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nyko

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Everything posted by nyko

  1. why are you so boring ? can't you go down of your ladder, we are not in a contest but in a community, don't make your boss, you are not, if it was, your name were VladimirMangos, Xsavior, Nofantasy ... You have personnal problems ? about your childhood ? what was doing your father ? you lie we will talk... i suppose with your attitude that you can't explain how mangos will do to look for FR DBC in a subfolder for the entire game, and just for bots look to EN DBC...
  2. for the dbc, i really don't understand how mangos will do to look for FR dbc in a subfolder... i think the problem is taken in a wrong way, THE solution consisting in using directly ID and non hardcoded spells names ...
  3. sorry but didn't found anything in the 30 pages about localization except you in the firsts posts saying there where no prob with non EN dbc, which is not the case at all because spells are hard coded ... and i don't see how i can put EN and FR dbc in the same folder ? and i don't know how i can find these EN dbc !!! so no my work wasn't meaningless ...
  4. this mod isn't stable ... but it really cool, i hope it will be stable one day !
  5. when you add bot, group them, go to instance etc... the server crash, it appears it doesn't support multiple bots in a group ...
  6. go to your characters database and delete all auctionhouse records wich have the auctionhouse bot account ID. restart your server
  7. Done, translated the 10 classes spells and now it works but always mount problem. For those who want a french working palyerbot, tell me
  8. erf, i don't think command ".bot co BOTNAME heal" work too on my server, i'm very chanceless ... EDIT : I've just understood why bot don't do anything ... i've modified some lines in the sources ... and localized some spells names ... and it works for them ... so i've got to localize entirely the soure code of this fabulous and amazing patch ... wow that's a big work !
  9. sorry blueboy, just tested on mangos 9287 - SD2 FR 1562 - PlayerBot without better result with 8 of my characters only 3 - when i a play them adding a bot - can make the bot mount always the same 3
  10. i've just tested with PSMDB, same result, for always same player, bots don't mount. + i've made a macro wich add all (8) my other characters, this macro make server crash
  11. "emote" yes it's a good idea too. my idea was a command like .bot say BOTNAME "/dismount" or else I can't do the code because i'm noob in C++ as i'm project manager at work ... but i think such ideas are very interesting for futur gameplay
  12. is there a release for newest mangos ?
  13. All db are up to date due to core uptdates wich explain its load is there a way to make bot say something ? it could be very interesting for in game play.
  14. thanks to take time for my problems more info about my server : Ubuntu 9.10 32 bits on a dual core AMD Mangos: 9277 - SD2 FR 1556 - DualSpec - PlayerBot - AHBot - DruideFlightForm - ForceDeath utilisant la db: UDB 0.11.6 (386) for MaNGOS 8994 with SD2 SQL for rev. 1516 Not sure that all characters have not been "cheeted" ie : level increased, mount bought etc...
  15. i've made a new compliation and the crash do not occurs anymore for the mount always the same characters as leader (played) can't make their bot mount exemple : a rogue (played) add a bot priest, if the rogue mount, the priest doesn't ... another point little bit anoying, when you connect a bot, all his exploits are displayed on the guild chat
  16. I confirm : - Server crahs if a player enter command : without selecting character when the crash happens the error message is : no problem if a character is selected or specified in command - the bots mount don't work for about 70% of characters (played) and not reliable to accounts as i said
  17. google trad, sorry ... I had to remove the patch for various reasons, including players bored etc. ... I recompiled without the patch and since druids have no form of fly, I put the mangos db new, but I do not know what to do about characters, the solution to unlearn / learn because the characters can not even relearn the spells themselves. by cons I would rather fix the base rather than me typing commands to all the druids ... -------------------------------------------- J'ai du supprimer le patch pour diverses raisons, notamment des joueurs plus qu'embétés par d'autres etc... J'ai recompilé sans le patch et depuis les druides n'ont plus leur forme de vol, j'ai remis la bdd mangos à neuf, mais je ne sais pas quoi faire sur characters, une solution avec unlearn/learn car les persos ne peuvent meme pas réapprendre ces sorts d'eux meme. par contre je préfèrerai corriger la base plutot que de me taper les commandes pour tous les druides ...
  18. thanks, it works ! i have some bugs like : - for some accounts bots mount when player mount, for others they don't - commande assist make server crash but it works ! nice job !
  19. is there a way to apply on the latest mangos ? when I : git clone git://github.com/mangos/mangos.git cd mangos git pull git://github.com/playerbot/mangos.git master i get : From git://github.com/playerbot/mangos * branch master -> FETCH_HEAD Auto-merging src/game/CharacterHandler.cpp CONFLICT (content): Merge conflict in src/game/CharacterHandler.cpp Auto-merging src/game/Chat.cpp CONFLICT (content): Merge conflict in src/game/Chat.cpp Auto-merging src/game/Chat.h CONFLICT (content): Merge conflict in src/game/Chat.h Auto-merging src/game/ChatHandler.cpp CONFLICT (content): Merge conflict in src/game/ChatHandler.cpp Auto-merging src/game/Creature.cpp CONFLICT (content): Merge conflict in src/game/Creature.cpp Auto-merging src/game/Creature.h CONFLICT (content): Merge conflict in src/game/Creature.h Auto-merging src/game/Group.cpp Auto-merging src/game/Makefile.am Auto-merging src/game/NPCHandler.cpp CONFLICT (content): Merge conflict in src/game/NPCHandler.cpp Auto-merging src/game/Player.cpp Auto-merging src/game/Player.h CONFLICT (content): Merge conflict in src/game/Player.h Auto-merging src/game/QuestHandler.cpp Auto-merging src/game/WorldSession.cpp Auto-merging win/VC90/game.vcproj Automatic merge failed; fix conflicts and then commit the result.
  20. and revision numbers have disapear 8-) who stealed them ? 8-)
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