Nerokor
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Actually Second Wind is also bugged, to warriors advantage though. It procs on spells it shouldnt . Like Chains of Ice for example.
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Mangos Version:MaNGOS/0.15.0 Revision 9100 SD2 Version: Revision 1536 Database Name and Version : UDB 0.11.6 (386) I see fery few DK bug reports here so i thought id make a bigger list. Well DKs are the most bugged class atm and im amazed that players somehow don care about the bugs?? DKs in PvE are bull****. My gears ail is 227 and if sum rare geared >insert class< outdpses my DK very easily then theres got to be smthing wrong rite ? So i hope someone will look at this and show DKs some hot love ^^ 1. Death Rune Mastery http://www.wowhead.com/?spell=50034 How it should work: Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune. How it does work: Doesnt work. Doesnt convert the used runes into death runes. 2.Sudden Doom http://www.wowhead.com/?spell=49530 How it should work:Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target. How it does work:Doesnt work. Doesnt proc Death Coils. 3.Frost Fever http://www.wowhead.com/?spell=59921 Procs when Icy Touch(http://www.wowhead.com/?spell=49909) is used. How it should work:A disease dealing [0 + AP * 0.055 * 1.15] Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 14% for 15 sec. Caused by Icy Touch and other spells. How it does work: The dmg calculations seems to be wrong. Or it doesnt scale with AP. Does very little dmg. With 4500 AP i should get roughly 280 Frost Fever ticks. Thats excluding talents etc. But now im getting 28 dmg from a frost fever tick. 4. Blood Plague http://www.wowhead.com/?spell=59879 Procs when Plague Strike(http://www.wowhead.com/?spell=49921) is used. How it should work:A disease dealing [0 + AP * 0.055 * 1.15] Shadow damage every 3 sec for 15 sec. Caused by Plague Strike and other abilities. How it does work:Again the dmg calculation seems to be wrong or it doesnt scale with AP. With 4500 AP i should get roughly 280 Blood Plague ticks. But now im getting 28 dmg from a Blood Plague tick. 5. Vampiric Blood http://www.wowhead.com/?spell=55233 How it should work: Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost. How it does work: Doesnt work. Increase maximum health by 100 hp and doesnt increase healing. 6.Dancing Rune Weapon http://www.wowhead.com/?spell=49028 How it should work:Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage. How it does work: Doesnt work. 7.Raise Dead http://www.wowhead.com/?spell=46584 How it should work:Raises a Ghoul to fight by your side. If no humanoid corpse that yields experience or honor is available, you must supply Corpse Dust to complete the spell. You can have a maximum of one Ghoul at a time. Lasts 1 min. How it works: Doesnt work. Nothing happens when you use the spell. 8. Empower Rune Weapon http://www.wowhead.com/?spell=47568 How it should work: Empower your rune weapon, immediately activating all your runes and generating 25 runic power. How it does work: Generates 25 Runic Power but doesnt refresh runes. So this bug list affects mainly Blood talent tree. Ill post Frost and Unholy buggy talents some other day. Thanks in advance.
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Yes second wind is bugged it procs when a Death Knight casts chains of ice on the warrior. It shouldnt proc since chains of ice is a slow effect. And Sap is not a stun .
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[fixed][Bug - Rev 7966] Death Knight's Frost Fever and Blood plague
Nerokor replied to a topic in OldBug reports
Same goes for Frost Strike dmg is kinda low. With 5k+ ap and a 255 dps weapon= 4-4.5k crits in blood presence.
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