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marx123

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Posts posted by marx123

  1. hmm oke now i tried even the wiki guides but im just too dumb to manage with it...but mabye if anyone have a bit time and help me out with full patch file ....i tryed to make it myself but command had some keys in it what i cant find on my keyboard...mabye anyone can get full playerbot patch what have all sharebots,chatbot and so on in it...

    i will be very thankful:d

  2. i was on the right map,but the mpq patch had that map13 edited and i didit see the maze or wasent able to go on map 13, but now edited my mpq and all is fine....thanks dude...its useful custom thing on mangos:D

    lets keep a bit custom stuff alive to...

  3. thanks tim is complied fine and all is working but i have little problem i cant see the maze and i dont have graveyard there it like decreasing my hp and error is like that

    2012-03-08 23:14:30 Table `game_graveyard_zone` incomplete: Zone 3817 Team 67 does not have a linked graveyard.

    and a picture how it looks,its first spot were the quest teleports you

    mabye you know whats the prob?

    2gwfhuv.jpg

    oke i got what was the problem

    a custom patch reznik era

    but weirdhow can custom mpq broke it

  4. mabye someoe can help me out,i found maze event in mangos.ru

    http://translate.google.ee/translate?hl=et&sl=auto&tl=en&u=http%3A%2F%2Fru-mangos.ru%2Fshowthread.php%3Ft%3D4326

    without translator:http://ru-mangos.ru/showthread.php?t=4326

    there is core patch...i added it manually but i stumble on one error and im not that good with core edits

    so i was wondering if someone can take a look and try to fix it:D

    thanks

    error is like that

    3>..\\..\\src\\game\\Level2.cpp(5942) : error C2660: 'GameObject::Create' : function does not take 14 arguments

  5. hmm oke used tim4 fix but now i got

    1>   Creating library ..\\..\\..\\..\\bin\\win32_release/mangosscriptR2.lib and object ..\\..\\..\\..\\bin\\win32_release/mangosscriptR2.exp
    1>bountyhunter_npc.obj : error LNK2019: unresolved external symbol "public: void __thiscall Player::DeleteBountys(void)" (?DeleteBountys@Player@@QAEXXZ) referenced in function "bool __cdecl GossipSelect_npc_bountyhunter(class Player *,class Creature *,unsigned int,unsigned int)" (?GossipSelect_npc_bountyhunter@@YA_NPAVPlayer@@PAVCreature@@II@Z)
    1>ScriptLoader.obj : error LNK2019: unresolved external symbol "void __cdecl AddSC_bountyhunter_npc(void)" (?AddSC_bountyhunter_npc@@YAXXZ) referenced in function "void __cdecl AddScripts(void)" (?AddScripts@@YAXXZ)
    1>..\\..\\..\\..\\bin\\win32_release/mangosscriptR2.dll : fatal error LNK1120: 2 unresolved externals
    

  6. this mod does this:

    What the bounty hunter does:

    Places a bounty on any player online, for one of the 4 set amounts of currency.

    Lists the bounties in game

    Bounties can be cleared by a GM

    Announces to the entire server about the new bounty that was placed

    Sets an FFA PvP flag on the player

    Rewards the currency to the person who kills the player with a bounty on them

    and error fix what i got, but tim4 problem still exist

    you have to add this-->> void DeleteBountys(); after-->> bool passChecks(Player *pPlayer, const char * name); in Player.h than this error is fixed. but my problem still exist....

    pastebin links

    http://pastebin.com/0GUh1PFa

    http://pastebin.com/9jg65gqW

  7. http://www.fileuploadx.de/529084 ###this is my core part

    http://www.fileuploadx.de/992506 ### this is the sd2 part, all work good, but if i want to set a bounty, the server send me the message, but after this, core crash and freeze. Can anyone help me find out whats wrong..

    credits :TIM4

    but mabye anyone can test or know, whats wrong if i try to complie, then i get:

    1>..\\scripts\\custom\\bountyhunter_npc.cpp(90) : error C2039: 'DeleteBountys' : is not a member of 'Player'

    1> c:\\mangos\\src\\game\\Player.h(1051) : see declaration of 'Player'

    mabye anyone know whats the problem:D

    thanks

  8. hmm,.i runned into a problem

    first i cloned official mangos core and now im trying to git pull git://github.com/Bthallid/mangos.git over my officialcore files but it says it updated.im i doing something wrong or ?

    still dont know how to get traitor patch file out from git

    thanks

  9. oke, my question is im i doing all right if first i get mangos source git clone git://github.com/mangos/mangos.git and then

    git pull git://github.com/playerbot/mangos.git over the mangos source? or there some newer patch or repo for playerbot?

  10. on latest rev there is a error

    1>h:\\mangos2\\src\\game\\ObjectGuid.h(275) : error C2664: 'std::tr1::hash_value' : cannot convert parameter 1 from 'uint64' to 'const ObjectGuid &'
    11>        Reason: cannot convert from 'uint64' to 'const ObjectGuid'
    11>        Constructor for class 'ObjectGuid' is declared 'explicit'
    11>Main.cpp
    11>h:\\mangos2\\src\\game\\ObjectGuid.h(275) : error C2664: 'std::tr1::hash_value' : cannot convert parameter 1 from 'uint64' to 'const ObjectGuid &'
    11>        Reason: cannot convert from 'uint64' to 'const ObjectGuid'
    11>        Constructor for class 'ObjectGuid' is declared 'explicit'
    11>CliRunnable.cpp
    11>h:\\mangos2\\src\\game\\ObjectGuid.h(275) : error C2664: 'std::tr1::hash_value' : cannot convert parameter 1 from 'uint64' to 'const ObjectGuid &'
    11>        Reason: cannot convert from 'uint64' to 'const ObjectGuid'
    11>        Constructor for class 'ObjectGuid' is declared 'explicit'
    11>h:\\mangos2\\src\\game\\ObjectGuid.h(275) : error C2664: 'std::tr1::hash_value' : cannot convert parameter 1 from 'uint64' to 'const ObjectGuid &'
    11>        Reason: cannot convert from 'uint64' to 'const ObjectGuid'
    11>        Constructor for class 'ObjectGuid' is declared 'explicit'
    11>Build log was saved at "file://h:\\mangos2\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm"
    11>mangosd - 4 error(s), 0 warning(s)
    ========== Build: 9 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
    

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