Nahpalm
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This patch allows you to configure whether or not players should bind to an instance on boss kills. diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 669d9ad..aa9fe60 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15299,29 +15299,32 @@ void Player::UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, bool load) { - if(save) + if (save) { InstancePlayerBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; - if(bind.save) + if (bind.save) { // update the save when the group kills a boss - if(permanent != bind.perm || save != bind.save) - if(!load) CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u', permanent = '%u' WHERE guid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GetGUIDLow(), bind.save->GetInstanceId()); + if (permanent != bind.perm || save != bind.save) + if(!load) CharacterDatabase.PExecute("UPDATE character_instance SET instance = '%u', permanent = '%u' WHERE guid = '%u' AND instance = '%u'", save->GetInstanceId(), (!sWorld.getConfig(CONFIG_INSTANCE_BIND))?0:Permanent, GetGUIDLow(), bind.save->GetInstanceId()); } else - if(!load) CharacterDatabase.PExecute("INSERT INTO character_instance (guid, instance, permanent) VALUES ('%u', '%u', '%u')", GetGUIDLow(), save->GetInstanceId(), permanent); + if (!load) + CharacterDatabase.PExecute("INSERT INTO character_instance (guid, instance, permanent) VALUES ('%u', '%u', '%u')", GetGUIDLow(), save->GetInstanceId(), (!sWorld.getConfig(CONFIG_INSTANCE_BIND))?0:Permanent); - if(bind.save != save) + if (bind.save != save) { - if(bind.save) bind.save->RemovePlayer(this); + if (bind.save) + bind.save->RemovePlayer(this); save->AddPlayer(this); } - if(permanent) save->SetCanReset(false); + if (permanent && !sWorld.getConfig(CONFIG_INSTANCE_BIND)) + save->SetCanReset(false); bind.save = save; - bind.perm = permanent; - if(!load) sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); + bind.perm = (!sWorld.getConfig(CONFIG_INSTANCE_BIND))?0:Permanent; + if (!load) sLog.outDebug("Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); return &bind; } else diff --git a/src/game/World.cpp b/src/game/World.cpp index 328521e..ad0cc6b 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -755,6 +755,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false); + m_configs[CONFIG_INSTANCE_BIND] = sConfig.GetBoolDefault("Instance.Bind", true); m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); diff --git a/src/game/World.h b/src/game/World.h index 400bed8..aea9cb3 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -121,6 +121,7 @@ enum WorldConfigs CONFIG_START_HONOR_POINTS, CONFIG_MAX_ARENA_POINTS, CONFIG_START_ARENA_POINTS, + CONFIG_INSTANCE_BIND, CONFIG_INSTANCE_IGNORE_LEVEL, CONFIG_INSTANCE_IGNORE_RAID, CONFIG_INSTANCE_RESET_TIME_HOUR, diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index c96c59c..a9a260d 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -1,4 +1,4 @@ -##################################### +##################################### # MaNGOS Configuration file # ##################################### ConfVersion=2008080101 @@ -499,6 +499,11 @@ LogColors = "" # Default: 1 (true) # 0 (false) # +# Instance.Bind +# Do not bind players to instances on boss kill +# Default: 1 (true) +# 0 (false) +# # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) @@ -604,6 +609,7 @@ AllFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 CastUnstuck = 1 +Instance.Bind = 1 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 Instance.ResetTimeHour = 4
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Revision: 2009-05-08 00:59:29 7798 270078fe53d64d18ae3e80f863497372ba9fa9be Date 13:5:2009. Time 10:8 //===================================================== *** Hardware *** Processor: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz Number Of Processors: 4 Physical Memory: 8386296 KB (Available: 4572440 KB) Commit Charge Limit: 24696416 KB *** Operation System *** Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0000000140046E92 01:0000000000045E92 D:\\Emulators\\MaelstromMaNGOS\\mangosd.exe Registers: RAX:0000000000000000 RBX:0000000000000014 RCX:71E38AF7305C0000 RDX:0000000000000002 RSI:0000000017A5FE30 RDI:0000000017A5FD40 R8: 00000000009C0002 R9: 0000000000000000 R10:0000000000000246 R11:0000000000000000 R12:0000000000000000 R13:0000000000000000 R14:0000000000000000 R15:0000000017A5F730 CS:RIP:0033:0000000140046E92 SS:RSP:002B:0000000017A5FCD0 RBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0000000140046E92 