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MaxumEl

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Posts posted by MaxumEl

  1. I get this error. On the latest version of MaNGOS (as of me writing this.)

    Rev. 10297 I think

    10>UnitAuraProcHandler.cpp
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2143: syntax error : missing ';' before 'case'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>SpellAuras.cpp
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2143: syntax error : missing ';' before '{'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C3872: '0xa0': this character is not allowed in an identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C2065: '*' : undeclared identifier
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C2146: syntax error : missing ';' before identifier '*'
    10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : fatal error C1003: error count exceeds 100; stopping compilation
    

  2. I realise that, but since I'm the only one on my test server I can't really be arsed to script the visual effects either.

    I would only script the actual buff the item gives, not the visuals.

    Which in theory could be done with a simple urand script based (simple form, all buff for all classes)

    or more advanced, which I would not know how to do, which is why I would just go with urand, really.

    Or am I totally wrong?

  3. DB: PSDB 283 + Custom Content.

    SD2: 1543 + Custom Content.

    MaNGOS: 9190 Default.

    Revision: * * 9190 *
    Date 16:1:2010. Time 13:28 
    //=====================================================
    *** Hardware ***
    Processor: AMD Phenom(tm) II X3 720 Processor
    Number Of Processors: 3
    Physical Memory: 4193592 KB (Available: 1785692 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0047149C 01:0007049C D:\\Core\\MaNGOS\\mangosd.exe
    
    Registers:
    EAX:00000000
    EBX:F46CCF40
    ECX:00000000
    EDX:00000000
    ESI:42008EDD
    EDI:F1300014
    CS:EIP:0023:0047149C
    SS:ESP:002B:09FC22C4  EBP:09FC32D8
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    0047149C  00000000  Unit::GetTotem+4C
    00471444  00000000  Unit::_GetTotem+14
    0048A512  00000000  Unit::CallForAllControlledUnits<SetPvPHelper>+F2
    00480FC7  00000000  Unit::SetPvP+47
    00696B1D  00000000  Creature::UpdateEntry+51D
    0069991E  00000000  Creature::CreateFromProto+6E
    00697965  00000000  Creature::Create+A5
    00699A22  00000000  Creature::LoadFromDB+E2
    00752B87  00000000  LoadHelper<Creature>+147
    00752351  00000000  ObjectGridLoader::Visit+101
    0075327F  00000000  VisitorHelper<ObjectGridLoader,Creature>+F
    00753130  00000000  VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10
    00753023  00000000  VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23
    00752F60  00000000  VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10
    0075247C  00000000  ObjectGridLoader::Load+1C
    007525C5  00000000  ObjectGridLoader::LoadN+F5
    0049DB69  00000000  Map::EnsureGridLoaded+109
    0049D922  00000000  Map::EnsureGridLoadedAtEnter+22
    0049DD6F  00000000  Map::Add+8F
    0086E129  00000000  WorldSession::HandlePlayerLogin+AD9
    0086D640  00000000  CharacterHandler::HandlePlayerLoginCallback+80
    00871A9D  00000000  MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D
    00887598  00000000  SqlResultQueue::Update+28
    005F88D5  00000000  World::UpdateResultQueue+15
    005F72E6  00000000  World::Update+796
    004304CE  00000000  WorldRunnable::run+8E
    00884FB9  00000000  ACE_Based::Thread::ThreadTask+19
    6E5914D4  00000000  __WSAFDIsSet+FFFFFFFFFFFCC45C
    73133433  00000000  _endthreadex+44
    731334C7  00000000  _endthreadex+D8
    757C3677  00000000  BaseThreadInitThunk+12
    77839D72  00000000  RtlInitializeExceptionChain+63
    77839D45  00000000  RtlInitializeExceptionChain+36
    ========================
    Local Variables And Parameters
    
    Call stack:
    Address   Frame     Function      SourceFile
    0047149C  00000000  Unit::GetTotem+4C
       Local  <user defined> 'this'
    punting on symbol slot
       Local  <user defined> 'totem'
    
    00471444  00000000  Unit::_GetTotem+14
       Local  <user defined> 'this'
    punting on symbol slot
    
    0048A512  00000000  Unit::CallForAllControlledUnits<SetPvPHelper>+F2
       Local  <user defined> 'totem'
    punting on symbol i
       Local  <user defined> 'this'
       Local  <user defined> 'func'
    punting on symbol withTotems
    punting on symbol withGuardians
    punting on symbol withCharms
    
