morderek
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i think the internal cooldown should start when the shield fades, but now, in my server the cooldown is starting with the first proc, so every 6 seconds the shield is up again.
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The problem is taht the shield is renewed every 6 seconds No mather what happens, the shield procs every 6 seconds I hope you can understand what i´m trying to say
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Awesome work! thanks!!
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that is exactly what i was trying to say Thanks Ceris I´ll try to revert commit 9962
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yes, the main problem is pet´s health and mana, thanks for you work PasdVn
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Yes, it used to work almost 100% perfect, when the damage was calculated per tick but recently it is doing, for example 1k normal,1600 at 25% and i am not sure if its only me
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yeah i knew it, i mean, in my server if you cast drain soul at 20% hp for example it is doing wrong damage. I only wanted to know if it is caused by a custom patch or if it is broken(im sure it is not broken ) Thanks for the post Vladimir
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Is it working on last rev? im using last patch for pet hp/intelect---->http://gist.github.com/273801 Do we need anything else?
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How it should work: When the target is at 25% hp drain soul does four times normal damage How does it work: Damage isnt x4. I dont know if its broken in last rev, i don´t think so but i wish anybody can confirm it. Maybe the problem is a custom patch?
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[patch] Apply haste rating to channeled spells
morderek replied to Auntie Mangos's topic in ... under reviewOld
First of all thanks for the patch. I´m using it in my serverand i found one bug: http://es.wowhead.com/spell=54490 haste is applied fine but the mage doesn´t cast 5 missiles, they can cast 10-11 missiles(modified by haste) How to repeat: Pick an arcane mage Learn missile barrage Cast icy veins, arcane power, haste trinkets, etc cast arcane missiles with missile barrage, the mage cast 11 missiles instead of five I hope you can understand me (i can upload images) -
That´s not what i mean i´ll take this from your post To be noted: the bonus only occurs if the spell STARTS with the target at <25%, and will continue to do 4x until the end of that cast. When you are channeling the spell and the target is healed, the damage stops doing 4x. for example: Start channeling at 25% 10k damage, during this channeling you heal at 90%, drain soul damage is 1x. I hope you can understand what i mean
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[spell] Immolate, Rupture, Flame Shock critical dmg
morderek replied to a topic in ... under reviewOld
Is this only for new characters? i mean playercreateinfo_spell "This table holds information on what spells newly created characters should start out with" I´m sorry i´m a noob on Db -.- -
Mangos Version: 92xx How it SHOULD work: If the target is at or below 25% health, Drain Soul causes four times the normal damage. And if you are healed the damage still causes four times the normal damage How it DOES work :if you are healed the damage is normal, for example: Target 25% hp---->cast drain soul,10k damage Target is healed 100%hp--->Drains soul still does 10k damage
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i have noticed just one problem, the pet suddenly gets out of mana , i mean, you are doing nothing and the pet just gets out of mana without any reason. Pd: If i have more crashes i´ll post the logs Thanks for your work!
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Thanks pasdVn, really nice work. I need to ask something , we´re having some issues with the patches/branch. I think you´ll se better with the crash log. http://paste2.org/p/644938 If anybody needs more information just ask
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