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Therilith

getMaNGOS Retired Staff
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Bug Comments posted by Therilith

  1. I'm pretty sure the base cooldown of Judgement in classic (and TBC) was 10 seconds.
    [url]http://wow.gamepedia.com/index.php?title=Judgement_(original)&oldid=267371[/url]
    [url]http://wow.gamepedia.com/index.php?title=Judgement_(original)&oldid=1435087[/url]
    [url]http://wow.gamepedia.com/index.php?title=Improved_Judgement&oldid=267370[/url]

    What's the untalented cooldown on mangos zero? 8 or 10?

  2. [url]http://wow.gamepedia.com/Patch_1.12.0#Items[/url]
    "Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. [Hurricane] was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: [Bow of Searing Arrows], [Dwarven Hand Cannon], [Heartseeking Crossbow], [Dark Iron Rifle], [Galgann's Fireblaster], [Quillshooter], [Shell Launcher Shotgun], [[b]Venomstrike[/b]], and [Verdant Keeper's Aim]."

    EDIT: That seems to be when they changed it from a white text weapon trait to a green text weapon proc and increased the damage (and presumably reduced the proc rate from 100%).

    EDIT2: So, in other words, +31-45 damage is accurate.

  3. "Base spellcritt and melee/ranged critt should be 5% naked at lvl 60 for every class ."
    Are you sure about that?
    [url]http://wow.gamepedia.com/index.php?title=Critical_strike&oldid=350370[/url] seems to disagree. I suppose they could've set it up so that [base crit chance + base agi bonus to crit at 60] adds up to 5% for every class, but that seems unlikely.

    WoD (Patch 6.0.2) says "The base chance to critically strike is now 5% for all classes.", implying that that was not always the case.

  4. As far as I can remember, entering combat didn't really change how existing stealth effects worked.
    Obviously, an NPC would be revealed after attacking you, but other than that, I don't think aggro had anything to do with detection in classic.
    If the level/range/angle math favors you, you can see them (aggro or no aggro). Otherwise, they remain "invisible" until they attack (or cast a spell).

    Joana's Leveling Guide seems to show the same thing. The panthers become visible (but are still stealthed) when the player is close enough, even though they have not aggroed yet.

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