0000000017A5FD00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28F92 00000001406CAE26 0000000017A5FE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 0000000017A5FED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 0000000017A5FF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 0000000017A5FF40 _endthreadex+47 0000000078623080 0000000017A5FF70 _endthreadex+E8 0000000077D6B71A 0000000017A5FFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 000000000012FA10 ZwWaitForSingleObject+A 0000000077D704FF 000000000012FAB0 WaitForSingleObjectEx+DF 000000018000B64A 000000000012FAE0 __WSAFDIsSet+FFFFFFFFFFF6AFCE 000000018008E8E3 000000000012FB60 __WSAFDIsSet+FFFFFFFFFFFEE267 000000014034D1C3 000000000012FBA0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+2333 0000000140046ACC 000000000012FF00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28BCC 0000000140046356 000000000012FF40 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28456 000000014004C82A 000000000012FF70 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+2E92A 0000000077D596AC 000000000012FFA0 BaseProcessStart+2C Call stack: Address Frame Function SourceFile 0000000077EF0A3A 000000000253FB20 ZwWaitForSingleObject+A 0000000077D704FF 000000000253FBC0 WaitForSingleObjectEx+DF 00000001406CF9C4 000000000253FC00 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 000000000253FC80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 000000000253FCB0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 0000000140606C49 000000000253FD00 ?Finalize@?$RandomMovementGenerator@VCreature@@@@QEAAXAEAVCreature@@@Z+1D719 00000001406CAE26 000000000253FE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 000000000253FED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 000000000253FF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 000000000253FF40 _endthreadex+47 0000000078623080 000000000253FF70 _endthreadex+E8 0000000077D6B71A 000000000253FFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 00000000026BFB20 ZwWaitForSingleObject+A 0000000077D704FF 00000000026BFBC0 WaitForSingleObjectEx+DF 00000001406CF9C4 00000000026BFC00 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 00000000026BFC80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 00000000026BFCB0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 0000000140606C49 00000000026BFD00 ?Finalize@?$RandomMovementGenerator@VCreature@@@@QEAAXAEAVCreature@@@Z+1D719 00000001406CAE26 00000000026BFE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 00000000026BFED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 00000000026BFF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 00000000026BFF40 _endthreadex+47 0000000078623080 00000000026BFF70 _endthreadex+E8 0000000077D6B71A 00000000026BFFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 00000000027BFB20 ZwWaitForSingleObject+A 0000000077D704FF 00000000027BFBC0 WaitForSingleObjectEx+DF 00000001406CF9C4 00000000027BFC00 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 00000000027BFC80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 00000000027BFCB0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 0000000140606C49 00000000027BFD00 ?Finalize@?$RandomMovementGenerator@VCreature@@@@QEAAXAEAVCreature@@@Z+1D719 00000001406CAE26 00000000027BFE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 00000000027BFED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 00000000027BFF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 00000000027BFF40 _endthreadex+47 0000000078623080 00000000027BFF70 _endthreadex+E8 0000000077D6B71A 00000000027BFFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 00000001406A6F36 00000000037FD7E0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+22E6 0000000000000001 00000000037FD7E8
-
Revision: 2009-05-08 00:59:29 7798 270078fe53d64d18ae3e80f863497372ba9fa9be Date 16:5:2009. Time 17:56 //===================================================== *** Hardware *** Processor: Intel(R) Xeon(R) CPU X3210 @ 2.13GHz Number Of Processors: 4 Physical Memory: 8386296 KB (Available: 6404944 KB) Commit Charge Limit: 24696416 KB *** Operation System *** Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0000000140046E92 01:0000000000045E92 D:\\Emulators\\MaelstromMaNGOS\\mangosd.exe Registers: RAX:0000000000000000 RBX:0000000000000014 RCX:1BC96C5C1FC80000 RDX:0000000000000002 RSI:0000000017A5FE30 RDI:0000000017A5FD40 R8: 00000000009C0002 R9: 0000000000000000 R10:0000000000000246 R11:0000000000000000 R12:0000000000000000 