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Method

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Everything posted by Method

  1. could anyone renew this patch for latest revisions? :-)
  2. god damn guy, thanks you a lot ! ... yay you have prepared me git patch too, you musn't do it sorry for my terrible english, am czech
  3. but you know, for my pvp server, we would like to have it separated because gms can join the battle with gm account ( surely without using commands ) excuse my request, I know that this is not for whole comunity ... edit: blah, bad explanation ... we wouldn't like to saw location of another faction player ...
  4. hi I have a little (stupid?) ask. how can I set the friendlist to : NOT even gm or admin can add another faction into own friend list ? I found this source code, dunno if it is right ... what to set ? void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 4); sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" ); uint32 unk; recv_data >> unk; sLog.outDebug("unk value is %u", unk); _player->GetSocial()->SendSocialList(); } void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 1+1); sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" ); std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); std::string friendNote; FriendsResult friendResult = FRIEND_NOT_FOUND; Player *pFriend = NULL; uint64 friendGuid = 0; recv_data >> friendName; // recheck CHECK_PACKET_SIZE(recv_data, (friendName.size()+1)+1); recv_data >> friendNote; if(!normalizePlayerName(friendName)) return; CharacterDatabase.escape_string(friendName); // prevent SQL injection - normal name don't must changed by this call sLog.outDebug( "WORLD: %s asked to add friend : '%s'", GetPlayer()->GetName(), friendName.c_str() ); friendGuid = objmgr.GetPlayerGUIDByName(friendName); if(friendGuid) { pFriend = ObjectAccessor::FindPlayer(friendGuid); if(pFriend==GetPlayer()) friendResult = FRIEND_SELF; else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR) friendResult = FRIEND_ENEMY; else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) friendResult = FRIEND_ALREADY; } if (friendGuid && friendResult==FRIEND_NOT_FOUND) { if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer())) friendResult = FRIEND_ADDED_ONLINE; else friendResult = FRIEND_ADDED_OFFLINE; if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false)) { friendResult = FRIEND_LIST_FULL; sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName()); } _player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote); sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid)); } else if(friendResult==FRIEND_ALREADY) { sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() ); } else if(friendResult==FRIEND_SELF) { sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() ); } else { sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() ); } sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false); sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8); uint64 FriendGUID; sLog.outDebug( "WORLD: Received CMSG_DEL_FRIEND" ); recv_data >> FriendGUID; _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false); sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,1); sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" ); std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN); FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND; uint64 IgnoreGuid = 0; recv_data >> IgnoreName; if(!normalizePlayerName(IgnoreName)) return; CharacterDatabase.escape_string(IgnoreName); // prevent SQL injection - normal name don't must changed by this call sLog.outDebug( "WORLD: %s asked to Ignore: '%s'", GetPlayer()->GetName(), IgnoreName.c_str() ); IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName); if(IgnoreGuid) { if(IgnoreGuid==GetPlayer()->GetGUID()) ignoreResult = FRIEND_IGNORE_SELF; else { if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) ) ignoreResult = FRIEND_IGNORE_ALREADY; } } if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND) { ignoreResult = FRIEND_IGNORE_ADDED; if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true)) ignoreResult = FRIEND_IGNORE_FULL; } else if(ignoreResult==FRIEND_IGNORE_ALREADY) { sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() ); } else if(ignoreResult==FRIEND_IGNORE_SELF) { sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() ); } else { sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() ); } sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false); sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8); uint64 IgnoreGUID; sLog.outDebug( "WORLD: Received CMSG_DEL_IGNORE" ); recv_data >> IgnoreGUID; _player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true); sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false); sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" ); } void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8+1); uint64 guid; std::string note; recv_data >> guid >> note; _player->GetSocial()->SetFriendNote(guid, note); } 10x a lot for your ideas
  5. hi, I would like to abadon this chat message: "88 88 11" It means KO KO TI and It is in our language quite nasty word ... I am beginner in C++ I am learning PHP and It is similiar huh if(msg = "88 88 11"){ SendNotification("ne-e"); break; } input into case CHAT_MSG_SAY: I dont know if "MSG" means content of chat
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