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Mash6

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Posts posted by Mash6

  1. Finally, now, I get this error :

    Initializing Scripts...

    >>> Scripts Library libmangosscript.so was successfully loaded.

    MMM MMM MM

    M MM M M M M

    MM M M M

    MMM M M M

    MM M M MMMM

    MM M M M

    MMM MMM http://www.scriptdev2.com

    SD2: Using configuration file /opt/mangos/etc/scriptdev2.conf

    SD2: Configuration file version doesn't match expected version. Some config variables may be wrong or missing.

    MySQL client library: 5.0.51a

    MySQL server ver: 5.0.51a-24+lenny4

    SD2: ScriptDev2 database at 127.0.0.1;3306;****;*******;scriptdev2 initialized.

    Loading ScriptDev2 (for MaNGOS 10153+)

    SD2: Loading Script Texts...

    [**************************************************] 100%

    >> Loaded 2220 string templates from script_texts

    SD2: Loading Script Texts additional data...

    [**************************************************] 100%

    >> Loaded 2220 additional Script Texts data.

    SD2: Loading Custom Texts...

    [**************************************************] 100%

    >> Loaded 0 string templates. DB table `custom_texts` is empty.

    SD2: Loading Custom Texts additional data...

    [**************************************************] 100%

    >> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.

    SD2: Loading Script Waypoints for 59 creature(s)...

    [**************************************************] 100%

    >> Loaded 1569 Script Waypoint nodes.

    mangos-worldd: ../../../../src/shared/Database/DatabaseMysql.cpp:437: virtual void DatabaseMysql::InitDelayThread(): Assertion `!m_delayThread' failed.

    Abandon

    Any Idea ?

  2. Hi, i have compile my own solutions of Mangos and SD2, I launch -mS mangos-realm ./mangos-realmd,

    It works,

    Using Configuration File /opt/mangos/etc/realmd.conf.

    Database: 127.0.0.1;3306**********t;**********;realmd

    MySQL client library: 5.0.51a

    MySQL server ver: 5.0.51a-24+lenny4

    Added realm "Extazya-Project"

    ACE_INET_Addr::ACE_INET_Addr: : Success

    After, i launch screen -mS mangos-world ./mangos-worldd, it load everithing, but it stop there :

    2010-07-20 05:23:39 Loading ScriptDev2 (for MaNGOS 10153+)

    2010-07-20 05:23:39

    2010-07-20 05:23:39 SD2: Loading Script Texts...

    2010-07-20 05:23:39

    2010-07-20 05:23:39 >> Loaded 2220 string templates from script_texts

    2010-07-20 05:23:39 SD2: Loading Script Texts additional data...

    2010-07-20 05:23:39

    2010-07-20 05:23:39 >> Loaded 2220 additional Script Texts data.

    2010-07-20 05:23:39 SD2: Loading Custom Texts...

    2010-07-20 05:23:39

    2010-07-20 05:23:39 >> Loaded 0 string templates. DB table `custom_texts` is em$

    2010-07-20 05:23:39 SD2: Loading Custom Texts additional data...

    2010-07-20 05:23:39

    2010-07-20 05:23:39 >> Loaded 0 additional Custom Texts data. DB table `custom_$

    2010-07-20 05:23:39 SD2: Loading Script Waypoints for 59 creature(s)...

    2010-07-20 05:23:39

    2010-07-20 05:23:39 >> Loaded 1569 Script Waypoint nodes.

    The date and hours are in french, don't worry about that.

    If anybody has got a solution, I get it, thanks

  3. hmm, intresting, it add <dev> in addition to <gm> or replace it?

    maybe make some config option and assign at .gm on/off for all gms >= option

    It can be good to add this option, but I think it's really better cause some administrators of servers are developers too, so they will use this and with two commands, they can use it and .gm on cause if you don't create an other command, you can .gm on and it will only display <Dev> and there's no solution to have <GM>, or you must set your rank less than Developer Rank

    So it's useless

  4. It's the same as .gm on but the typo is .dev on and it will display <Dev> behind the name, but I think it's better with a specific rank for example : Developer, and only this rank or upper ranks can use this command and set .dev on to them.

    I think it will be released in 1 hours about, after we test it in-game if it work correctly. :)

    I'm French so my English is so bad, sorry.

    Thank you for your work on mangos

  5. I've finally found what i wanted on the line

    PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?

    In Player.h

    It just need the creation of .dev on/off command in level1.cpp to verify the rank of the GM who's just use this command and add a rank to have a developer rank and use it only for devs

    Thanks a lot for your time, I will post the modification to use <DEV> In-Game

  6. Hi, I know it's probably not the section to post that problem, but I haven't found anything better.

    I am searching how-to change the <GM> when a GM type .gm on in his chat.

