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Everything posted by Method
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could anyone renew this patch for latest revisions? :-)
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god damn guy, thanks you a lot ! ... yay you have prepared me git patch too, you musn't do it sorry for my terrible english, am czech
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but you know, for my pvp server, we would like to have it separated because gms can join the battle with gm account ( surely without using commands ) excuse my request, I know that this is not for whole comunity ... edit: blah, bad explanation ... we wouldn't like to saw location of another faction player ...
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hi I have a little (stupid?) ask. how can I set the friendlist to : NOT even gm or admin can add another faction into own friend list ? I found this source code, dunno if it is right ... what to set ? void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 4); sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" ); uint32 unk; recv_data >> unk; sLog.outDebug("unk value is %u", unk); _player->GetSocial()->SendSocialList(); } void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 1+1); sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" ); std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; FriendsResult friendResult = FRIEND_NOT_FOUND; Player *pFriend = NULL; uint64 friendGuid = 0; recv_data >> friendName; // recheck CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1); recv_data >> friendNote; if(!normalizePlayerName(friendName)) return; CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call sLog.outDebug( "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str() ); friendGuid = objmgr.GetPlayerGUIDByName(friendName); if(friendGuid) { pFriend = ObjectAccessor::FindPlayer(friendGuid); if(pFriend==GetPlayer()) friendResult = FRIEND_SELF; else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR) friendResult = FRIEND_ENEMY; else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) friendResult = FRIEND_ALREADY; } if (friendGuid && friendResult==FRIEND_NOT_FOUND) { if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) { friendResult = FRIEND_LIST_FULL; sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName()); } _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid)); } else if(friendResult==FRIEND_ALREADY) { sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() ); } else if(friendResult==FRIEND_SELF) { sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() ); } else { sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() ); } sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false); sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8); uint64 FriendGUID; sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" ); recv_data >> FriendGUID; _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false); sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,1); sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" ); std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; uint64 IgnoreGuid = 0; recv_data >> IgnoreName; if(!normalizePlayerName(IgnoreName)) return; CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call sLog.outDebug( "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), IgnoreName.c_str() ); IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName); if(IgnoreGuid) { if(IgnoreGuid==GetPlayer()->GetGUID()) ignoreResult = FRIEND_IGNORE_SELF; else { if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) ignoreResult = FRIEND_IGNORE_ALREADY; } } if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND) { ignoreResult = FRIEND_IGNORE_ADDED; if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) ignoreResult = FRIEND_IGNORE_FULL; } else if(ignoreResult==FRIEND_IGNORE_ALREADY) { sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() ); } else if(ignoreResult==FRIEND_IGNORE_SELF) { sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() ); } else { sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() ); } sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false); sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8); uint64 IgnoreGUID; sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" ); recv_data >> IgnoreGUID; _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false); sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8+1); uint64 guid; std::string note; recv_data >> guid >> note; _player->GetSocial()->SetFriendNote(guid, note); } 10x a lot for your ideas
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hi, I would like to abadon this chat message: "88 88 11" It means KO KO TI and It is in our language quite nasty word ... I am beginner in C++ I am learning PHP and It is similiar huh if(msg = "88 88 11"){ SendNotification("ne-e"); break; } input into case CHAT_MSG_SAY: I dont know if "MSG" means content of chat
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