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MrGhost

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Posts posted by MrGhost

  1. DK's get their talentpoints trough quests. I believe it's normal to have no talents when you create a DK (I could be wrong there though). Instead of hassling with creating c++ code, why don't you just auto complete the quests that aren't working? That way you get the option to run trough the DK questchain, get talents, skills, experience and a nice storyline. Autocompleting quests is quite simple, just set the Method to 0 for the quest entry.

    UPDATE quest_template SET Method = 0 WHERE entry = xx

    Of course you'll need to set xx to the quest_id you want to autocomplete.

    I hope this helped you. I'm sorry I couldn't provide any c++ code, I'm not a very good programmer myself. :)

  2. Hi all,

    This may sound very noobish, but I can't figure out how it's working. Before you flame me down, I want you all to know that I did use the search function at the forums, though I couldn't find anything useful... Not even close.

    The questions is about Arena Teams. How do they work? Are they even working at all? If not, where should I start looking to make it work?

    Here's what I do now: I create 4 Level 80 characters (2 alliance, 2 horde), create two arena teams (both 2v2). The four players start with 1500 arena rating (shouldn't this be 0 since 3.1?). I go to an Arena Battlemaster and select "2v2 Battle" at the "Rated Battle:" section.

    Whatever I do, it won't allow me (and my 3 other characters) click the "Join Battle" button, it's grayed out.

    Did I miss something? Should I change some configuration values?

    Any help would be appreciated!

  3. Hi there,

    Since revision 10342 I have problems with all characters (old and new ones). It appears that these characters start with several achievements. Am I the only one with this problem?

    The achievements are:

    On Wings of Nether,

    The Czar of Sporeggar,

    Mag'har of Draenor,

    They Love Me In That Tunnel,

    Brood of Nozdormu and

    The Diplomat (horde) or

    The Diplomat (alliance)

    Have tried this with MaNGOS Rev. 10342 and 10345 which appeared to be bugged. I also tried the latest YTDB (Rev. 337) and UDB (Rev. 392) in order to check if it was db related or core related. I have also tried to test it with several class/race combinations, but it appears to be broken with all of them.

    Am I the only one having these problems?

    Thank you for your time!

  4. Hi there,

    I have found a few ways to crash a server. I don't have a crashlog yet, but I will try to get one tonight. The problem lies with using water breathing potions (like 1, 2 and 3). The weird thing is that it won't crash on all characters. I have tried it with my own test character, which worked fine..

    But for other characters the server crashed immediately. When I logged on with their character I could indeed crash the server (revision 10221). Could some one check this out? I'm very sorry that I couldn't post a crashlog along with it, I will try to get one after work.

  5. Instead of asking try it, and if it doesn't work tell us what's wrong
    Of course I tried it BEFORE posting. I'm not as lazy as you think.. I just wanted to help out.

    Anyway, automatic merge failed (with a clean MaNGOS):

    remote: Generating pack...
    remote: Done counting 116 objects.
    remote: Result has 69 objects.
    remote: Deltifying 69 objects.
    remote: 9/69) done69) done
    Unpacking 69 objects
    remote: Total 69, written 69 (delta 57), reused 42 (delta 30)
    100% (69/69) done
    Trying really trivial in-index merge...
    fatal: Merge requires file-level merging
    Nope.
    Merging HEAD with 97eaaab913be4d55da86bf0c2e110f426d818cbd
    Merging:
    4b92024 [9843] Restore need seelction show at loot roll.
    97eaaab Merge remote branch 'origin/master' into ahbot
    found 1 common ancestor(s):
    eaa5e0f [9789] Implement spell selection, for creatures in instances, based on map difficulty
    Auto-merging src/game/AuctionHouseHandler.cpp
    merge: warning: conflicts during merge
    CONFLICT (content): Merge conflict in src/game/AuctionHouseHandler.cpp
    Auto-merging src/game/AuctionHouseMgr.cpp
    Auto-merging src/game/Chat.cpp
    Auto-merging src/game/Chat.h
    Auto-merging src/game/Level3.cpp
    Auto-merging src/game/Mail.cpp
    Auto-merging src/game/Player.h
    Auto-merging src/game/World.cpp
    Auto-merging src/mangosd/mangosd.conf.dist.in
    Automatic merge failed; fix conflicts and then commit the result.

  6. Sorry to say this.. But I weren't able to pull a single revision from xeross's branch. I keep having this /game/World.h file conflict.

    2010-04-19 18:28:11 [dbg] CONFLICT (content): Merge conflict in src/game/World.h

    2010-04-19 18:28:11 [std] Automatic merge failed; fix conflicts and then commit the result.

    All the times I used a clean MaNGOS. Only thing I did was git pull to add the AHBot. If I'm doing something wrong, please tell me what to do.

    Thank you

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