MaxumEl
-
Posts
11 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by MaxumEl
-
-
I get this error. On the latest version of MaNGOS (as of me writing this.)
Rev. 10297 I think
10>UnitAuraProcHandler.cpp 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(955) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2143: syntax error : missing ';' before 'case' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>SpellAuras.cpp 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(957) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(958) : error C2143: syntax error : missing ';' before '{' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C3872: '0xa0': this character is not allowed in an identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C2065: '*' : undeclared identifier 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : error C2146: syntax error : missing ';' before identifier '*' 10>..\\..\\src\\game\\UnitAuraProcHandler.cpp(959) : fatal error C1003: error count exceeds 100; stopping compilation
-
I realise that, but since I'm the only one on my test server I can't really be arsed to script the visual effects either.
I would only script the actual buff the item gives, not the visuals.
Which in theory could be done with a simple urand script based (simple form, all buff for all classes)
or more advanced, which I would not know how to do, which is why I would just go with urand, really.
Or am I totally wrong?
-
Mangos Version: 9830 & 9941
Custom Patches: N/A
SD2 Version: 169x
Database Name and Version: UDB 390
How it SHOULD work:
When using Divine Illumination the paladin should also heal for 35% more for the duration of Divine Illumination.
How it DOES work:
Nothing happens
-
Say I want to add Spell Effect support for http://www.wowhead.com/item=50362
Do I script in C++, AND add Support in DB?
Or how does it work?
I have tried earlier, purely in C++ though. But it didn't work so I figured my code was just wrong really.
Then lately I've checked abit more into it, does it require DB support aswell?
-
The Stats are fine... You just need to use ".maxsk" and relog...
or go level your Defense/Weapon skills.
-
Trying now
edit:
Works now
-
DB: PSDB 283 + Custom Content.
SD2: 1543 + Custom Content.
MaNGOS: 9190 Default.
Revision: * * 9190 * Date 16:1:2010. Time 13:28 //===================================================== *** Hardware *** Processor: AMD Phenom(tm) II X3 720 Processor Number Of Processors: 3 Physical Memory: 4193592 KB (Available: 1785692 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0047149C 01:0007049C D:\\Core\\MaNGOS\\mangosd.exe Registers: EAX:00000000 EBX:F46CCF40 ECX:00000000 EDX:00000000 ESI:42008EDD EDI:F1300014 CS:EIP:0023:0047149C SS:ESP:002B:09FC22C4 EBP:09FC32D8 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 0047149C 00000000 Unit::GetTotem+4C 00471444 00000000 Unit::_GetTotem+14 0048A512 00000000 Unit::CallForAllControlledUnits<SetPvPHelper>+F2 00480FC7 00000000 Unit::SetPvP+47 00696B1D 00000000 Creature::UpdateEntry+51D 0069991E 00000000 Creature::CreateFromProto+6E 00697965 00000000 Creature::Create+A5 00699A22 00000000 Creature::LoadFromDB+E2 00752B87 00000000 LoadHelper<Creature>+147 00752351 00000000 ObjectGridLoader::Visit+101 0075327F 00000000 VisitorHelper<ObjectGridLoader,Creature>+F 00753130 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 00753023 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 00752F60 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 0075247C 00000000 ObjectGridLoader::Load+1C 007525C5 00000000 ObjectGridLoader::LoadN+F5 0049DB69 00000000 Map::EnsureGridLoaded+109 0049D922 00000000 Map::EnsureGridLoadedAtEnter+22 0049DD6F 00000000 Map::Add+8F 0086E129 00000000 WorldSession::HandlePlayerLogin+AD9 0086D640 00000000 CharacterHandler::HandlePlayerLoginCallback+80 00871A9D 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D 00887598 00000000 SqlResultQueue::Update+28 005F88D5 00000000 World::UpdateResultQueue+15 005F72E6 00000000 World::Update+796 004304CE 00000000 WorldRunnable::run+8E 00884FB9 00000000 ACE_Based::Thread::ThreadTask+19 6E5914D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 73133433 00000000 _endthreadex+44 731334C7 00000000 _endthreadex+D8 757C3677 00000000 BaseThreadInitThunk+12 77839D72 00000000 RtlInitializeExceptionChain+63 77839D45 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0047149C 00000000 