    If anybody know how to modify this, please tell me :)

    I know my english is too bad but I'm French, I hope it's possible to understand what I say. ;)

    And other thing, I wanna use PVP Rank and in the patch there are :

    ===================================================================

    --- src/game/Player.h (revision 6340)

    +++ src/game/Player.h (working copy)

    @@ -423,19 +423,40 @@

    PLAYER_TITLE_UNUSED2 = 0x40000000

    };

    +#define PLAYER_TITLE_MASK_ALLIANCE_PVP \\

    + ( PLAYER_TITLE_PRIVATE | PLAYER_TITLE_CORPORAL | \\

    + PLAYER_TITLE_SERGEANT_A | PLAYER_TITLE_MASTER_SERGEANT | \\

    + PLAYER_TITLE_SERGEANT_MAJOR | PLAYER_TITLE_KNIGHT | \\

    + PLAYER_TITLE_KNIGHT_LIEUTENANT | PLAYER_TITLE_KNIGHT_CAPTAIN | \\

    + PLAYER_TITLE_KNIGHT_CHAMPION | PLAYER_TITLE_LIEUTENANT_COMMANDER | \\

    + PLAYER_TITLE_COMMANDER | PLAYER_TITLE_MARSHAL | \\

    + PLAYER_TITLE_FIELD_MARSHAL | PLAYER_TITLE_GRAND_MARSHAL )

    +

    +#define PLAYER_TITLE_MASK_HORDE_PVP \\

    + ( PLAYER_TITLE_SCOUT | PLAYER_TITLE_GRUNT | \\

    + PLAYER_TITLE_SERGEANT_H | PLAYER_TITLE_SENIOR_SERGEANT | \\

    + PLAYER_TITLE_FIRST_SERGEANT | PLAYER_TITLE_STONE_GUARD | \\

    + PLAYER_TITLE_BLOOD_GUARD | PLAYER_TITLE_LEGIONNAIRE | \\

    + PLAYER_TITLE_CENTURION | PLAYER_TITLE_CHAMPION | \\

    + PLAYER_TITLE_LIEUTENANT_GENERAL | PLAYER_TITLE_GENERAL | \\

    + PLAYER_TITLE_WARLORD | PLAYER_TITLE_HIGH_WARLORD )

    +

    +#define PLAYER_TITLE_MASK_ALL_PVP \\

    + ( PLAYER_TITLE_MASK_ALLIANCE_PVP | PLAYER_TITLE_MASK_HORDE_PVP )

    +

    // used for PLAYER__FIELD_KNOWN_TITLES+1 field

    enum PlayerKnownTitles2

    {

    PLAYER_TITLE_UNUSED3 = 0x00000000,

    - PLAYER_TITLE_UNUSED4 = 0x00000001,

    - PLAYER_TITLE_UNUSED5 = 0x00000002,

    - PLAYER_TITLE_UNUSED6 = 0x00000004,

    - PLAYER_TITLE_UNUSED7 = 0x00000008,

    - PLAYER_TITLE_UNUSED8 = 0x00000010,

    - PLAYER_TITLE_UNUSED9 = 0x00000020,

    - PLAYER_TITLE_UNUSED10 = 0x00000040,

    - PLAYER_TITLE_UNUSED11 = 0x00000080,

    - PLAYER_TITLE_UNUSED12 = 0x00000100,

    + PLAYER_TITLE_CHALLENGER = 0x00000001,

    + PLAYER_TITLE_SCARAB_LORD = 0x00000002,

    + PLAYER_TITLE_CONQUEROR = 0x00000004,

    + PLAYER_TITLE_JUSTICAR = 0x00000008,

    + PLAYER_TITLE_CHAMPION_OF_THE_NAARU= 0x00000010,

    + PLAYER_TITLE_MERCILESS_GLADIATOR = 0x00000020,

    + PLAYER_TITLE_OF_THE_SHATTERED_SUN = 0x00000040,

    + PLAYER_TITLE_HAND_OF_ADAL = 0x00000080,

    + PLAYER_TITLE_VENGEFUL_GLADIATOR = 0x00000100,

    PLAYER_TITLE_UNUSED13 = 0x00000200,

    PLAYER_TITLE_UNUSED14 = 0x00000400,

    PLAYER_TITLE_UNUSED15 = 0x00000800,

    But Player.h doesn't contain any of the deleted line, I wanna adapt it but I don't know how to without any line that match with the two files

  7. Hi, I know it's probably not the section to post that problem, but I haven't found anything better.

    I am searching how-to change the <GM> when a GM type .gm on in his chat.

