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Mogale

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Posts posted by Mogale

  1. Failed compiling with this patch:

    2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2446: '==' : no conversion from 'int' to 'const uint32 *'
    2>        Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
    2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'
    2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2446: '==' : no conversion from 'int' to 'const uint32 *'
    2>        Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
    2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'
    

  2. Mangos Version: rev7698

    Custom Patches: none

    SD2 Version: rev1017

    Database Name and Version : UDB latestHow it DOES work:

    Druid's Moonfire and Lacerate Debuff overwrite themself on target everytime

    How it SHOULD work:

    The spells shouldn't do overwrite themself.

    How to reproduce:

    Get a Druid learn the (Dire)Bear form, Lacerate and Moonfire. Go to every NPC you want and use Moonfire. Switch to Direbear Form and use Lacerate - the Moonfire Debuff disappear.Can anyone confirm this Problem?

  3. <div class='quotetop'>QUOTE (Slink @ Aug 9 2008, 09:55 PM) <{POST_SNAPBACK}></div>

    There seems to be a new problem with this patch. The structure of the DEV2 table seems to be different now.

    Now if you throw bombs on Halaa the "bomb-creature" which normaly appears and attacks the guard dissappers immideatly.

    The console gives you the following error:[/b]

    Yes there are many changes in rev555 smile.gif But i think its easy to change smile.gif

    Patchupdate needed

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