Unit::GetTotem+4C Local <user defined> 'this' punting on symbol slot Local <user defined> 'totem' 00471444 00000000 Unit::_GetTotem+14 Local <user defined> 'this' punting on symbol slot 0048A512 00000000 Unit::CallForAllControlledUnits<SetPvPHelper>+F2 Local <user defined> 'totem' punting on symbol i Local <user defined> 'this' Local <user defined> 'func' punting on symbol withTotems punting on symbol withGuardians punting on symbol withCharms 00480FC7 00000000 Unit::SetPvP+47 Local <user defined> 'this' punting on symbol state 00696B1D 00000000 Creature::UpdateEntry+51D punting on symbol i Local <user defined> 'this' punting on symbol Entry punting on symbol team Local <user defined> 'data' 0069991E 00000000 Creature::CreateFromProto+6E Local <user defined> 'this' punting on symbol guidlow punting on symbol Entry punting on symbol team Local <user defined> 'data' Local <user defined> 'cinfo' 00697965 00000000 Creature::Create+A5 Local <user defined> 'this' punting on symbol guidlow Local <user defined> 'map' punting on symbol phaseMask punting on symbol Entry punting on symbol team Local <user defined> 'data' Local <user defined> 'bResult' 00699A22 00000000 Creature::LoadFromDB+E2 Local <user defined> 'this' punting on symbol guid Local <user defined> 'map' Local <user defined> 'data' punting on symbol team punting on symbol curhealth 00752B87 00000000 LoadHelper<Creature>+147 Local <user defined> 'obj' punting on symbol guid Local <user defined> 'i_guid' Local <user defined> 'guid_set' Local <user defined> 'cell' Local <user defined> 'm' Local <user defined> 'count' Local <user defined> 'map' Local <user defined> 'bg' 00752351 00000000 ObjectGridLoader::Visit+101 Local <user defined> 'this' Local <user defined> 'm' Local <user defined> 'cell_pair' punting on symbol x punting on symbol y punting on symbol cell_id Local <user defined> 'cell_guids' 0075327F 00000000 VisitorHelper<ObjectGridLoader,Creature>+F Local <user defined> 'v' Local <user defined> 'c' 00753130 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 Local <user defined> 'v' Local <user defined> 'c' 00753023 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 Local <user defined> 'v' Local <user defined> 'c' 00752F60 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 Local <user defined> 'v' Local <user defined> 'c' 0075247C 00000000 ObjectGridLoader::Load+1C Local <user defined> 'loader' Local <user defined> 'this' Local <user defined> 'grid' 007525C5 00000000 ObjectGridLoader::LoadN+F5 punting on symbol y punting on symbol x Local <user defined> 'this' 0049DB69 00000000 Map::EnsureGridLoaded+109 Local <user defined> 'loader' Local <user defined> 'this' Local <user defined> 'cell' Local <user defined> 'grid' 0049D922 00000000 Map::EnsureGridLoadedAtEnter+22 Local <user defined> 'this' Local <user defined> 'cell' Local <user defined> 'player' Local <user defined> 'grid' 0049DD6F 00000000 Map::Add+8F Local <user defined> 'this' Local <user defined> 'player' Local <user defined> 'cell' Local <user defined> 'p' 0086E129 00000000 WorldSession::HandlePlayerLogin+AD9 Local <user defined> 'this' Local <user defined> 'holder' Local <user defined> 'data' Local <user defined> 'resultGuild' punting on symbol playerGuid Local <user defined> 'pCurrChar' Local <user defined> 'IP_str' 0086D640 00000000 CharacterHandler::HandlePlayerLoginCallback+80 Local <user defined> 'this' Local <user defined> '__formal' Local <user defined> 'holder' Local <user defined> 'session' 00871A9D 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D Local <user defined> 'this' 00887598 00000000 SqlResultQueue::Update+28 Local <user defined> 'this' Local <user defined> 'callback' 005F88D5 00000000 World::UpdateResultQueue+15 Local <user defined> 'this' 005F72E6 00000000 World::Update+796 punting on symbol i Local <user defined> 'this' punting on symbol diff 004304CE 00000000 WorldRunnable::run+8E punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 00884FB9 00000000 ACE_Based::Thread::ThreadTask+19 punting on symbol param Local <user defined> '_task' 6E5914D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 73133433 00000000 _endthreadex+44 731334C7 00000000 _endthreadex+D8 757C3677 00000000 BaseThreadInitThunk+12 77839D72 00000000 RtlInitializeExceptionChain+63 77839D45 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables
It happends when I login. Loading finishes and then crash.
