Jump to content

Mash6

Members
  • Posts

    11
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Mash6's Achievements

Member

Member (2/3)

0

Reputation

  1. UP, it's on debian 5.0 lenny
  2. Finally, now, I get this error : Initializing Scripts... >>> Scripts Library libmangosscript.so was successfully loaded. MMM MMM MM M MM M M M M MM M M M MMM M M M MM M M MMMM MM M M M MMM MMM http://www.scriptdev2.com SD2: Using configuration file /opt/mangos/etc/scriptdev2.conf SD2: Configuration file version doesn't match expected version. Some config variables may be wrong or missing. MySQL client library: 5.0.51a MySQL server ver: 5.0.51a-24+lenny4 SD2: ScriptDev2 database at 127.0.0.1;3306;****;*******;scriptdev2 initialized. Loading ScriptDev2 (for MaNGOS 10153+) SD2: Loading Script Texts... [**************************************************] 100% >> Loaded 2220 string templates from script_texts SD2: Loading Script Texts additional data... [**************************************************] 100% >> Loaded 2220 additional Script Texts data. SD2: Loading Custom Texts... [**************************************************] 100% >> Loaded 0 string templates. DB table `custom_texts` is empty. SD2: Loading Custom Texts additional data... [**************************************************] 100% >> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty. SD2: Loading Script Waypoints for 59 creature(s)... [**************************************************] 100% >> Loaded 1569 Script Waypoint nodes. mangos-worldd: ../../../../src/shared/Database/DatabaseMysql.cpp:437: virtual void DatabaseMysql::InitDelayThread(): Assertion `!m_delayThread' failed. Abandon Any Idea ?
  3. Hi, i have compile my own solutions of Mangos and SD2, I launch -mS mangos-realm ./mangos-realmd, It works, Using Configuration File /opt/mangos/etc/realmd.conf. Database: 127.0.0.1;3306**********t;**********;realmd MySQL client library: 5.0.51a MySQL server ver: 5.0.51a-24+lenny4 Added realm "Extazya-Project" ACE_INET_Addr::ACE_INET_Addr: : Success After, i launch screen -mS mangos-world ./mangos-worldd, it load everithing, but it stop there : 2010-07-20 05:23:39 Loading ScriptDev2 (for MaNGOS 10153+) 2010-07-20 05:23:39 2010-07-20 05:23:39 SD2: Loading Script Texts... 2010-07-20 05:23:39 2010-07-20 05:23:39 >> Loaded 2220 string templates from script_texts 2010-07-20 05:23:39 SD2: Loading Script Texts additional data... 2010-07-20 05:23:39 2010-07-20 05:23:39 >> Loaded 2220 additional Script Texts data. 2010-07-20 05:23:39 SD2: Loading Custom Texts... 2010-07-20 05:23:39 2010-07-20 05:23:39 >> Loaded 0 string templates. DB table `custom_texts` is em$ 2010-07-20 05:23:39 SD2: Loading Custom Texts additional data... 2010-07-20 05:23:39 2010-07-20 05:23:39 >> Loaded 0 additional Custom Texts data. DB table `custom_$ 2010-07-20 05:23:39 SD2: Loading Script Waypoints for 59 creature(s)... 2010-07-20 05:23:39 2010-07-20 05:23:39 >> Loaded 1569 Script Waypoint nodes. The date and hours are in french, don't worry about that. If anybody has got a solution, I get it, thanks
  4. Mash6

    Problem :)

    IT's in releasing
  5. Mash6

    Problem :)

    It can be good to add this option, but I think it's really better cause some administrators of servers are developers too, so they will use this and with two commands, they can use it and .gm on cause if you don't create an other command, you can .gm on and it will only display <Dev> and there's no solution to have <GM>, or you must set your rank less than Developer Rank So it's useless
  6. Mash6

    Problem :)

    It's the same as .gm on but the typo is .dev on and it will display <Dev> behind the name, but I think it's better with a specific rank for example : Developer, and only this rank or upper ranks can use this command and set .dev on to them. I think it will be released in 1 hours about, after we test it in-game if it work correctly. I'm French so my English is so bad, sorry. Thank you for your work on mangos
  7. Mash6

    Problem :)

    I've finally found what i wanted on the line PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something? In Player.h It just need the creation of .dev on/off command in level1.cpp to verify the rank of the GM who's just use this command and add a rank to have a developer rank and use it only for devs Thanks a lot for your time, I will post the modification to use <DEV> In-Game
  8. Mash6

