Mogale
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Posts posted by Mogale
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Failed compiling with this patch:
2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2446: '==' : no conversion from 'int' to 'const uint32 *' 2> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast 2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int' 2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2446: '==' : no conversion from 'int' to 'const uint32 *' 2> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast 2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'
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Can also confirm the problem, shnappie.
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Mangos Version: rev7698
Custom Patches: none
SD2 Version: rev1017
Database Name and Version : UDB latestHow it DOES work:
Druid's Moonfire and Lacerate Debuff overwrite themself on target everytime
How it SHOULD work:
The spells shouldn't do overwrite themself.
How to reproduce:
Get a Druid learn the (Dire)Bear form, Lacerate and Moonfire. Go to every NPC you want and use Moonfire. Switch to Direbear Form and use Lacerate - the Moonfire Debuff disappear.Can anyone confirm this Problem?
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<div class='quotetop'>QUOTE (Slink @ Aug 9 2008, 09:55 PM) <{POST_SNAPBACK}></div>
There seems to be a new problem with this patch. The structure of the DEV2 table seems to be different now.Now if you throw bombs on Halaa the "bomb-creature" which normaly appears and attacks the guard dissappers immideatly.
The console gives you the following error:[/b]
Yes there are many changes in rev555 But i think its easy to change
Patchupdate needed
[Bug] Moonfire & Lacerate Debuff overwrite
in OldBug reports
Posted
Thanks Compile works fine with the change now.
The patch itself does not fix the Problem. The Debuffs overwrite themself too with using the patch above.
Any other idea?