-
Revision: * * 9190 * Date 16:1:2010. Time 13:28 //===================================================== *** Hardware *** Processor: AMD Phenom(tm) II X3 720 Processor Number Of Processors: 3 Physical Memory: 4193592 KB (Available: 1785692 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0047149C 01:0007049C D:\\Core\\MaNGOS\\mangosd.exe Registers: EAX:00000000 EBX:F46CCF40 ECX:00000000 EDX:00000000 ESI:42008EDD EDI:F1300014 CS:EIP:0023:0047149C SS:ESP:002B:09FC22C4 EBP:09FC32D8 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 0047149C 00000000 Unit::GetTotem+4C 00471444 00000000 Unit::_GetTotem+14 0048A512 00000000 Unit::CallForAllControlledUnits<SetPvPHelper>+F2 00480FC7 00000000 Unit::SetPvP+47 00696B1D 00000000 Creature::UpdateEntry+51D 0069991E 00000000 Creature::CreateFromProto+6E 00697965 00000000 Creature::Create+A5 00699A22 00000000 Creature::LoadFromDB+E2 00752B87 00000000 LoadHelper<Creature>+147 00752351 00000000 ObjectGridLoader::Visit+101 0075327F 00000000 VisitorHelper<ObjectGridLoader,Creature>+F 00753130 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 00753023 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 00752F60 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 0075247C 00000000 ObjectGridLoader::Load+1C 007525C5 00000000 ObjectGridLoader::LoadN+F5 0049DB69 00000000 Map::EnsureGridLoaded+109 0049D922 00000000 Map::EnsureGridLoadedAtEnter+22 0049DD6F 00000000 Map::Add+8F 0086E129 00000000 WorldSession::HandlePlayerLogin+AD9 0086D640 00000000 CharacterHandler::HandlePlayerLoginCallback+80 00871A9D 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D 00887598 00000000 SqlResultQueue::Update+28 005F88D5 00000000 World::UpdateResultQueue+15 005F72E6 00000000 World::Update+796 004304CE 00000000 WorldRunnable::run+8E 00884FB9 00000000 ACE_Based::Thread::ThreadTask+19 6E5914D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 73133433 00000000 _endthreadex+44 731334C7 00000000 _endthreadex+D8 757C3677 00000000 BaseThreadInitThunk+12 77839D72 00000000 RtlInitializeExceptionChain+63 77839D45 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0047149C 00000000 Unit::GetTotem+4C Local <user defined> 'this' punting on symbol slot Local <user defined> 'totem' 00471444 00000000 Unit::_GetTotem+14 Local <user defined> 'this' punting on symbol slot 0048A512 00000000 Unit::CallForAllControlledUnits<SetPvPHelper>+F2 Local <user defined> 'totem' punting on symbol i Local <user defined> 'this' Local <user defined> 'func' punting on symbol withTotems punting on symbol withGuardians punting on symbol withCharms 00480FC7 00000000 Unit::SetPvP+47 Local <user defined> 'this' punting on symbol state 00696B1D 00000000 Creature::UpdateEntry+51D punting on symbol i Local <user defined> 'this' punting on symbol Entry punting on symbol team Local <user defined> 'data' 0069991E 00000000 Creature::CreateFromProto+6E Local <user defined> 'this' punting on symbol guidlow punting on symbol Entry punting on symbol team Local <user defined> 'data' Local <user defined> 'cinfo' 00697965 00000000 Creature::Create+A5 Local <user defined> 'this' punting on symbol guidlow Local <user defined> 'map' punting on symbol phaseMask punting on symbol Entry punting on symbol team Local <user defined> 'data' Local <user defined> 'bResult' 00699A22 00000000 Creature::LoadFromDB+E2 Local <user defined> 'this' punting on symbol guid Local <user defined> 'map' Local <user defined> 'data' punting on symbol team punting on symbol curhealth 00752B87 00000000 LoadHelper<Creature>+147 Local <user defined> 'obj' punting on symbol guid Local <user defined> 'i_guid' Local <user defined> 'guid_set' Local <user defined> 'cell' Local <user defined> 