    Problem :)

    No, I think I haven't say it correctly, I wanna change the prefix <GM> behind the name of the GM who's use the command .gm on, not in the chat but on the character In-Game
  9. Hi, I know it's probably not the section to post that problem, but I haven't found anything better. I am searching how-to change the <GM> when a GM type .gm on in his chat. If anybody know how to modify this, please tell me I know my english is too bad but I'm French, I hope it's possible to understand what I say. And other thing, I wanna use PVP Rank and in the patch there are : =================================================================== --- src/game/Player.h (revision 6340) +++ src/game/Player.h (working copy) @@ -423,19 +423,40 @@ PLAYER_TITLE_UNUSED2 = 0x40000000 }; +#define PLAYER_TITLE_MASK_ALLIANCE_PVP \\ + ( PLAYER_TITLE_PRIVATE | PLAYER_TITLE_CORPORAL | \\ + PLAYER_TITLE_SERGEANT_A | PLAYER_TITLE_MASTER_SERGEANT | \\ + PLAYER_TITLE_SERGEANT_MAJOR | PLAYER_TITLE_KNIGHT | \\ + PLAYER_TITLE_KNIGHT_LIEUTENANT | PLAYER_TITLE_KNIGHT_CAPTAIN | \\ + PLAYER_TITLE_KNIGHT_CHAMPION | PLAYER_TITLE_LIEUTENANT_COMMANDER | \\ + PLAYER_TITLE_COMMANDER | PLAYER_TITLE_MARSHAL | \\ + PLAYER_TITLE_FIELD_MARSHAL | PLAYER_TITLE_GRAND_MARSHAL ) + +#define PLAYER_TITLE_MASK_HORDE_PVP \\ + ( PLAYER_TITLE_SCOUT | PLAYER_TITLE_GRUNT | \\ + PLAYER_TITLE_SERGEANT_H | PLAYER_TITLE_SENIOR_SERGEANT | \\ + PLAYER_TITLE_FIRST_SERGEANT | PLAYER_TITLE_STONE_GUARD | \\ + PLAYER_TITLE_BLOOD_GUARD | PLAYER_TITLE_LEGIONNAIRE | \\ + PLAYER_TITLE_CENTURION | PLAYER_TITLE_CHAMPION | \\ + PLAYER_TITLE_LIEUTENANT_GENERAL | PLAYER_TITLE_GENERAL | \\ + PLAYER_TITLE_WARLORD | PLAYER_TITLE_HIGH_WARLORD ) + +#define PLAYER_TITLE_MASK_ALL_PVP \\ + ( PLAYER_TITLE_MASK_ALLIANCE_PVP | PLAYER_TITLE_MASK_HORDE_PVP ) + // used for PLAYER__FIELD_KNOWN_TITLES+1 field enum PlayerKnownTitles2 { PLAYER_TITLE_UNUSED3 = 0x00000000, - PLAYER_TITLE_UNUSED4 = 0x00000001, - PLAYER_TITLE_UNUSED5 = 0x00000002, - PLAYER_TITLE_UNUSED6 = 0x00000004, - PLAYER_TITLE_UNUSED7 = 0x00000008, - PLAYER_TITLE_UNUSED8 = 0x00000010, - PLAYER_TITLE_UNUSED9 = 0x00000020, - PLAYER_TITLE_UNUSED10 = 0x00000040, - PLAYER_TITLE_UNUSED11 = 0x00000080, - PLAYER_TITLE_UNUSED12 = 0x00000100, + PLAYER_TITLE_CHALLENGER = 0x00000001, + PLAYER_TITLE_SCARAB_LORD = 0x00000002, + PLAYER_TITLE_CONQUEROR = 0x00000004, + PLAYER_TITLE_JUSTICAR = 0x00000008, + PLAYER_TITLE_CHAMPION_OF_THE_NAARU= 0x00000010, + PLAYER_TITLE_MERCILESS_GLADIATOR = 0x00000020, + PLAYER_TITLE_OF_THE_SHATTERED_SUN = 0x00000040, + PLAYER_TITLE_HAND_OF_ADAL = 0x00000080, + PLAYER_TITLE_VENGEFUL_GLADIATOR = 0x00000100, PLAYER_TITLE_UNUSED13 = 0x00000200, PLAYER_TITLE_UNUSED14 = 0x00000400, PLAYER_TITLE_UNUSED15 = 0x00000800, But Player.h doesn't contain any of the deleted line, I wanna adapt it but I don't know how to without any line that match with the two files