    00480FC7  00000000  Unit::SetPvP+47
       Local  <user defined> 'this'
    punting on symbol state
    
    00696B1D  00000000  Creature::UpdateEntry+51D
    punting on symbol i
       Local  <user defined> 'this'
    punting on symbol Entry
    punting on symbol team
       Local  <user defined> 'data'
    
    0069991E  00000000  Creature::CreateFromProto+6E
       Local  <user defined> 'this'
    punting on symbol guidlow
    punting on symbol Entry
    punting on symbol team
       Local  <user defined> 'data'
       Local  <user defined> 'cinfo'
    
    00697965  00000000  Creature::Create+A5
       Local  <user defined> 'this'
    punting on symbol guidlow
       Local  <user defined> 'map'
    punting on symbol phaseMask
    punting on symbol Entry
    punting on symbol team
       Local  <user defined> 'data'
       Local  <user defined> 'bResult'
    
    00699A22  00000000  Creature::LoadFromDB+E2
       Local  <user defined> 'this'
    punting on symbol guid
       Local  <user defined> 'map'
       Local  <user defined> 'data'
    punting on symbol team
    punting on symbol curhealth
    
    00752B87  00000000  LoadHelper<Creature>+147
       Local  <user defined> 'obj'
    punting on symbol guid
       Local  <user defined> 'i_guid'
       Local  <user defined> 'guid_set'
       Local  <user defined> 'cell'
       Local  <user defined> 'm'
       Local  <user defined> 'count'
       Local  <user defined> 'map'
       Local  <user defined> 'bg'
    
    00752351  00000000  ObjectGridLoader::Visit+101
       Local  <user defined> 'this'
       Local  <user defined> 'm'
       Local  <user defined> 'cell_pair'
    punting on symbol x
    punting on symbol y
    punting on symbol cell_id
       Local  <user defined> 'cell_guids'
    
    0075327F  00000000  VisitorHelper<ObjectGridLoader,Creature>+F
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    00753130  00000000  VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    00753023  00000000  VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    00752F60  00000000  VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    0075247C  00000000  ObjectGridLoader::Load+1C
       Local  <user defined> 'loader'
       Local  <user defined> 'this'
       Local  <user defined> 'grid'
    
    007525C5  00000000  ObjectGridLoader::LoadN+F5
    punting on symbol y
    punting on symbol x
       Local  <user defined> 'this'
    
    0049DB69  00000000  Map::EnsureGridLoaded+109
       Local  <user defined> 'loader'
       Local  <user defined> 'this'
       Local  <user defined> 'cell'
       Local  <user defined> 'grid'
    
    0049D922  00000000  Map::EnsureGridLoadedAtEnter+22
       Local  <user defined> 'this'
       Local  <user defined> 'cell'
       Local  <user defined> 'player'
       Local  <user defined> 'grid'
    
    0049DD6F  00000000  Map::Add+8F
       Local  <user defined> 'this'
       Local  <user defined> 'player'
       Local  <user defined> 'cell'
       Local  <user defined> 'p'
    
    0086E129  00000000  WorldSession::HandlePlayerLogin+AD9
       Local  <user defined> 'this'
       Local  <user defined> 'holder'
       Local  <user defined> 'data'
       Local  <user defined> 'resultGuild'
    punting on symbol playerGuid
       Local  <user defined> 'pCurrChar'
       Local  <user defined> 'IP_str'
    
    0086D640  00000000  CharacterHandler::HandlePlayerLoginCallback+80
       Local  <user defined> 'this'
       Local  <user defined> '__formal'
       Local  <user defined> 'holder'
       Local  <user defined> 'session'
    
    00871A9D  00000000  MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D
       Local  <user defined> 'this'
    
    00887598  00000000  SqlResultQueue::Update+28
       Local  <user defined> 'this'
       Local  <user defined> 'callback'
    
    005F88D5  00000000  World::UpdateResultQueue+15
       Local  <user defined> 'this'
    
    005F72E6  00000000  World::Update+796
    punting on symbol i
       Local  <user defined> 'this'
    punting on symbol diff
    
    004304CE  00000000  WorldRunnable::run+8E
    punting on symbol diff
       Local  <user defined> 'this'
    punting on symbol realCurrTime
    punting on symbol realPrevTime
    punting on symbol prevSleepTime
    
    00884FB9  00000000  ACE_Based::Thread::ThreadTask+19
    punting on symbol param
       Local  <user defined> '_task'
    
    6E5914D4  00000000  __WSAFDIsSet+FFFFFFFFFFFCC45C
    
    73133433  00000000  _endthreadex+44
    
    731334C7  00000000  _endthreadex+D8
    
    757C3677  00000000  BaseThreadInitThunk+12
    
    77839D72  00000000  RtlInitializeExceptionChain+63
    
    77839D45  00000000  RtlInitializeExceptionChain+36
    
    ========================
    Global Variables
    

    It happends when I login. Loading finishes and then crash.