R13:0000000000000000 R14:0000000000000000 R15:0000000017A5F730 CS:RIP:0033:0000000140046E92 SS:RSP:002B:0000000017A5FCD0 RBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0000000140046E92 0000000017A5FD00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28F92 00000001406CAE26 0000000017A5FE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 0000000017A5FED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 0000000017A5FF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 0000000017A5FF40 _endthreadex+47 0000000078623080 0000000017A5FF70 _endthreadex+E8 0000000077D6B71A 0000000017A5FFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 000000000012FA10 ZwWaitForSingleObject+A 0000000077D704FF 000000000012FAB0 WaitForSingleObjectEx+DF 000000018000B64A 000000000012FAE0 __WSAFDIsSet+FFFFFFFFFFF6AFCE 000000018008E8E3 000000000012FB60 __WSAFDIsSet+FFFFFFFFFFFEE267 000000014034D1C3 000000000012FBA0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+2333 0000000140046ACC 000000000012FF00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28BCC 0000000140046356 000000000012FF40 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28456 000000014004C82A 000000000012FF70 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+2E92A 0000000077D596AC 000000000012FFA0 BaseProcessStart+2C Call stack: Address Frame Function SourceFile 0000000077EF0A3A 000000000253FB20 ZwWaitForSingleObject+A 0000000077D704FF 000000000253FBC0 WaitForSingleObjectEx+DF 00000001406CF9C4 000000000253FC00 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 000000000253FC80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 000000000253FCB0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 0000000140606C49 000000000253FD00 ?Finalize@?$RandomMovementGenerator@VCreature@@@@QEAAXAEAVCreature@@@Z+1D719 00000001406CAE26 000000000253FE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 000000000253FED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 000000000253FF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 000000000253FF40 _endthreadex+47 0000000078623080 000000000253FF70 _endthreadex+E8 0000000077D6B71A 000000000253FFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 00000000026BFB20 ZwWaitForSingleObject+A 0000000077D704FF 00000000026BFBC0 WaitForSingleObjectEx+DF 00000001406CF9C4 00000000026BFC00 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 00000000026BFC80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 00000000026BFCB0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 0000000140606C49 00000000026BFD00 ?Finalize@?$RandomMovementGenerator@VCreature@@@@QEAAXAEAVCreature@@@Z+1D719 00000001406CAE26 00000000026BFE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 00000000026BFED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 00000000026BFF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 00000000026BFF40 _endthreadex+47 0000000078623080 00000000026BFF70 _endthreadex+E8 0000000077D6B71A 00000000026BFFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 00000000027BFB20 ZwWaitForSingleObject+A 0000000077D704FF 00000000027BFBC0 WaitForSingleObjectEx+DF 00000001406CF9C4 00000000027BFC00 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 00000000027BFC80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 00000000027BFCB0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 0000000140606C49 00000000027BFD00 ?Finalize@?$RandomMovementGenerator@VCreature@@@@QEAAXAEAVCreature@@@Z+1D719 00000001406CAE26 00000000027BFE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 00000000027BFED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 00000000027BFF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 00000000027BFF40 _endthreadex+47 0000000078623080 00000000027BFF70 _endthreadex+E8 0000000077D6B71A 00000000027BFFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 00000000037FFB30 ZwWaitForSingleObject+A 0000000077D704FF 00000000037FFBD0 WaitForSingleObjectEx+DF 00000001406CF9C4 00000000037FFC10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 00000000037FFC90 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 00000000037FFCC0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 000000014004C004 00000000037FFD00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+2E104 00000001406CAE26 00000000037FFE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 00000000037FFED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 00000000037FFF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 00000000037FFF40 _endthreadex+47 