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Numnut

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Posts posted by Numnut

  1. Numnut, it's player-player visiblity problems only or whole world is invisible?

    I can't catch this bug - like i can't even assume where is the root

    p.s. there was a some problem with camera list iteration - it fixed here

    but i'm not sure that it will solve your problem

    Ok looks like it was accepted to the master so i will update and see if im getting the same issue.

  2. I already PM Vladimir about this issue and seems odd that nobody else had picked it up.

    I have tried a clean core with no patches at all including scriptdev2. The problem is when you are teleported/move to a area you sometimes don't see other players or they don't see you.

    So far i have seen it happen in bgs and raids but i seen it almost every time in arenas when teleported out.

    I know its the camera patch as i reverted back when it was added to the core (rev10052) and the problem was still there, though when i reverted a commit before (rev10051) the problem was gone.

  3. I'm having the same issue when i set a npc spawntime to 30secs i get

    Spawntime: Full: 30secs Remain:5m30s

    I was going to try a clean version of mangos to see if it was one of the patches but reading the guy above he already tried it and got the same thing. Only thing i could think of was a core bug or i'm missing something here like a db option.

    Mangos Version: 9159

    Custom Patches: Vehicle, Dual Spec, insider42 and patches by me

    SD2 Version: 1524

    Database Name and Version : YTDB R527

    How it SHOULD work: The respawn timer should start what spawntimesecs is set to

    How it DOES work: Doesn't seem to listen to the spawntimesecs

  4. what wrong with it? maybe some compile errors because i expect my custom patches(for example completeAchievement() hack...) in mangos

    Don't know if this is just me but when i use a vehicle and use a spell that causes damage, it will also damage the vehicle. Now this didn't happen on rev9046 so im guessing one of the mangos commits caused it, if i have time tomorrow i will find out what commit caused it.

    Is anyone else having this same problem?

  5. Hopefully i got this right.

    Core: 8731

    SD2: 1480

    UDB: YTDB 515

    ACID: 31

    OS: Linux, Centos 5

    Addons: AHbot

    Frecuently: 20-40mins

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/bin/mangos-worldd'.
    Program terminated with signal 6, Aborted.
    #0  0x00fcd402 in __kernel_vsyscall ()
    #0  0x00fcd402 in __kernel_vsyscall ()
    No symbol table info available.
    #1  0x00ff6d10 in raise () from /lib/libc.so.6
    No symbol table info available.
    #2  0x00ff8621 in abort () from /lib/libc.so.6
    No symbol table info available.
    #3  0x00ff015b in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #4  0x08191cb6 in Creature::AddToWorld (this=0x16302908)
       at ../../../src/game/../framework/GameSystem/TypeContainer.h:78
       st = {static SYMBUFSIZ = 4096, 
     buf_ = "\\f�\\210\\022X��\\020\\000>O\\t\\030TO\\t\\210�\\210\\022�YǦ\\230BO\\t�]̯�\\016@\\b�M̯��\\210\\022\\234BO\\tq�>\\b\\210�\\210\\022\\001\\000\\000\\000(^̯\\030TO\\t��\\210\\022��\\020\\000\\000�B\\000\\000\\000\\000p�\\020\\001�e\\003\\001X^̯\\030\\000\\000\\000L�\\020\\001�*\\000\\000\\030\\000\\000\\000�", '\\0' <repeats 11 times>, "W��A\\177\\f\\177\\003\\177\\f\\177\\003\\000\\000\\000\\000\\000\\000\\000\\000\\030 H\\020\\000\\000\\000\\000\\000\\000\\000\\000�v\\000?\\003\\000\\000\\000\\bP�\\021\\200��\\020p�\\020\\001�n̯p�\\020\\001��\\020\\001@�\\020\\001�\\000\\000\\000��\\020\\001@"..., buflen_ = 54748, 
     static UNSUPPORTED = 0x6d9a20 "<stack traces unsupported platform>", 
     static UNABLE_TO_GET_TRACE = 0x6d9a44 "<unable to get trace>"}
    #5  0x082a7394 in LoadHelper<Creature> (guid_set=@0xe689070, cell=@0xafcc5dd4, 
       m=@0x15f1142c, count=@0xafcc6ed4, map=0xd2f0830)
       at ../../../src/game/ObjectGridLoader.cpp:146
       guid = <value optimized out>
       obj = (class Creature *) 0x16302908
       bg = (class BattleGround *) 0x0
    #6  0x082a60c8 in ObjectGridLoader::Visit (this=0xafcc6ec4, m=@0x15f1142c)
       at ../../../src/game/ObjectGridLoader.cpp:207
       x = 284
       y = <value optimized out>
       cell_pair = {x_coord = 284, y_coord = 192}
       cell_guids = (const CellObjectGuids &) @0x0: 

  6. Hm, it is standart "Fly", "Speed", "Tele" , "morph", "Wallclimb","Air jump" hack ? Isn't it ?
    Hello everybody,

    this morning I found a new kind of cheat software, with it you can make everything you want, like if you had a gm account

    If i understand that right it means you can make items...?
  7. Well i was excited learning how to use GIT, all i had to do is spend some time reading and searching on the net and found my answer at the end. But the point of this project is to learn new things, right?

    Anyway i noticed a few things like the speed of downloading the trunk is much much quicker and a few other things, and one ONLY bad thing i noticed is SVN revisions but what i heard the devs are working something out. But with all things there will always be Ups and some downs.

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