Mogale
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Thanks Compile works fine with the change now. The patch itself does not fix the Problem. The Debuffs overwrite themself too with using the patch above. Any other idea?
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Failed compiling with this patch: 2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2446: '==' : no conversion from 'int' to 'const uint32 *' 2> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast 2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int' 2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2446: '==' : no conversion from 'int' to 'const uint32 *' 2> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast 2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'
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Can also confirm the problem, shnappie.
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Mangos Version: rev7698 Custom Patches: none SD2 Version: rev1017 Database Name and Version : UDB latestHow it DOES work: Druid's Moonfire and Lacerate Debuff overwrite themself on target everytime How it SHOULD work: The spells shouldn't do overwrite themself. How to reproduce: Get a Druid learn the (Dire)Bear form, Lacerate and Moonfire. Go to every NPC you want and use Moonfire. Switch to Direbear Form and use Lacerate - the Moonfire Debuff disappear.Can anyone confirm this Problem?
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<div class='quotetop'>QUOTE (Slink @ Aug 9 2008, 09:55 PM) <{POST_SNAPBACK}></div> Yes there are many changes in rev555 But i think its easy to change Patchupdate needed
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