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NewGotham

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  1. ... Yeah, that worked. Apparently, GIT wasn't updating the source despite the fact it SAID it was... Got it sorted, works fine!
  2. Fantastic. Now I'm getting the dreaded 0004331.map error... Worked fine up until the patch a few hours ago. EDIT: 1>------ Build started: Project: ad, Configuration: Release Win32 ------ 1>Linking... 1>Embedding manifest... 1>Build log was saved at "file://c:\\MaNGOS\\contrib\\extractor\\release\\BuildLog.htm" 1>ad - 0 error(s), 0 warning(s) ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ========== Recompiled (just to be sure)... Anyone else getting this error with a fresh compile of ad.exe?
  3. Is there going to be an included option to turn off Fatigue, by chance, or at least turn off Fatigue damage when GM is on?
  4. DiSlord, this is fantastic. Recompiled this afternoon after the patch was added and extracted the maps... No problems at all... Running the server, it's taking less than 300 megs of RAM... No problem running it with VMAPs I'd already extracted and it's given me no errors at all. Great job. When/if you tackle VMaps, let me know; I'd love to test.
  5. What would I have to remove to enable free-for-all PVP anywhere at any time? Mmmm. Ganking.
  6. So if I took out this... if(zone->flags & AREA_FLAG_SANCTUARY) // in sanctuary { SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); if(sWorld.IsFFAPvPRealm()) RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } else { RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); } Would that REMOVE sanctuaries entirely?
  7. Kudos on getting this out so quickly! Once again, the MaNGOS team amazes and astounds the masses!
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