oc_redfox
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Posts posted by oc_redfox
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Does anyone still care about these ?
Revision: 2009-04-06 10:53:20 7625 c7171466a98b57d3cc5611be0cb3aaa1aa8417b2 Date 6:4:2009. Time 18:40 //===================================================== Exception code: E06D7363 Fault address: 75F5F35F 01:0001F35F C:\\Windows\\syswow64\\kernel32.dll Registers: EAX:0FD3FBF4 EBX:10E06DB8 ECX:00000003 EDX:00000000 ESI:00000000 EDI:00000000 CS:EIP:0023:75F5F35F SS:ESP:002B:0FD3FBF4 EBP:0FD3FC44 DS:002B ES:002B FS:0053 GS:002B Flags:00000212 Call stack: Address Frame Function SourceFile 75F5F35F 00000000 RaiseException+59 7516DBF9 00000000 _CxxThrowException+48 00435E5D 00000000 MaNGOS::ObjectLifeTime<World>::OnDeadReference+6D 0043588F 00000000 MaNGOS::Singleton<World,MaNGOS::SingleThreaded<World>,MaNGOS::OperatorNew<World>,MaNGOS::ObjectLifeTime<World> >::Instance+2F 0040FBDF 00000000 CliRunnable::run+1FF 008E7275 00000000 ZThread::ThreadImpl::Dispatch+1D5 008E76D3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 008EB787 00000000 ZThread::ThreadOps::_dispatch+17 75133433 00000000 _endthreadex+44 751334C7 00000000 _endthreadex+D8 75FBE3F3 00000000 BaseThreadInitThunk+E 77B8CFED 00000000 RtlCreateUserProcess+8C 77B8D1FF 00000000 RtlCreateProcessParameters+4E ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 75F5F35F 00000000 RaiseException+59 7516DBF9 00000000 _CxxThrowException+48 00435E5D 00000000 MaNGOS::ObjectLifeTime<World>::OnDeadReference+6D 0043588F 00000000 MaNGOS::Singleton<World,MaNGOS::SingleThreaded<World>,MaNGOS::OperatorNew<World>,MaNGOS::ObjectLifeTime<World> >::Instance+2F 0040FBDF 00000000 CliRunnable::run+1FF punting on symbol x Local <user defined> 'command' punting on symbol command_str Local <user defined> 'this' Local <user defined> 'commandbuf' 008E7275 00000000 ZThread::ThreadImpl::Dispatch+1D5 Local <user defined> 'g' Local <user defined> 'i' Local <user defined> 'parent' Local <user defined> 'impl' Local <user defined> 'task' 008E76D3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 Local <user defined> 'this' 008EB787 00000000 ZThread::ThreadOps::_dispatch+17 punting on symbol arg Local <user defined> 'task' 75133433 00000000 _endthreadex+44 751334C7 00000000 _endthreadex+D8 75FBE3F3 00000000 BaseThreadInitThunk+E 77B8CFED 00000000 RtlCreateUserProcess+8C 77B8D1FF 00000000 RtlCreateProcessParameters+4E ========================
Full dump here; http://paste2.org/p/178971
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Sorry to reup this topic
But I would know if this project is always updating ?
And if is it always possible to bring some help ?
Seems like it was forgotten...
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Why dosent mangos always generate a Crashlog when it crashes anymore?
It only creates "MANGOSD.EXE_[5-4_8-32-52]" on about 20% of the crashes im having...
::EDIT::
Revision: 7618
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This is one of those patches that makes you raise your eyebrow...
Very interesting conclusion =/
This way seems more generic than the old one...
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clustering...
And it has been discussed many times already, personaly i donh think mangos is ready for it "yet", but in the future who knows...
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You still shouldn't have removed the copyright or credits link to pbwow, otherwise your breaking the agreement when you downloaded the file.
Considering EVERY image on the template is owned by a 'certain' company i dont think the biggest issue is pbwow's rights...
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mangadmin is old, outdated, non-working on later revision / versions..
So unless you know how to repair it (not that hard) i wouldent recommend it..
But its pretty much the only Public one so...
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Was just about to say the same...
Why wouldent editing your Host files be allowed to discuss here?
Granted it might not have much to do with mangos, but its not like its illegal...
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I think (dont take my word on this) that you can add the spell(s) in spell_bonus_data with the 'correct' values on how much benefit from +spell power they should get (or AP)... So in Goblin Rocketlaunchers case that would be.. Zero?...
Something like;
DELETE FROM `spell_bonus_data` WHERE `enrtry` = 46567; REPLACE INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `comments`) VALUES (46567, 0, 0, 0, 'Goblin Rocket Launcher');
Not tested, so dont know if it works, but that way it should gain Zero "extra" from Spellpower or Attackpower...
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Tested, Works just fine with this SQL fix...
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Confirmed..
Atleast 50%, Sometimes if works and other times it revives the priest with 1hp?
And nothing will aggro / attack / damage the priest, not even .die
Havent found out WHY this happens yet tho..
::EDIT::
Tested on Rev7476
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Well it is located in "Learn -> C+/C++"...
And in a way MySQL is a prerequisite to maintain/run mangos...
So questions regarding MySQL is not so far off-topic now are they !?
Take the "Myisam Vs Innodb"-topic as a example..
It is just related to mangos but have nothing to do with mangos itself...
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BuMp...?
A much wanted fix for the Overpowered warrior
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normal maps have gotten alot of nice optimization..
But vmaps is all alone and need's a friend to
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Optimization yay
Wonderful work as usual...
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bump indeed...
Thanks for fixing it on so short notice
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You cant download any addon that shows CORRECT threat from 3.0* in mangos atm..
Old Omen2 dont have new 'ranks' or values to guess threat...
New Omen3 works in a diffrent way and get threat directly from server so it dont have to 'guess' the values anymore..
And this is not implemented in mangos yet...
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Very nice patch!..
No more overpowered Seal of command
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I think you nailed it with this one,
any idea when it will be in the offical repo?
It seems like a big improvement over the 'old'...
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This patch brings a tear to my eye...
I think this best sums it up;
Thank you !!
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In client files (.adt) height map stored as:
[added]
test maps (use .gps command and compare my Z coordinate, and Map Height)
Old maps - get +-1 mistake on some points (in hills)
My mps +-0,001 mistake in all points
What exactly will that change?
I love the size change (1.66Gb -> 1.00Gb)
But what impact in the game will the "mistakes" fix?
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Wonderful
Will test it asap...
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Yup...
You can also add this;
-- (61618) Tentacles DELETE FROM `spell_proc_event` WHERE `entry` IN (61618); INSERT INTO `spell_proc_event`(`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES (61618, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.000000, 0.000000, 45);
(It will fix internal cooldown of item; Chuchu's Tiny Box of Horrors...)
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Also i dont think; 'ProcEx' should be 0 for all those, that means that they will proc from none-crit / crit / dmg taken / melee / spell / everything really..
Some of them should ONLY proc on melee damage / etc...
::Edit::
Or does that 0x00.... means that it use DBC values?
Windows crash dumps
in OldBug reports
Posted
Here is another...