does this may protect new plays
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[7428] New .map file format and some fixes
marry521 replied to Auntie Mangos's topic in ... acceptedOld
gonna test -
[patch][7559] allow script to send KilledMonster to all group members
marry521 replied to a topic in ... acceptedOld
most of this scripts do not take care of player groups good works! -
good,guys thx!
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After monster death, how do set any goods establish
marry521 posted a topic in OldGeneral discussion
After monster death, how do set any goods establish :confused::confused: -
Thx !guys
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Looks like MANGOS not this aspect set
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jorooo ,How to set?
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For instance I must enable the goods only to use for 2 hours, 2 hours later, the goods vanish automatically
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Vevy good!guys !!
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That does not support at present
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here is a video presenting the barber shop http://de.youtube.com/watch?v=0yxiSl3Yles&fmt=18
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Adds on the time limit for the equipment use
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OHH, THX, to test these not to be really easy, was laborious you
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How to obtain PlayerFlags? :confused: enum PlayerFlags { PLAYER_FLAGS_GROUP_LEADER = 0x00000001, PLAYER_FLAGS_AFK = 0x00000002, PLAYER_FLAGS_DND = 0x00000004, PLAYER_FLAGS_GM = 0x00000008, PLAYER_FLAGS_GHOST = 0x00000010, PLAYER_FLAGS_RESTING = 0x00000020, PLAYER_FLAGS_FFA_PVP = 0x00000080, PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards PLAYER_FLAGS_IN_PVP = 0x00000200, PLAYER_FLAGS_HIDE_HELM = 0x00000400, PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, PLAYER_FLAGS_UNK1 = 0x00001000, // played long time PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag PLAYER_FLAGS_UNK4 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary PLAYER_FLAGS_UNK5 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually) }; // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1) // can't use enum for uint64 values #define PLAYER_TITLE_DISABLED 0x0000000000000000LL #define PLAYER_TITLE_NONE 0x0000000000000001LL #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17 How are these information obtain?
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http://github.com/charlie2025/mangos/commit/c80d2094f0007092e371a923d288e814de216f33
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LogLevel = 0 has the prompt unceasingly!
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good,guys:o:o:o
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