    If anybody know how to modify this, please tell me :)

    I know my english is too bad but I'm French, I hope it's possible to understand what I say. ;)

    And other thing, I wanna use PVP Rank and in the patch there are :

    ===================================================================

    --- src/game/Player.h (revision 6340)

    +++ src/game/Player.h (working copy)

    @@ -423,19 +423,40 @@

    PLAYER_TITLE_UNUSED2 = 0x40000000

    };

    +#define PLAYER_TITLE_MASK_ALLIANCE_PVP \\

    + ( PLAYER_TITLE_PRIVATE | PLAYER_TITLE_CORPORAL | \\

    + PLAYER_TITLE_SERGEANT_A | PLAYER_TITLE_MASTER_SERGEANT | \\

    + PLAYER_TITLE_SERGEANT_MAJOR | PLAYER_TITLE_KNIGHT | \\

    + PLAYER_TITLE_KNIGHT_LIEUTENANT | PLAYER_TITLE_KNIGHT_CAPTAIN | \\

    + PLAYER_TITLE_KNIGHT_CHAMPION | PLAYER_TITLE_LIEUTENANT_COMMANDER | \\

    + PLAYER_TITLE_COMMANDER | PLAYER_TITLE_MARSHAL | \\

    + PLAYER_TITLE_FIELD_MARSHAL | PLAYER_TITLE_GRAND_MARSHAL )

    +

    +#define PLAYER_TITLE_MASK_HORDE_PVP \\

    + ( PLAYER_TITLE_SCOUT | PLAYER_TITLE_GRUNT | \\

    + PLAYER_TITLE_SERGEANT_H | PLAYER_TITLE_SENIOR_SERGEANT | \\

    + PLAYER_TITLE_FIRST_SERGEANT | PLAYER_TITLE_STONE_GUARD | \\

    + PLAYER_TITLE_BLOOD_GUARD | PLAYER_TITLE_LEGIONNAIRE | \\

    + PLAYER_TITLE_CENTURION | PLAYER_TITLE_CHAMPION | \\

    + PLAYER_TITLE_LIEUTENANT_GENERAL | PLAYER_TITLE_GENERAL | \\

    + PLAYER_TITLE_WARLORD | PLAYER_TITLE_HIGH_WARLORD )

    +

    +#define PLAYER_TITLE_MASK_ALL_PVP \\

    + ( PLAYER_TITLE_MASK_ALLIANCE_PVP | PLAYER_TITLE_MASK_HORDE_PVP )

    +

    // used for PLAYER__FIELD_KNOWN_TITLES+1 field

    enum PlayerKnownTitles2

    {

    PLAYER_TITLE_UNUSED3 = 0x00000000,

    - PLAYER_TITLE_UNUSED4 = 0x00000001,

    - PLAYER_TITLE_UNUSED5 = 0x00000002,

    - PLAYER_TITLE_UNUSED6 = 0x00000004,

    - PLAYER_TITLE_UNUSED7 = 0x00000008,

    - PLAYER_TITLE_UNUSED8 = 0x00000010,

    - PLAYER_TITLE_UNUSED9 = 0x00000020,

    - PLAYER_TITLE_UNUSED10 = 0x00000040,

    - PLAYER_TITLE_UNUSED11 = 0x00000080,

    - PLAYER_TITLE_UNUSED12 = 0x00000100,

    + PLAYER_TITLE_CHALLENGER = 0x00000001,

    + PLAYER_TITLE_SCARAB_LORD = 0x00000002,

    + PLAYER_TITLE_CONQUEROR = 0x00000004,

    + PLAYER_TITLE_JUSTICAR = 0x00000008,

    + PLAYER_TITLE_CHAMPION_OF_THE_NAARU= 0x00000010,

    + PLAYER_TITLE_MERCILESS_GLADIATOR = 0x00000020,

    + PLAYER_TITLE_OF_THE_SHATTERED_SUN = 0x00000040,

    + PLAYER_TITLE_HAND_OF_ADAL = 0x00000080,

    + PLAYER_TITLE_VENGEFUL_GLADIATOR = 0x00000100,

    PLAYER_TITLE_UNUSED13 = 0x00000200,

    PLAYER_TITLE_UNUSED14 = 0x00000400,

    PLAYER_TITLE_UNUSED15 = 0x00000800,

    But Player.cpp doesn't contain any of the deleted line, I wanna adapt it but I don't know how to without any line that match with the two files

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