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Mogale

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  1. Thanks Compile works fine with the change now. The patch itself does not fix the Problem. The Debuffs overwrite themself too with using the patch above. Any other idea?
  2. Failed compiling with this patch: 2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2446: '==' : no conversion from 'int' to 'const uint32 *' 2> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast 2>..\\..\\src\\game\\SpellMgr.cpp(1339) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int' 2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2446: '==' : no conversion from 'int' to 'const uint32 *' 2> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast 2>..\\..\\src\\game\\SpellMgr.cpp(1340) : error C2040: '==' : 'const uint32 [2]' differs in levels of indirection from 'int'
  3. Mangos Version: rev7698 Custom Patches: none SD2 Version: rev1017 Database Name and Version : UDB latestHow it DOES work: Druid's Moonfire and Lacerate Debuff overwrite themself on target everytime How it SHOULD work: The spells shouldn't do overwrite themself. How to reproduce: Get a Druid learn the (Dire)Bear form, Lacerate and Moonfire. Go to every NPC you want and use Moonfire. Switch to Direbear Form and use Lacerate - the Moonfire Debuff disappear.Can anyone confirm this Problem?
  4. <div class='quotetop'>QUOTE (Slink @ Aug 9 2008, 09:55 PM) <{POST_SNAPBACK}></div> Yes there are many changes in rev555 But i think its easy to change Patchupdate needed
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