piroy1337
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Everything posted by piroy1337
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lol just use case 71123: // Decimate (ICC: Stinky/Prec) { if (!unitTarget || unitTarget->GetHealthPercent() <= 5.0f) return; int32 damage = unitTarget->GetHealth() - unitTarget->GetMaxHealth() * 0.05; unitTarget->CastCustomSpell(unitTarget, 71123, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); return; }
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well, this could be related to Pathfinding. cause adds search for a Path, and if ur in air, they cant walk up
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well true, but until weekly quests are fixed, we should use this or atleast till Dungeonfinder tool is fixed
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What bug does the patch fix? What features does the patch add? adds random Heroic/Dungeon dailys (ProofofDemise/Timear) For which repository revision was the patch created? 9635 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. none Who has been writing this patch? Please include either forum user names or email addresses. me add this to SharedDefines.h: enum RandomDungeon { RandomDungeon_Daily_Ingvar = 60, RandomDungeon_Daily_Keristrasza = 61, RandomDungeon_Daily_Leyguard = 62, RandomDungeon_Daily_KingYmiron = 63, RandomDungeon_Daily_ProphetTharon = 64, RandomDungeon_Daily_Galdarah = 65, RandomDungeon_Daily_Malganis = 66, RandomDungeon_Daily_Sjonnir = 67, RandomDungeon_Daily_Loken = 68, RandomDungeon_Daily_Anubarak = 69, RandomDungeon_Daily_Herald = 70, RandomDungeon_Daily_Cyanigosa = 71, }; #define MAX_RandomDungeon_Daily_EVENT 12 enum RandomTimearForesees { RandomTimearForesees_Daily_Centrifuge = 72, RandomTimearForesees_Daily_Ymirjar = 73, RandomTimearForesees_Daily_Infinite = 74, RandomTimearForesees_Daily_Titanium = 75, }; #define MAX_RandomTimearForesees_Daily_EVENT 4 this to World.cpp: if(m_gameTime > m_NextDailyQuestReset) { ResetDailyQuests(); SelectRandomBGDaily(); SelectRandomDungeonDaily(); SelectRandomTimearForeseesDaily(); m_NextDailyQuestReset += DAY; } void World::SelectRandomDungeonDaily() { //Delay all events for(uint8 eventId = 0; eventId < MAX_RandomDungeon_Daily_EVENT; ++eventId) { sGameEventMgr.StopEvent(RandomDungeon_Daily_Ingvar+eventId); WorldDatabase.PExecute("UPDATE game_event SET occurence = 5184000 WHERE entry = %u", RandomDungeon_Daily_Ingvar+eventId); } //Start new event uint8 random = urand(0,11); sGameEventMgr.StartEvent(RandomDungeon_Daily_Ingvar+random); WorldDatabase.PExecute("UPDATE game_event SET occurence = 1400 WHERE entry = %u", RandomDungeon_Daily_Ingvar+random); } void World::RandomTimearForeseesDaily() { //Delay all events for(uint8 eventId = 0; eventId < MAX_RandomTimearForesees_Daily_EVENT; ++eventId) { sGameEventMgr.StopEvent(RandomTimearForesees_Daily_Centrifuge+eventId); WorldDatabase.PExecute("UPDATE game_event SET occurence = 5184000 WHERE entry = %u",RandomTimearForesees_Daily_Centrifuge+eventId); } //Start new event uint8 random = urand(0,3); sGameEventMgr.StartEvent(RandomTimearForesees_Daily_Centrifuge+random); WorldDatabase.PExecute("UPDATE game_event SET occurence = 1400 WHERE entry = %u", RandomTimearForesees_Daily_Centrifuge+random); } and this too World.h: void SelectRandomDungeonDaily(); void SelectRandomTimearForeseesDaily(); here sql files for both: -- RandomDungeonDaily INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 60, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 1440, 1440, 0, 'Daily Hero: Ingvar!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 61, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Keristrasza!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 62, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Leyguard!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 63, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: KingYmiron!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 64, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: ProphetTharon!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 65, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Galdarah!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 66, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Malganis!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 67, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Sjonnir!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 68, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Loken!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 69, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Anubarak!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 70, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Herald!