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mfour

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Everything posted by mfour

  1. Great thanks, I will give that a try for sure. Ok just had a look through all the creature tables, but do not see any special_flag fields, using UDB 371. Could you elaborate please.
  2. Shoot me if I'm wrong. The instances in the "new world" (WOTLK) currently do no have working cooldowns, except for Naxxramas which has something like a 8000 day CD. How does one go about getting the CD's to work for the various instances? Currently ppl are murdering the instances as we update the instances with mob stats, etc. Had a look in the instance_template table, played around with the setting there, but had no effect, so I'm guessing that it simply is not surported in the core yet. Any pointer would be much appreciated.
  3. This sounds great! If I may please ask an obvious and noob question for clarification. So this means you will be able to set the drop rate multipliers to something like x3 (max of x5), and it will not negatively influence the loot groups (loot groups still function as they should), but in the same sense will only give higher drop rates for items which are not included in the loot groups?
  4. Well we tested it with about 50 people on the first realm, and about 20 on the "raid Realm", although it did work in concept, it did create problems with the mail system, mail simply stopped being delivered because it was seen as duplicates by the server, and simply got deleted. This happens as soon as you log into either of the realms, after a few minutes (I guess when the server does a periodic data update) a lot of "duplicate error" messages can be seen in console, and then the mail is gone. We shut down the raid realm after about 3 days because of the mail system conflicts. I would assume this could also happen to items, although none such problems were reported. So like some comments here say, it does work to a limited degree, but there will be problems. I guess it depends on what your needs and expwctations are, whether you do this or not.
  5. Ok so to get a quest to sucesfully auto complete, you need to: Set Set method = 0 Set the folowing = 0, if not so allready" ReqItemId ReqItemCount ReqSourceID ReqSourceCount ReqCreatureOrGOId ReqCreatureOrGOCount ReqSpellCast Only thing to watch out for are some of the daily quests you will be able to simply click and complete endlessly. To make it so that it is available only once, look at SpecialFlags, if = 1, change to = 0. Again thanks for the comments, it helped a lot.
  6. Yes I agree, unfortunately my scripting knowledge is zero, although I am trying to learn how to do it, and then how to apply it. Also some of the quests bugs are known, and from reading up on the various forums appear not to have any solutions. Either way, you are right, creating a solution or fix myself which then can be shared would be the way to go. Yes I have done that, it does present a player with the yellow ? however, when clicking on the "Complete Quest" button, nothing happens. I will next try removing the Required quest items from the specific quest DB entry. I guess when you click the "Complete Quest" button a check is done in the players inventory for the required item, and in the absense of such an quest item/comlpeted objective, there can be no response. Thank you both for your feedback.
  7. Ok so from the lack of response, can I assume that this is not possible to do?
  8. Hi all Now I know that this is not exactly a Blizzlike thing to do, but I consider a quest which does not work (for whatever reason) and stops a player from completing a quest chain, to be even more "not Blizzlike". Using Mangos-0.12 (7066), SD- 812 and UDB-365 there are a number of quests which do not work. I have searched (both here and UDB forum) for a way to make a broken quest auto complete, but have found nothing which helps me (with my limited knowledge). There has also been a post with similar content, unfortunately not much information in it ( http://udbforums.org/index.php?topic=11629.0 ) and hence my post here. After going though the UDB Wiki it came to light that by setting quest_template.method=0 the quest is set to auto complete. This does happen in-game, however in the quest dialog clicking on the "Complete Quest" button has no effect. This is the same for any quest that I set method=0. Any ideas on how to successfully make a quest auto complete if it is broken? Any ideas will be much appreciated, thank you.
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