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shauren

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About shauren

  • Birthday 01/01/1970

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  1. for the record: .clear() method of stringstream does NOT clear the content, you need to call query.str("");
  2. uint32 duration = aura->GetDuration() + 2 * aura->GetAmplitude(); aura->SetDuration(duration); aura->SetMaxDuration(duration); // blizzard always modifies this whenever duration is manipulated (a "reset" of duration is seen clientside on target) rough draft
  3. actually thats taken from trinitycore but it is a bad idea (imagine the field being 1, then quickly shifted to 0 and back to 1; 1 is in fact the id of Cat Form), i would like to point you to my patch that makes SendForcedObjectUpdate obsolete https://github.com/TrinityCore/TrinityCore/commit/8c707a13de6245ab505633bf50b4d078242de21a https://github.com/TrinityCore/TrinityCore/commit/d8fcc9ef46931306d8157915b9af6b4d7476b907 and https://github.com/TrinityCore/TrinityCore/commit/3be74850202d69ed19e712ae4b94508b927e8f97 (last 2 are silly mistakes)
  4. this will not work if m_uint32Values[uNIT_FIELD_BYTES_2] is also 0 (not the case for shapeshifting, just shows this solution is not universal)
  5. i suggest you implement this into EAI, not by adding custom menu items
  6. The northrend fishing contest could be an example I think (map with different zones). You can see the yell in each zone of northrend when the contest is announced. incorrect. the yells cannot be heard in "The Frozen Sea"
  7. shauren

    MMaps Redux

    id like to point out that the gameobject is not everything there. there is also an invisible WMO (read properly by vmaps) and height data is returned correct there on the other hand im fairly certain that you are using a hack and spawning the platform in wrong place.
  8. possibly the order size/radius modifications are applied on world enter is wrong
  9. shauren

    MMaps Redux

    same deal, all values put into updatefields must be retail values, not our custom crap
  10. shauren

    MMaps Redux

    unit_flags come from client, you do not 'make them up'
  11. oh no you can still find them if you ask uncle google they were extracted from regular client 2.2 or so
  12. its not a problem if you add the missing files (for example as an additional MPQ archive) if you try to go to that map without these files, your client will crash
  13. shauren

    MMaps Redux

    that port has been officially disapproved and is not a valid base for bug reporting
  14. it does fix certain cases of naked bug, but not all of them also i would like to point out that your patch is not fully correct (when using final_* coords) when player is on transport you must send transport offsets instead (confirmed in sniffs)
  15. shauren

    MMaps Redux

    no, LK is on gameobject (theres like no floor at all there)
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