hi I have a little (stupid?) ask.
how can I set the friendlist to : NOT even gm or admin can add another faction into own friend list ?
I found this source code, dunno if it is right ... what to set ?
void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
uint32 unk;
recv_data >> unk;
sLog.outDebug("unk value is %u", unk);
_player->GetSocial()->SendSocialList();
}
void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+1);
sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
FriendsResult friendResult = FRIEND_NOT_FOUND;
Player *pFriend = NULL;
uint64 friendGuid = 0;
recv_data >> friendName;
// recheck
CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1);
recv_data >> friendNote;
if(!normalizePlayerName(friendName))
return;
CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call
sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName(), friendName.c_str() );
friendGuid = objmgr.GetPlayerGUIDByName(friendName);
if(friendGuid)
{
pFriend = ObjectAccessor::FindPlayer(friendGuid);
if(pFriend==GetPlayer())
friendResult = FRIEND_SELF;
else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
friendResult = FRIEND_ALREADY;
}
if (friendGuid && friendResult==FRIEND_NOT_FOUND)
{
if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
friendResult = FRIEND_ADDED_ONLINE;
else
friendResult = FRIEND_ADDED_OFFLINE;
if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
}
_player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
}
else if(friendResult==FRIEND_ALREADY)
{
sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
}
else if(friendResult==FRIEND_SELF)
{
sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
}
else
{
sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
}
sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
uint64 FriendGUID;
sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" );
recv_data >> FriendGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
uint64 IgnoreGuid = 0;
recv_data >> IgnoreName;
if(!normalizePlayerName(IgnoreName))
return;
CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call
sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName(), IgnoreName.c_str() );
IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
if(IgnoreGuid)
{
if(IgnoreGuid==GetPlayer()->GetGUID())
ignoreResult = FRIEND_IGNORE_SELF;
else
{
if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
ignoreResult = FRIEND_IGNORE_ALREADY;
}
}
if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
{
ignoreResult = FRIEND_IGNORE_ADDED;
if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
ignoreResult = FRIEND_IGNORE_FULL;
}
else if(ignoreResult==FRIEND_IGNORE_ALREADY)
{
sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
}
else if(ignoreResult==FRIEND_IGNORE_SELF)
{
sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
}
else
{
sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
}
sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
uint64 IgnoreGUID;
sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" );
recv_data >> IgnoreGUID;
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1);
uint64 guid;
std::string note;
recv_data >> guid >> note;
_player->GetSocial()->SetFriendNote(guid, note);
}
10x a lot for your ideas