  10. Section change --> GOTO HELP
  11. Hi, I know it's probably not the section to post that problem, but I haven't found anything better. I am searching how-to change the <GM> when a GM type .gm on in his chat. If anybody know how to modify this, please tell me I know my english is too bad but I'm French, I hope it's possible to understand what I say. And other thing, I wanna use PVP Rank and in the patch there are : =================================================================== --- src/game/Player.h (revision 6340) +++ src/game/Player.h (working copy) @@ -423,19 +423,40 @@ PLAYER_TITLE_UNUSED2 = 0x40000000 }; +#define PLAYER_TITLE_MASK_ALLIANCE_PVP \\ + ( PLAYER_TITLE_PRIVATE | PLAYER_TITLE_CORPORAL | \\ + PLAYER_TITLE_SERGEANT_A | PLAYER_TITLE_MASTER_SERGEANT | \\ + PLAYER_TITLE_SERGEANT_MAJOR | PLAYER_TITLE_KNIGHT | \\ + PLAYER_TITLE_KNIGHT_LIEUTENANT | PLAYER_TITLE_KNIGHT_CAPTAIN | \\ + PLAYER_TITLE_KNIGHT_CHAMPION | PLAYER_TITLE_LIEUTENANT_COMMANDER | \\ + PLAYER_TITLE_COMMANDER | PLAYER_TITLE_MARSHAL | \\ + PLAYER_TITLE_FIELD_MARSHAL | PLAYER_TITLE_GRAND_MARSHAL ) + +#define PLAYER_TITLE_MASK_HORDE_PVP \\ + ( PLAYER_TITLE_SCOUT | PLAYER_TITLE_GRUNT | \\ + PLAYER_TITLE_SERGEANT_H | PLAYER_TITLE_SENIOR_SERGEANT | \\ + PLAYER_TITLE_FIRST_SERGEANT | PLAYER_TITLE_STONE_GUARD | \\ + PLAYER_TITLE_BLOOD_GUARD | PLAYER_TITLE_LEGIONNAIRE | \\ + PLAYER_TITLE_CENTURION | PLAYER_TITLE_CHAMPION | \\ + PLAYER_TITLE_LIEUTENANT_GENERAL | PLAYER_TITLE_GENERAL | \\ + PLAYER_TITLE_WARLORD | PLAYER_TITLE_HIGH_WARLORD ) + +#define PLAYER_TITLE_MASK_ALL_PVP \\ + ( PLAYER_TITLE_MASK_ALLIANCE_PVP | PLAYER_TITLE_MASK_HORDE_PVP ) + // used for PLAYER__FIELD_KNOWN_TITLES+1 field enum PlayerKnownTitles2 { PLAYER_TITLE_UNUSED3 = 0x00000000, - PLAYER_TITLE_UNUSED4 = 0x00000001, - PLAYER_TITLE_UNUSED5 = 0x00000002, - PLAYER_TITLE_UNUSED6 = 0x00000004, - PLAYER_TITLE_UNUSED7 = 0x00000008, - PLAYER_TITLE_UNUSED8 = 0x00000010, - PLAYER_TITLE_UNUSED9 = 0x00000020, - PLAYER_TITLE_UNUSED10 = 0x00000040, - PLAYER_TITLE_UNUSED11 = 0x00000080, - PLAYER_TITLE_UNUSED12 = 0x00000100, + PLAYER_TITLE_CHALLENGER = 0x00000001, + PLAYER_TITLE_SCARAB_LORD = 0x00000002, + PLAYER_TITLE_CONQUEROR = 0x00000004, + PLAYER_TITLE_JUSTICAR = 0x00000008, + PLAYER_TITLE_CHAMPION_OF_THE_NAARU= 0x00000010, + PLAYER_TITLE_MERCILESS_GLADIATOR = 0x00000020, + PLAYER_TITLE_OF_THE_SHATTERED_SUN = 0x00000040, + PLAYER_TITLE_HAND_OF_ADAL = 0x00000080, + PLAYER_TITLE_VENGEFUL_GLADIATOR = 0x00000100, PLAYER_TITLE_UNUSED13 = 0x00000200, PLAYER_TITLE_UNUSED14 = 0x00000400, PLAYER_TITLE_UNUSED15 = 0x00000800, But Player.cpp doesn't contain any of the deleted line, I wanna adapt it but I don't know how to without any line that match with the two files
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use