0000000078623080 00000000037FFF70 _endthreadex+E8 0000000077D6B71A 00000000037FFFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 0000000006847620 ZwWaitForSingleObject+A 0000000077D704FF 00000000068476C0 WaitForSingleObjectEx+DF 00000001406CF9C4 0000000006847700 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2AD74 00000001406CA965 0000000006847780 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+25D15 00000001406C9961 00000000068477B0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+24D11 000000014004722E 000000000685FD00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+2932E 00000001406CAE26 000000000685FE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 000000000685FED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 000000000685FF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 000000000685FF40 _endthreadex+47 0000000078623080 000000000685FF70 _endthreadex+E8 0000000077D6B71A 000000000685FFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF13FA 0000000017A5D300 NtGetContextThread+A 0000000077DBFB5A 0000000017A5D330 GetThreadContext+A 000000014004A879 0000000017A5D870 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+2C979 000000014004AC46 0000000017A5E8E0 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+2CD46 0000000140049EDA 0000000017A5EB90 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+2BFDA 0000000077DC0053 0000000017A5EF80 UnhandledExceptionFilter+223 0000000077DBC4FF 0000000017A5EFB0 SetThreadStackGuarantee+1CF 0000000077EE6593 0000000017A5F040 RtlUnwindEx+213 0000000077EE459D 0000000017A5F070 RtlSizeHeap+7D 0000000077EE60A7 0000000017A5F720 RtlLookupFunctionEntry+607 0000000077EF31ED 0000000017A5FCC0 KiUserExceptionDispatcher+2D 0000000140046E92 0000000017A5FD00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28F92 00000001406CAE26 0000000017A5FE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 0000000017A5FED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 0000000017A5FF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 0000000017A5FF40 _endthreadex+47 0000000078623080 0000000017A5FF70 _endthreadex+E8 0000000077D6B71A 0000000017A5FFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 0000000017B5F8F0 ZwWaitForSingleObject+A 000007FF771B4E3D 0000000017B5FAC0 0001:0000000000003E3D C:\\WINDOWS\\system32\\MSWSOCK.dll 000007FF77312375 0000000017B5FB50 select+105 0000000180018252 0000000017B5FBD0 __WSAFDIsSet+FFFFFFFFFFF77BD6 0000000180090DC0 0000000017B5FC40 __WSAFDIsSet+FFFFFFFFFFFF0744 000000018006E55D 0000000017B5FC70 __WSAFDIsSet+FFFFFFFFFFFCDEE1 000000014034C94B 0000000017B5FE60 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+1ABB 000000018008A171 0000000017B5FE90 __WSAFDIsSet+FFFFFFFFFFFE9AF5 000000018008A72B 0000000017B5FED0 __WSAFDIsSet+FFFFFFFFFFFEA0AF 000000018008A851 0000000017B5FF10 __WSAFDIsSet+FFFFFFFFFFFEA1D5 0000000078622FDF 0000000017B5FF40 _endthreadex+47 0000000078623080 0000000017B5FF70 _endthreadex+E8 0000000077D6B71A 0000000017B5FFA0 BaseThreadStart+3A Call stack: Address Frame Function SourceFile 0000000077EF0A3A 0000000017C5F8F0 ZwWaitForSingleObject+A 000007FF771B4E3D 0000000017C5FAC0 0001:0000000000003E3D C:\\WINDOWS\\system32\\MSWSOCK.dll 000007FF77312375 0000000017C5FB50 select+105 0000000180018252 0000000017C5FBD0 __WSAFDIsSet+FFFFFFFFFFF77BD6 0000000180090DC0 0000000017C5FC40 __WSAFDIsSet+FFFFFFFFFFFF0744 000000018006E55D 0000000017C5FC70 __WSAFDIsSet+FFFFFFFFFFFCDEE1 000000014034C94B 0000000017C5FE60 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+1ABB 000000018008A171 0000000017C5FE90 __WSAFDIsSet+FFFFFFFFFFFE9AF5 000000018008A72B 0000000017C5FED0 __WSAFDIsSet+FFFFFFFFFFFEA0AF 000000018008A851 0000000017C5FF10 __WSAFDIsSet+FFFFFFFFFFFEA1D5 0000000078622FDF 0000000017C5FF40 _endthreadex+47 0000000078623080 0000000017C5FF70 _endthreadex+E8 0000000077D6B71A 0000000017C5FFA0 BaseThreadStart+3A ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0000000140046E92 0000000017A5FD00 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+28F92 00000001406CAE26 0000000017A5FE80 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+261D6 00000001406CB3D7 0000000017A5FED0 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+26787 00000001406D0203 0000000017A5FF10 ?Update@?$RandomMovementGenerator@VCreature@@@@QEAA_NAEAVCreature@@AEBI@Z+2B5B3 0000000078622FDF 0000000017A5FF40 _endthreadex+47 0000000078623080 0000000017A5FF70 _endthreadex+E8 0000000077D6B71A 0000000017A5FFA0 BaseThreadStart+3A
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