Ok so all member who accept roles will be in the queue in the same group without the member(s) who refused.
New question :
about teleportation, if member quit an LFG group and new one is added for replacement. After the teleportation this new member will be at the entrence of instence or near the group? Same question with member of the party do get out/ get in teleportation.
No other answear?
Specialy about group composition and teleport cooldown. Iam surprised about the possiblity to get out / get in from dungeon without restriction.
No, you understand it wrong, if someone don't accept the role the group can't get into queue. It's in the same way if you're in the middle of dungeon and someone leaves (manually) and then you requeue to continue it, if someone don't accept it or refuse then the group can't get into queue. So if you're in that situation you have two options:
- Premade group before enter dungeon (in town): Party leader kick that one
- LFG group inside dungeon: Kick vote.
Teleportation:
From patch 3.3.3:
Dungeon Finder System
* If a player joins a dungeon run that already has been started, he/she will now be teleported to your group guide's current location, instead of to the entrance of the instance.
But as far I remember if you use the eye to go out (repair) and go in again, you're teleported to the entrance.
Also another interesting thing:
Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.