Mangos Version:MaNGOS/0.15.0 Revision 9100
SD2 Version: Revision 1536
Database Name and Version : UDB 0.11.6 (386)
I see fery few DK bug reports here so i thought id make a bigger list. Well DKs are the most bugged class atm and im amazed that players somehow don care about the bugs?? DKs in PvE are bull****. My gears ail is 227 and if sum rare geared >insert class< outdpses my DK very easily then theres got to be smthing wrong rite ? So i hope someone will look at this and show DKs some hot love ^^
1. Death Rune Mastery http://www.wowhead.com/?spell=50034
How it should work: Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
How it does work: Doesnt work. Doesnt convert the used runes into death runes.
2.Sudden Doom http://www.wowhead.com/?spell=49530
How it should work:Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.
How it does work:Doesnt work. Doesnt proc Death Coils.
3.Frost Fever http://www.wowhead.com/?spell=59921
Procs when Icy Touch(http://www.wowhead.com/?spell=49909) is used.
How it should work:A disease dealing [0 + AP * 0.055 * 1.15] Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 14% for 15 sec. Caused by Icy Touch and other spells.
How it does work: The dmg calculations seems to be wrong. Or it doesnt scale with AP. Does very little dmg. With 4500 AP i should get roughly 280 Frost Fever ticks. Thats excluding talents etc. But now im getting 28 dmg from a frost fever tick.
4. Blood Plague http://www.wowhead.com/?spell=59879
Procs when Plague Strike(http://www.wowhead.com/?spell=49921) is used.
How it should work:A disease dealing [0 + AP * 0.055 * 1.15] Shadow damage every 3 sec for 15 sec. Caused by Plague Strike and other abilities.
How it does work:Again the dmg calculation seems to be wrong or it doesnt scale with AP. With 4500 AP i should get roughly 280 Blood Plague ticks. But now im getting 28 dmg from a Blood Plague tick.
5. Vampiric Blood http://www.wowhead.com/?spell=55233
How it should work: Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost.
How it does work: Doesnt work. Increase maximum health by 100 hp and doesnt increase healing.
6.Dancing Rune Weapon http://www.wowhead.com/?spell=49028
How it should work:Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage.
How it does work: Doesnt work.
7.Raise Dead http://www.wowhead.com/?spell=46584
How it should work:Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. You can have a maximum of one Ghoul at a time. Lasts 1 min.
How it works: Doesnt work. Nothing happens when you use the spell.
8. Empower Rune Weapon http://www.wowhead.com/?spell=47568
How it should work: Empower your rune weapon, immediately activating all your runes and generating 25 runic power.
How it does work: Generates 25 Runic Power but doesnt refresh runes.
So this bug list affects mainly Blood talent tree. Ill post Frost and Unholy buggy talents some other day.
Thanks in advance.