Jump to content

shauren

Members
  • Posts

    66
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Posts posted by shauren

  1. actually thats taken from trinitycore but it is a bad idea (imagine the field being 1, then quickly shifted to 0 and back to 1; 1 is in fact the id of Cat Form), i would like to point you to my patch that makes SendForcedObjectUpdate obsolete

    https://github.com/TrinityCore/TrinityCore/commit/8c707a13de6245ab505633bf50b4d078242de21a

    https://github.com/TrinityCore/TrinityCore/commit/d8fcc9ef46931306d8157915b9af6b4d7476b907

    and

    https://github.com/TrinityCore/TrinityCore/commit/3be74850202d69ed19e712ae4b94508b927e8f97

    (last 2 are silly mistakes)

  2. Yeah, this flag would be very good until mmaps handling on gameobjects is implemented. Lich King is falling down the frozen throne, which is a gameobject (works without using mmaps) ;<

    id like to point out that the gameobject is not everything there. there is also an invisible WMO (read properly by vmaps) and height data is returned correct there

    on the other hand im fairly certain that you are using a hack and spawning the platform in wrong place.

    Update Type: CreateObject1

    GUID: Full: 0xF1100315B100202A Flags: Flag01, Flag10, Flag20, Flag40, Flag80 Type: GameObject Entry: 202161 Low: 8234

    Object Type: GameObject

    Update Flags: LowGuid, StationaryObject, GOPosition, GORotation

    GO Position: X: 503.6198 Y: -2124.655 Z: 836.607

  3. Never been the best solution as many of the classic dungeons are not covered by this system. The way to go is Encounters and that will cover 100% cases.

    Cyberium is doing, at first place (like Manuel is doing for Trinity) the encounters that are done by killing the boss, and later will implement those that are not boss kill.

    im well aware of that, and i already have an idea how to link encounters (will implement in trinity)

  4. as a matter of fact: uptime over 7 days is not blizzlike

    Playing in game GM-s also not bliz-like and MOST not bliz-like is free in both meanings open source project.

    So i suggest use term in limited form, apply to normal player in game expirience. No to random other parts :)

    yea but what i really meant is that you are discussing some absurdly long uptimes that won't happen in near future

    something close to optimizing startup procedures so they run half a second faster (but its only once per runtime)

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use