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Numnut

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  1. Im pretty sure this is a DB problem. Its the NPC called Blood Elf Bandit and all i did was remove the spell1,2,3 out of the template and the client crashes stopped. So maybe this is a core problem with one of those spells but all i know i got the client crashes to stop by removing the spells from it (not eventai).
  2. Tort you are getting the same crash as me and you said you weren't Last 4 days i have been playing around with a few lines to prevent the server from crashing but so far no luck.
  3. Im in. I know how to use git and i have basic knowledge of C++ so i should be able to help out.
  4. Ok looks like it was accepted to the master so i will update and see if im getting the same issue.
  5. I already PM Vladimir about this issue and seems odd that nobody else had picked it up. I have tried a clean core with no patches at all including scriptdev2. The problem is when you are teleported/move to a area you sometimes don't see other players or they don't see you. So far i have seen it happen in bgs and raids but i seen it almost every time in arenas when teleported out. I know its the camera patch as i reverted back when it was added to the core (rev10052) and the problem was still there, though when i reverted a commit before (rev10051) the problem was gone.
  6. Saw the config and thought maybe it might be something to do with that. Just realised a few things the npcs im working with are elites which i thought they were normal. Anyway thanks.
  7. I'm having the same issue when i set a npc spawntime to 30secs i get Spawntime: Full: 30secs Remain:5m30s I was going to try a clean version of mangos to see if it was one of the patches but reading the guy above he already tried it and got the same thing. Only thing i could think of was a core bug or i'm missing something here like a db option. Mangos Version: 9159 Custom Patches: Vehicle, Dual Spec, insider42 and patches by me SD2 Version: 1524 Database Name and Version : YTDB R527 How it SHOULD work: The respawn timer should start what spawntimesecs is set to How it DOES work: Doesn't seem to listen to the spawntimesecs
  8. Don't know if this is just me but when i use a vehicle and use a spell that causes damage, it will also damage the vehicle. Now this didn't happen on rev9046 so im guessing one of the mangos commits caused it, if i have time tomorrow i will find out what commit caused it. Is anyone else having this same problem?
  9. Hopefully i got this right. Core: 8731 SD2: 1480 UDB: YTDB 515 ACID: 31 OS: Linux, Centos 5 Addons: AHbot Frecuently: 20-40mins Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/bin/mangos-worldd'. Program terminated with signal 6, Aborted. #0 0x00fcd402 in __kernel_vsyscall () #0 0x00fcd402 in __kernel_vsyscall () No symbol table info available. #1 0x00ff6d10 in raise () from /lib/libc.so.6 No symbol table info available. #2 0x00ff8621 in abort () from /lib/libc.so.6 No symbol table info available. #3 0x00ff015b in __assert_fail () from /lib/libc.so.6 No symbol table info available. #4 0x08191cb6 in Creature::AddToWorld (this=0x16302908) at ../../../src/game/../framework/GameSystem/TypeContainer.h:78 st = {static SYMBUFSIZ = 4096, buf_ = "\\f�\\210\\022X��\\020\\000>O\\t\\030TO\\t\\210�\\210\\022�YǦ\\230BO\\t�]̯�\\016@\\b�M̯��\\210\\022\\234BO\\tq�>\\b\\210�\\210\\022\\001\\000\\000\\000(^̯\\030TO\\t��\\210\\022��\\020\\000\\000�B\\000\\000\\000\\000p�\\020\\001�e\\003\\001X^̯\\030\\000\\000\\000L�\\020\\001�*\\000\\000\\030\\000\\000\\000�", '\\0' <repeats 11 times>, "W��A\\177\\f\\177\\003\\177\\f\\177\\003\\000\\000\\000\\000\\000\\000\\000\\000\\030 H\\020\\000\\000\\000\\000\\000\\000\\000\\000�v\\000?\\003\\000\\000\\000\\bP�\\021\\200��\\020p�\\020\\001�n̯p�\\020\\001��\\020\\001@�\\020\\001�\\000\\000\\000��\\020\\001@"..., buflen_ = 54748, static UNSUPPORTED = 0x6d9a20 "<stack traces unsupported platform>", static UNABLE_TO_GET_TRACE = 0x6d9a44 "<unable to get trace>"} #5 0x082a7394 in LoadHelper<Creature> (guid_set=@0xe689070, cell=@0xafcc5dd4, m=@0x15f1142c, count=@0xafcc6ed4, map=0xd2f0830) at ../../../src/game/ObjectGridLoader.cpp:146 guid = <value optimized out> obj = (class Creature *) 0x16302908 bg = (class BattleGround *) 0x0 #6 0x082a60c8 in ObjectGridLoader::Visit (this=0xafcc6ec4, m=@0x15f1142c) at ../../../src/game/ObjectGridLoader.cpp:207 x = 284 y = <value optimized out> cell_pair = {x_coord = 284, y_coord = 192} cell_guids = (const CellObjectGuids &) @0x0:
  10. If i understand that right it means you can make items...?
  11. I thought u can start a bg by turning on .gm on and then talk to the battle master and the BG starts?
  12. Well i was excited learning how to use GIT, all i had to do is spend some time reading and searching on the net and found my answer at the end. But the point of this project is to learn new things, right? Anyway i noticed a few things like the speed of downloading the trunk is much much quicker and a few other things, and one ONLY bad thing i noticed is SVN revisions but what i heard the devs are working something out. But with all things there will always be Ups and some downs.
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