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marry521

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Everything posted by marry521

  1. bool ChatHandler::HandleNpcSubNameCommand(const char* /*args*/) { ........ } uint32 idname = objmgr.[color="Red"]AddCreatureSubName[/color](pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); pCreature->SaveToDB(); */ return true; This command is very Interesting, why doesn't begin using?Why command disabled?
  2. What bug does the patch fix? What features does the patch add? Fix a bug that tame beast may crash server For which repository revision was the patch created? 7588 src/game/SpellEffects.cpp: finish(); Pet* pet = m_caster->CreateTamedPetFrom(creatureTarget,m_spellInfo->Id); + if(!pet) return; // kill original creature creatureTarget->setDeathState(JUST_DIED);
  3. Mangos7537+SDev939+UDB369 crash log: http://pastebin.com/m71539829
  4. :huh:How to let the pet use diy script ? How can like this, that be possible to add many AI, very rich function
  5. Why will the child thread present the question main thread to close, causes MANGOS seriously not to be unstable If the strand regulation collapses, but advocated the thread still to continue to carry out, that was the how good matter
  6. For instance 1 rank - 10 ranks forbid PK directly Does this may protect new plays
  7. most of this scripts do not take care of player groups good works!
  8. After monster death, how do set any goods establish :confused::confused:
  9. For instance I must enable the goods only to use for 2 hours, 2 hours later, the goods vanish automatically
  10. here is a video presenting the barber shop http://de.youtube.com/watch?v=0yxiSl3Yles&fmt=18
  11. OHH, THX, to test these not to be really easy, was laborious you
  12. How to obtain PlayerFlags? :confused: enum PlayerFlags { PLAYER_FLAGS_GROUP_LEADER = 0x00000001, PLAYER_FLAGS_AFK = 0x00000002, PLAYER_FLAGS_DND = 0x00000004, PLAYER_FLAGS_GM = 0x00000008, PLAYER_FLAGS_GHOST = 0x00000010, PLAYER_FLAGS_RESTING = 0x00000020, PLAYER_FLAGS_FFA_PVP = 0x00000080, PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards PLAYER_FLAGS_IN_PVP = 0x00000200, PLAYER_FLAGS_HIDE_HELM = 0x00000400, PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, PLAYER_FLAGS_UNK1 = 0x00001000, // played long time PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag PLAYER_FLAGS_UNK4 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary PLAYER_FLAGS_UNK5 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually) }; // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1) // can't use enum for uint64 values #define PLAYER_TITLE_DISABLED 0x0000000000000000LL #define PLAYER_TITLE_NONE 0x0000000000000001LL #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17 How are these information obtain?
  13. http://github.com/charlie2025/mangos/commit/c80d2094f0007092e371a923d288e814de216f33
  14. LogLevel = 0 has the prompt unceasingly!
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