  4. Revision: * * 9190 *
    Date 16:1:2010. Time 13:28 
    //=====================================================
    *** Hardware ***
    Processor: AMD Phenom(tm) II X3 720 Processor
    Number Of Processors: 3
    Physical Memory: 4193592 KB (Available: 1785692 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0047149C 01:0007049C D:\\Core\\MaNGOS\\mangosd.exe
    
    Registers:
    EAX:00000000
    EBX:F46CCF40
    ECX:00000000
    EDX:00000000
    ESI:42008EDD
    EDI:F1300014
    CS:EIP:0023:0047149C
    SS:ESP:002B:09FC22C4  EBP:09FC32D8
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    0047149C  00000000  Unit::GetTotem+4C
    00471444  00000000  Unit::_GetTotem+14
    0048A512  00000000  Unit::CallForAllControlledUnits<SetPvPHelper>+F2
    00480FC7  00000000  Unit::SetPvP+47
    00696B1D  00000000  Creature::UpdateEntry+51D
    0069991E  00000000  Creature::CreateFromProto+6E
    00697965  00000000  Creature::Create+A5
    00699A22  00000000  Creature::LoadFromDB+E2
    00752B87  00000000  LoadHelper<Creature>+147
    00752351  00000000  ObjectGridLoader::Visit+101
    0075327F  00000000  VisitorHelper<ObjectGridLoader,Creature>+F
    00753130  00000000  VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10
    00753023  00000000  VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23
    00752F60  00000000  VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10
    0075247C  00000000  ObjectGridLoader::Load+1C
    007525C5  00000000  ObjectGridLoader::LoadN+F5
    0049DB69  00000000  Map::EnsureGridLoaded+109
    0049D922  00000000  Map::EnsureGridLoadedAtEnter+22
    0049DD6F  00000000  Map::Add+8F
    0086E129  00000000  WorldSession::HandlePlayerLogin+AD9
    0086D640  00000000  CharacterHandler::HandlePlayerLoginCallback+80
    00871A9D  00000000  MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D
    00887598  00000000  SqlResultQueue::Update+28
    005F88D5  00000000  World::UpdateResultQueue+15
    005F72E6  00000000  World::Update+796
    004304CE  00000000  WorldRunnable::run+8E
    00884FB9  00000000  ACE_Based::Thread::ThreadTask+19
    6E5914D4  00000000  __WSAFDIsSet+FFFFFFFFFFFCC45C
    73133433  00000000  _endthreadex+44
    731334C7  00000000  _endthreadex+D8
    757C3677  00000000  BaseThreadInitThunk+12
    77839D72  00000000  RtlInitializeExceptionChain+63
    77839D45  00000000  RtlInitializeExceptionChain+36
    ========================
    Local Variables And Parameters
    
    Call stack:
    Address   Frame     Function      SourceFile
    0047149C  00000000  Unit::GetTotem+4C
       Local  <user defined> 'this'
    punting on symbol slot
       Local  <user defined> 'totem'
    
    00471444  00000000  Unit::_GetTotem+14
       Local  <user defined> 'this'
    punting on symbol slot
    
    0048A512  00000000  Unit::CallForAllControlledUnits<SetPvPHelper>+F2
       Local  <user defined> 'totem'
    punting on symbol i
       Local  <user defined> 'this'
       Local  <user defined> 'func'
    punting on symbol withTotems
    punting on symbol withGuardians
    punting on symbol withCharms
    
    00480FC7  00000000  Unit::SetPvP+47
       Local  <user defined> 'this'
    punting on symbol state
    
    00696B1D  00000000  Creature::UpdateEntry+51D
    punting on symbol i
       Local  <user defined> 'this'
    punting on symbol Entry
    punting on symbol team
       Local  <user defined> 'data'
    
    0069991E  00000000  Creature::CreateFromProto+6E
       Local  <user defined> 'this'
    punting on symbol guidlow
    punting on symbol Entry
    punting on symbol team
       Local  <user defined> 'data'
       Local  <user defined> 'cinfo'
    