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 71, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Hero: Cyanigosa!'); DELETE FROM creature_questrelation WHERE quest IN (13245, 13247, 13249, 13251, 13253, 13255, 13246, 13248, 13250, 13252, 13254, 13256); INSERT INTO game_event_creature_quest VALUES (20735, 13245, 60), (20735, 13247, 61), (20735, 13249, 62), (20735, 13251, 63), (20735, 13253, 64), (20735, 13255, 65), (20735, 13246, 66), (20735, 13248, 67), (20735, 13250, 68), (20735, 13252, 69), (20735, 13254, 70), (20735, 13256, 71); -- RandomTimearForeseesDaily INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 72, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 1440, 1440, 0, 'Daily Timear: Centrifuge Constructs!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 73, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Timear: Ymirjar Berserkers!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 74, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Timear: Infinite Agents!'); INSERT INTO game_event (entry, start_time, end_time, occurence, length, holiday, description) values( 75, 2010-01-03 06:00:00, 2020-01-03 09:00:00, 5184000, 1440, 0, 'Daily Timear: Titanium Vanguards!'); DELETE FROM creature_questrelation WHERE quest IN (13240, 13243, 13241, 13244); INSERT INTO game_event_creature_quest VALUES (31439, 13240, 72), (31439, 13243, 73), (31439, 13241, 74), (31439, 13244, 75);
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first of all thanks for your work, i am playing on retail and just tested 5mins ago some things. There is no Shake at all, so you can remove that from todo . You could try to implement the TEXT after gaining the Debuff, by some Script dunno like you mentioned about safezones, ALL places where it has grass are safezones
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did you check the problem ive mentioned ;P?
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its unrelated, and poisons from diff casters SHOULD stack, except woundpoison n stuff, only Deadlypoison does stack , but problem si that if 2people use it, BOTHstacks sometimes randomly resett
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hey laise, thanks for the patch, its working! But there is still 1 major problem. for example, 2rogues use Deadlypoison on a Boss, sometimes stacks goes down to 1... so this fix could only help for 1rogue atm, would be cool if you can try to take a look on it
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[9286]Deadly Poison 5 stacks bugged effect
piroy1337 replied to Auntie Mangos's topic in OldBug reports
thats fixed alrdy since a while, there was a patch from laise -
no crashuncle its not getting fixed with that thing you linked.. still not working @ 9610
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still bugged in rev 9543
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no one has any idea how to fix it ?
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[9523] Stacking Auras from different castItems.
piroy1337 replied to Auntie Mangos's topic in ... acceptedOld
omg fucking awesome, thanks !!<3 -
here : http://paste2.org/p/690530 put it into SpellEffects.cpp
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More Rogue bugs : -- Currently you can't stack DoubleWeapon Enchants, i.e. Mongoose/Berserking -- Cloak of Shadow doesn't work on Flare -- Prey on the Weak doesn't apply to autoattacks. -- Glyph of Preparation doesnt reset CD of Disarm/Kick -- Focused attacks --> u gain energy temporarily but it minuses randomly later on -- Ruthlessness, is Passive, so procs even without the Talent... -- Quick Recovery, the second part of it doesnt work(energy refund) -- Killing Spree isnt procing Combat Potency. -- Turn the Tables, should buff only you, not whole Raid. -- Killing Spree isnt procing Combat Potency. -- Stealth, it doesnt stop any spell from hitting u when u use it, or in cast spells to get interrupted, same with Vanish. -- Wound poison wrong PPM formula. -- Sap doesnt break Stealth/NE racial. -- Fleet Footed first part doesntw ork
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just revert that movement thingie, till vlad gets an fix for it
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Make third "faction", which can attack alliance and horde players
piroy1337 replied to a topic in OldCore modifications
i guess ur doing the quest in Howling Fjord, there should be an spell casted on player after one quest done, to make him friendly with the NPCs -
confirmed on mangos 9433
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duh, we need visual for the knockback, and the waterfall fix then this arena would work nice ;P
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could you please stop advertising, and link such things on or git ...
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the reputation you gain from the chains doesnt count somehow
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cant see if spell is triggered, not from that place ;P
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Laise, a fix for Poison Proc on abilities?! if yes, omg <3:O
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