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NetSky

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Everything posted by NetSky

  1. because this call @logoutplayer will crash for sure : go to instance getinfight -> alt+f4 wont with this patch : http://www.pastebin.org/48066 (sry patchfile broken you got to add manually) but then it will crash later in sendobjectupdates when player is removed from map maybe related to missing sOutdoorPvPMgr.HandlePlayerEnterZone(this, m_zoneUpdateId); i will test now - are you sure these lines are in WorldSession::LogoutPlayer ? We are talking about different Calls my patch should alsy fixproblematic getmap() calls in LogoutPlayer which were not save before
  2. byte2 update is better wayto do this in my opinion this way this is exploitable
  3. better revert to original and then start doing this all over sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId()); this call shoots off legs because it is accessing map object by getzoneid call which is already deleted try terminating your client in instance infight you get 100% crash
  4. no good maybe working with trinity but not with mangos that way
  5. no need to do this you just got to look for spellclick data vehicle data will be dbc supported soon
  6. ok but generic dbc support would be better than this hardcoded solution i would move this to core modification
  7. yes but if you already got guardian ai capable doing this why implementing separate ai and wasting code ?
  8. yeah thats true and i realized with trinity virtual item slots are not properly updated anyways so you get sometimes just base model and scripted summons feature of trinity is very sloppy soluted... because there is guardian ai and you can add spells that are autocasted depending on cooldown and remaining mana
  9. for dual spec you got to add gossip in npc_gosip maybe you missed sql patch that comes with dual spec patch
  10. it could also be soluted by adding manually summonamount hardcoded or as table data...
  11. Patch for [8722] Author: Netsky Link : http://www.file-upload.net/download-1966455/0001-Vehicle-Patch.patch.html needed SQL : http://www.file-upload.net/download-1966904/mangos_vehicle_sql.zip.html Notes : - Visual Bytes are not yet properly updated - still working on generic DBC support Edit : pastebin did not support as many lines as were needed -> link changed
  12. yes is possible i already did is working can all be done in summonguardian
  13. yes thats why you got to add the triggered effect to ignore immunity spells in code i will update patch later - sry i missed that part... was wondering why it did not work for you @ gamemaster =)
  14. don't worry i got it working for current revision and will send patch soon or open git repo... but i realized something changed with packages sent there ... player is standing on motor bike instead of sitting etc. someone got some usefull hint getting this to work for current client? i already tried working with updatevisualbits and smsg packages but did not work :-/ still standing on that damn bike lika an acrobatic if this is done we can continue with generic dbc use getting rid of those table data
  15. Revision 8704 SD2 I was testing scarlet enclave(DK) today with some friends and realized mangos client is crashing/freezing in Map::SendObjectUpdate for some reasons i could not locate yet. Example how to reproduce : I realized this is happening for example if some quest giver has waypoints -> interaction -> questgiver stops -> and does not mover further even after waiting for 3-5 mins -> setmovetype stay -> crash i think there must be some bug with worldobjects related to instances or some missbehaviour in grid system or movementgenerator unfortuneately i could not locate it exactly even though i made full back traces all the time.. gdb: http://www.pastebin.org/47238
  16. yes i will when i have enough freetime again i already posted this here
  17. for me it removes any immunity effect. maybe you got to add the script effect spell to immunity ignore spells to make it finally work with your revision
  18. Bug: Glyph Blessing of Wisdom, Blessing of Might, Thornes were not increasing Buff times Patch: fixes these Glyph Effects Author : Netsky Link : http://pastebin.org/41805
  19. maybe something is at wrong place or you got to add ignore immunity for triggered spell but for me it worked without this try on clean mangos core with many patches applied it can happen that some parts were added at wrong places - note this is acutally written for rev 85xx
  20. is my patch still compatible with current revision? if not pls leave a note i do not have enough time for testing it myself
  21. i would have to investigate first... you need a patch suggestion for 1st problem? - but i got to mention it is a horrible hack and wont get this patch commitet like this....
  22. you could fix the 2 cast remove variant by adding new player variable for counting casts after aura apply but this is way to hacky for git repo ... i did it this way and it works as intended your 2nd problem : check Spell::CheckCast
  23. Hi There I got a strange problem with Grid Unloading at one special map 615 :-/ http://pastebin.org/40669
  24. why you do not add check if m_caster hast aura 262 where it is checked for isforzen() in spellcrit
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