polonawa
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Posts posted by polonawa
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A bit quick, i removed it and then, no freeze anymore. It seems to be linked, but maybe due to a custom group patch, donno yet.
Thanks for answering
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I applied the patch u posted yesterday evening, and got 2 crashes due to the FreezeDetectorRunnable , donno if its linked yet.
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Was due to a custom group patch, updated and all ok.
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Hi,
that's the second time I find the same backtrace after a crash, and it seems to be related to "Cal Pet" (spellId 883)
Does somebody have the same crash ?
#1 0x08432482 in WorldSession::HandleCastSpellOpcode (this=0x8f0ad128, recvPacket=@0xa10e97e0) at ../../../src/game/SpellHandler.cpp:327 spellId = 883 cast_count = <value optimized out> unk_flags = <value optimized out> mover = (class Unit *) 0x189a4fd8 spellInfo = (const SpellEntry *) 0xaf6cab18 targets = {m_srcX = 2.05202905e-27, m_srcY = 2.05202751e-27, m_srcZ = -1.43423567e-05, m_destX = -2.23454961e-08, m_destY = -2.994964e-31, m_destZ = 0, m_strTarget = { static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb76db2e1 "\\203Ä\\004[]Ã\\220\\220\\220\\220\\220\\220\\220\\220\\220U\\211åS\\203ì\\004\\213E\\bè\\030¿øÿ\\201Ãõì\\002"}}, m_targetMask = 3077681116, m_unitTarget = 0x4f6, m_GOTarget = 0x21c, m_itemTarget = 0x0, m_unitTargetGUID = 10142777475248160769, m_GOTargetGUID = 13256846694487683672, m_CorpseTargetGUID = 11605380278108815361, m_itemTargetGUID = 13253824815627760232, m_itemTargetEntry = 2399850964} spell = <value optimized out> ---Type <return> to continue, or q <return> to quit--- #2 0x083c699c in WorldSession::Update (this=0x8f0ad128) at ../../../src/game/WorldSession.cpp:212 packet = (WorldPacket *) 0xa10e97e0 currTime = <value optimized out>
Thanks for reading.
Sry english isn't my native language.
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Got the same crashes on those quests. Fixed the problem by removing the RewSpellCast in the template.
My stacktrace shows something like the core understanding the spell ID as a quest entry... donno why
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Hi,
donno if I'm the only one encountering problems with the .wp mod del command, but
on my server it seems to causes crashes.
Mangos rev [9499].
I'll add a crashdump as soon as I finish to dl mine.
Best regards.
[bug] Ulduar teleporter
in OldBug reports
Posted
You should script a npc or a gob checking the instance data, and propose teleports location. If you want mine (on a npc) for example, ask for it