'm' Local <user defined> 'count' Local <user defined> 'map' Local <user defined> 'bg' 00752351 00000000 ObjectGridLoader::Visit+101 Local <user defined> 'this' Local <user defined> 'm' Local <user defined> 'cell_pair' punting on symbol x punting on symbol y punting on symbol cell_id Local <user defined> 'cell_guids' 0075327F 00000000 VisitorHelper<ObjectGridLoader,Creature>+F Local <user defined> 'v' Local <user defined> 'c' 00753130 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 Local <user defined> 'v' Local <user defined> 'c' 00753023 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 Local <user defined> 'v' Local <user defined> 'c' 00752F60 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 Local <user defined> 'v' Local <user defined> 'c' 0075247C 00000000 ObjectGridLoader::Load+1C Local <user defined> 'loader' Local <user defined> 'this' Local <user defined> 'grid' 007525C5 00000000 ObjectGridLoader::LoadN+F5 punting on symbol y punting on symbol x Local <user defined> 'this' 0049DB69 00000000 Map::EnsureGridLoaded+109 Local <user defined> 'loader' Local <user defined> 'this' Local <user defined> 'cell' Local <user defined> 'grid' 0049D922 00000000 Map::EnsureGridLoadedAtEnter+22 Local <user defined> 'this' Local <user defined> 'cell' Local <user defined> 'player' Local <user defined> 'grid' 0049DD6F 00000000 Map::Add+8F Local <user defined> 'this' Local <user defined> 'player' Local <user defined> 'cell' Local <user defined> 'p' 0086E129 00000000 WorldSession::HandlePlayerLogin+AD9 Local <user defined> 'this' Local <user defined> 'holder' Local <user defined> 'data' Local <user defined> 'resultGuild' punting on symbol playerGuid Local <user defined> 'pCurrChar' Local <user defined> 'IP_str' 0086D640 00000000 CharacterHandler::HandlePlayerLoginCallback+80 Local <user defined> 'this' Local <user defined> '__formal' Local <user defined> 'holder' Local <user defined> 'session' 00871A9D 00000000 MaNGOS::_IQueryCallback<MaNGOS::_Callback<CharacterHandler,QueryResult *,SqlQueryHolder *,void,void> >::Execute+2D Local <user defined> 'this' 00887598 00000000 SqlResultQueue::Update+28 Local <user defined> 'this' Local <user defined> 'callback' 005F88D5 00000000 World::UpdateResultQueue+15 Local <user defined> 'this' 005F72E6 00000000 World::Update+796 punting on symbol i Local <user defined> 'this' punting on symbol diff 004304CE 00000000 WorldRunnable::run+8E punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 00884FB9 00000000 ACE_Based::Thread::ThreadTask+19 punting on symbol param Local <user defined> '_task' 6E5914D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 73133433 00000000 _endthreadex+44 731334C7 00000000 _endthreadex+D8 757C3677 00000000 BaseThreadInitThunk+12 77839D72 00000000 RtlInitializeExceptionChain+63 77839D45 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables
It happends when I login. Loading finishes and then crash.
-
I'm quite sure this is not possible. As it would require extensive knowledge of the DBC system WoW uses to make it happend, and as we know - It is not allowed to edit DBC files. So don't expect any help from Mangos with it.
edit; The only way you can reuse the Old Instances is clearing them for mobs and start spawning your own mobs, and thereby fabricating your own Instance.
-
The problem: MaNGOS wow emulator has many crashes
You do know that MaNGOS is NOT a emulator.
And to be fair, you can't compare a WoW emulator (If we were talking about one) to a UO Emulator.
[patch] Deathbringer's Will and Tiny Abomination in a Jar Fix(es)
in ... under reviewOld
Posted
Haha, yeah I find it very odd aswell.
I tried correcting it manually, but since I am not so experienced I could not.