    00697965  00000000  Creature::Create+A5
       Local  <user defined> 'this'
    punting on symbol guidlow
       Local  <user defined> 'map'
    punting on symbol phaseMask
    punting on symbol Entry
    punting on symbol team
       Local  <user defined> 'data'
       Local  <user defined> 'bResult'
    
    00699A22  00000000  Creature::LoadFromDB+E2
       Local  <user defined> 'this'
    punting on symbol guid
       Local  <user defined> 'map'
       Local  <user defined> 'data'
    punting on symbol team
    punting on symbol curhealth
    
    00752B87  00000000  LoadHelper<Creature>+147
       Local  <user defined> 'obj'
    punting on symbol guid
       Local  <user defined> 'i_guid'
       Local  <user defined> 'guid_set'
       Local  <user defined> 'cell'
       Local  <user defined> 'm'
       Local  <user defined> 'count'
       Local  <user defined> 'map'
       Local  <user defined> 'bg'
    
    00752351  00000000  ObjectGridLoader::Visit+101
       Local  <user defined> 'this'
       Local  <user defined> 'm'
       Local  <user defined> 'cell_pair'
    punting on symbol x
    punting on symbol y
    punting on symbol cell_id
       Local  <user defined> 'cell_guids'
    
    0075327F  00000000  VisitorHelper<ObjectGridLoader,Creature>+F
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    00753130  00000000  VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    00753023  00000000  VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    00752F60  00000000  VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10
       Local  <user defined> 'v'
       Local  <user defined> 'c'
    
    0075247C  00000000  ObjectGridLoader::Load+1C
       Local  <user defined> 'loader'
       Local  <user defined> 'this'
       Local  <user defined> 'grid'
    
    007525C5  00000000  ObjectGridLoader::LoadN+F5
    punting on symbol y
    punting on symbol x
       Local  <user defined> 'this'
    
    0049DB69  00000000  Map::EnsureGridLoaded+109
       Local  <user defined> 'loader'
       Local  <user defined> 'this'
       Local  <user defined> 'cell'
       Local  <user defined> 'grid'
    
    0049D922  00000000  Map::EnsureGridLoadedAtEnter+22
       Local  <user defined> 'this'
       Local  <user defined> 'cell'
       Local  <user defined> 'player'
       Local  <user defined> 'grid'
    
    0049DD6F  00000000  Map::Add+8F
       Local  <user defined> 'this'
       Local  <user defined> 'player'
       Local  <user defined> 'cell'
       Local  <user defined> 'p'
    
    0086E129  00000000  WorldSession::HandlePlayerLogin+AD9
       Local  <user defined> 'this'
       Local  <user defined> 'holder'
       Local  <user defined> 'data'
       Local  <user defined> 'resultGuild'
    punting on symbol playerGuid
       Local  <user defined> 'pCurrChar'
       Local  <user defined> 'IP_str'
    
    0086D640  00000000  CharacterHandler::HandlePlayerLoginCallback+80
       Local  <user defined> 'this'
       Local  <user defined> '__formal'
       Local  <user defined> 'holder'
       Local  <user defined> 'session'
    
    00871A9D  00000000  MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D
       Local  <user defined> 'this'
    
    00887598  00000000  SqlResultQueue::Update+28
       Local  <user defined> 'this'
       Local  <user defined> 'callback'
    
    005F88D5  00000000  World::UpdateResultQueue+15
       Local  <user defined> 'this'
    
    005F72E6  00000000  World::Update+796
    punting on symbol i
       Local  <user defined> 'this'
    punting on symbol diff
    
    004304CE  00000000  WorldRunnable::run+8E
    punting on symbol diff
       Local  <user defined> 'this'
    punting on symbol realCurrTime
    punting on symbol realPrevTime
    punting on symbol prevSleepTime
    
    00884FB9  00000000  ACE_Based::Thread::ThreadTask+19
    punting on symbol param
       Local  <user defined> '_task'
    
    6E5914D4  00000000  __WSAFDIsSet+FFFFFFFFFFFCC45C
    
    73133433  00000000  _endthreadex+44
    
    731334C7  00000000  _endthreadex+D8
    
    757C3677  00000000  BaseThreadInitThunk+12
    
    77839D72  00000000  RtlInitializeExceptionChain+63
    
    77839D45  00000000  RtlInitializeExceptionChain+36
    
    ========================
    Global Variables
    

    It happends when I login. Loading finishes and then crash.

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