morderek
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Posts posted by morderek
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The problem is taht the shield is renewed every 6 seconds
No mather what happens, the shield procs every 6 seconds
I hope you can understand what i´m trying to say
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Awesome work! thanks!!
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Yes confirmed and I think I know where is the problem
1) without spellpower, damage is multiplied like it should
2) but with spellpower, it is not multiplied like it should
how it works now: base damage (without spelpower bonus) is multiplied by 4 and THEN spell power bonus has been added, so it may look like flat modifier
how it should work: to base damage must be applied spell power bonus first, and AFTER THAT, spell damage must be multiplied by 4
that is exactly what i was trying to say
Thanks Ceris
I´ll try to revert commit 9962
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yes, the main problem is pet´s health and mana, thanks for you work PasdVn
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Yes, it used to work almost 100% perfect, when the damage was calculated per tick but recently it is doing, for example 1k normal,1600 at 25% and i am not sure if its only me
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yeah i knew it, i mean, in my server if you cast drain soul at 20% hp for example it is doing wrong damage.
I only wanted to know if it is caused by a custom patch or if it is broken(im sure it is not broken )
Thanks for the post Vladimir
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Is it working on last rev?
im using last patch for pet hp/intelect---->http://gist.github.com/273801
Do we need anything else?
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How it should work:
When the target is at 25% hp drain soul does four times normal damage
How does it work:
Damage isnt x4.
I dont know if its broken in last rev, i don´t think so but i wish anybody can confirm it.
Maybe the problem is a custom patch?
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First of all thanks for the patch.
I´m using it in my serverand i found one bug:
http://es.wowhead.com/spell=54490
haste is applied fine but the mage doesn´t cast 5 missiles, they can cast 10-11 missiles(modified by haste)
How to repeat:
Pick an arcane mage
Learn missile barrage
Cast icy veins, arcane power, haste trinkets, etc
cast arcane missiles with missile barrage, the mage cast 11 missiles instead of five
I hope you can understand me (i can upload images)
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That´s not what i mean
i´ll take this from your post
To be noted: the bonus only occurs if the spell STARTS with the target at <25%, and will continue to do 4x until the end of that cast.
When you are channeling the spell and the target is healed, the damage stops doing 4x.
for example:
Start channeling at 25% 10k damage, during this channeling you heal at 90%, drain soul damage is 1x.
I hope you can understand what i mean
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insert ignore into playercreateinfo_spell values (1,9,75445,'Demonic Immolate'), (2,9,75445,'Demonic Immolate'), (5,9,75445,'Demonic Immolate'), (7,9,75445,'Demonic Immolate'), (10,9,75445,'Demonic Immolate'); insert ignore into playercreateinfo_spell values (2,7,75461,'Flame Shock Passive'), (6,7,75461,'Flame Shock Passive'), (8,7,75461,'Flame Shock Passive'), (11,7,75461,'Flame Shock Passive');
Is this only for new characters? i mean playercreateinfo_spell "This table holds information on what spells newly created characters should start out with"
I´m sorry i´m a noob on Db -.-
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Mangos Version: 92xx
How it SHOULD work: If the target is at or below 25% health, Drain Soul causes four times the normal damage. And if you are healed the damage still causes four times the normal damage
How it DOES work :if you are healed the damage is normal, for example:
Target 25% hp---->cast drain soul,10k damage
Target is healed 100%hp--->Drains soul still does 10k damage
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i have noticed just one problem, the pet suddenly gets out of mana , i mean, you are doing nothing and the pet just gets out of mana without any reason.
Pd: If i have more crashes i´ll post the logs
Thanks for your work!
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Thanks pasdVn, really nice work.
I need to ask something , we´re having some issues with the patches/branch.
I think you´ll se better with the crash log.
If anybody needs more information just ask
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Awesome!
Thanks to both
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Anyone has tested reeshack´s fix?
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Bumped.
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i know, the worst problem is the pet damage.
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Warlock´s stats:
22500 hp
15564 mana
Pet's stats
Imp:
Hp: 13720
mana:2184
Damage:206
Voidwalker:
hp 15474
mana 3979
Damage: 64
Felhunter:
hp: 13695
mana: 4818
damage: 16
succubus:
hp 13220
mana: 3979
damage: 59 normal 239 with spell
felguard:
hp: 17500
mana 4800
damage 200-400
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Thanks for looking it
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This pet has some bugs:
Seducction
How does it works
If the seduction is broken by damage, succubus keeps channeling that spell full duration preventing any other action.
How it should work
Succubus should stop channeling the spell when the seduction is broken
The talent Improved succubus http://www.wowhead.com/?spell=18756
Doesn´t work
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OK, i only can test with warlock so i´ll only post information about warlock´s pets.
I´ll edit this post with the results
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the stamina seems to be ok but pet´s mana it´s not the correct.
The damage is also broken (hitting for 50-100)
[Paladin]Sacred Shield - bug
in OldBug reports
Posted
i think the internal cooldown should start when the shield fades, but now, in my server the cooldown is starting with the first proc, so every 6 seconds the shield is up again.