MrGuideNL
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Debian GNU/Linux 5.0 (Lenny) Mangos revision 10179 After using mind control (the aura gets removed), the server seems to crash (not always though, but frequent enough to cause very low uptimes (< 30 mins with 250 players avg. online). Below is a backtrace: Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x42003950 (LWP 12455)] 0x0000000000000000 in ?? () (gdb) bt #0 0x0000000000000000 in ?? () #1 0x0000000000783a6f in Unit::CleanupDeletedAuras (this=0x7f9095f1e080) at ../../../src/game/Unit.cpp:10456 #2 0x000000000079aaae in Unit::Update (this=0x7f9095f1e080, p_time=100) at ../../../src/game/Unit.cpp:287 #3 0x0000000000561253 in Creature::Update (this=0x7f9095f1e080, diff=100) at ../../../src/game/Creature.cpp:459 #4 0x0000000000636b86 in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0x42002f80, c=<value optimized out>) at ../../../src/game/GridNotifiersImpl.h:44 #5 0x0000000000634e62 in Map::Update (this=0x29e8000, t_diff=@0x4200302c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:57 #6 0x0000000000635469 in InstanceMap::Update (this=0x7f9096575120, t_diff=@0x42003a30) at ../../../src/game/Map.cpp:1811 #7 0x000000000081f169 in MapInstanced::Update (this=0x29c8000, t=@0x4200302c) at ../../../src/game/MapInstanced.cpp:63 #8 0x00000000006405cf in MapManager::Update (this=0x7f9098d74aa0, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250 #9 0x00000000007be464 in World::Update (this=0x7f90bb813900, diff=50) at ../../../src/game/World.cpp:1447 #10 0x00000000005134b1 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 #11 0x000000000086a50c in ACE_Based::Thread::ThreadTask (param=0x7f9096575120) at ../../../src/shared/Threading.cpp:187 #12 0x00007f90bcdd0fc7 in start_thread () from /lib/libpthread.so.0 ---Type <return> to continue, or q <return> to quit--- #13 0x00007f90bc3a064d in clone () from /lib/libc.so.6 #14 0x0000000000000000 in ?? () (gdb) bt full #0 0x0000000000000000 in ?? () No symbol table info available. #1 0x0000000000783a6f in Unit::CleanupDeletedAuras (this=0x7f9095f1e080) at ../../../src/game/Unit.cpp:10456 No locals. #2 0x000000000079aaae in Unit::Update (this=0x7f9095f1e080, p_time=100) at ../../../src/game/Unit.cpp:287 No locals. #3 0x0000000000561253 in Creature::Update (this=0x7f9095f1e080, diff=100) at ../../../src/game/Creature.cpp:459 No locals. #4 0x0000000000636b86 in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0x42002f80, c=<value optimized out>) at ../../../src/game/GridNotifiersImpl.h:44 No locals. #5 0x0000000000634e62 in Map::Update (this=0x29e8000, t_diff=@0x4200302c) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:57 cell = {data = {Part = {grid_x = 31, grid_y = 32, cell_x = 2, cell_y = 2, nocreate = 1, reserved = 16}, All = 554182687}} y = 258 x = 250 plr = <value optimized out> area = {right_offset = 2, left_offset = 1, upper_offset = 2, lower_offset = 2} updater = {i_timeDiff = 100} grid_object_update = {i_visitor = @0x42002f80} ---Type <return> to continue, or q <return> to quit--- world_object_update = {i_visitor = @0x42002f80} __FUNCTION__ = "Update" __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #6 0x0000000000635469 in InstanceMap::Update (this=0x7f9096575120, t_diff=@0x42003a30) at ../../../src/game/Map.cpp:1811 No locals. #7 0x000000000081f169 in MapInstanced::Update (this=0x29c8000, t=@0x4200302c) at ../../../src/game/MapInstanced.cpp:63 i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7f90966816f0, _M_cur_bucket = 0x7f9096b95f88}, <No data fields>} #8 0x00000000006405cf in MapManager::Update (this=0x7f9098d74aa0, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250 No locals. #9 0x00000000007be464 in World::Update (this=0x7f90bb813900, diff=50) at ../../../src/game/World.cpp:1447 autobroadcaston = 1 #10 0x00000000005134b1 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 50 realCurrTime = 3500611772 realPrevTime = <value optimized out> prevSleepTime = 50 #11 0x000000000086a50c in ACE_Based::Thread::ThreadTask (param=0x7f9096575120) at ../../../src/shared/Threading.cpp:187 ---Type <return> to continue, or q <return> to quit--- _task = (class ACE_Based::Runnable *) 0x7f9098df0b80 #12 0x00007f90bcdd0fc7 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #13 0x00007f90bc3a064d in clone () from /lib/libc.so.6 No symbol table info available. #14 0x0000000000000000 in ?? () No symbol table info available.
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[patch][7544] uptime-table moved to characters-database
MrGuideNL replied to a topic in ... acceptedOld
This is exactly what I needed, i really hate having to backup and restore this table all the time. It also fixes this functionality for multi-realm environments.
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