Jump to content

Porsj

Members
  • Posts

    23
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Posts posted by Porsj

  1. Hello MaNGOS community,

    Every time a user teleports while being mounted on the 'Black Qiraji Battle Tank' (ItemID 21176, SpellID 26656) the server crashes.

    This is easy to recreate, mount any character on this specific mount and teleport into an instance or other map. The server will crash.

    Next to that, normally the bug makes a 'shrieking sound' when used, the animation is still there, but the sound is gone.

    My current test setup looks like this:

    MaNGOS Rev. 10065

    Custom Patches: Alliance/Horde Grouping, Auction House Bot, TeleportMaster (SD2)

    SD2 Rev. 1713

    Project Silvermoon DB Rev. 315

    How it should work: People mounted on this specific mount should not crash the server on teleport, and the mount should create a 'shrieking sound' when pressing jump while standing still.

    How it does work: People mounted on this specific mount always crash the server on teleport and the mount does not create the 'shrieking sound' when pressing jump while standing still.

    Thanks for your time and effort in advance :)

    Porsj

    PS. This is the first time I'm reporting something, I hope I did it correctly.

  2. Porsj did you ever get the login working I can't get it working now lol just says Password invalid. I keep checking the configs and other files can't find why its not working :(

    Yes, I did. I'm using Apache myself and the mistake was in the default configuration of the virtual host.

    By default Apache sets

    DocumentRoot /var/www
       <Directory />
           Options FollowSymLinks
           AllowOverride None
       </Directory>
       <Directory /var/www/>
           Options Indexes FollowSymLinks MultiViews
           AllowOverride Nonel
           Order allow,deny
           deny from all
       </Directory>

    But, you should allow to get the password working like this:

    DocumentRoot /var/www
       <Directory />
           Options FollowSymLinks
           AllowOverride All
       </Directory>
       <Directory /var/www/>
           Options Indexes FollowSymLinks MultiViews
           AllowOverride All
           Order allow,deny
           allow from all
       </Directory>

    Hope that helps.

  3. The 3D model viewer works great! I just doesn't load completely when there's 1 or more items it can't locate. (Such as the new Wrathful gear...) Next to that, the 'layers' of images don't always add up. For example, the shirt a character wears displays on top of the chest armour and some more small stuff like that. But it basically works :-) Nice job m8!

  4. don't work any item/talents/spells tooltip...

    *nix

    If you'd look at the documentation, there's various browsers for which Shadez pointed out that tooltips don't work. If you want to do a full test, use Opera 10 browser.

    If you take a look at the first topic in this thread, you will also see that Shadez is still working on various of these issues.

  5. I just want to add that all problems described here so far are due to misconfiguration of the webserver, even my own problem earlier in this thread was related to that.

    With a bit of Google and some reading it's all set up properly now, and Shadez, m8... IT'S ABSOLUTELY AWESOME!

    Job well done and I'll do my best to help any others in this thread with setup-issues.

    Thanks for all your work,

    Porsj

  6. To create a proper database for this Armory you start by creating a fresh database called 'armory' for example. Into this you import: wowarmory_rc1_r62.sql

    That's the first full dump.

    After that's complete, you open the updates folder and start with the NEXT revision. In this case: armory_r64_armory_extended_cost

    Then, armory_r64_armory_spell.sql, then, armory_r65_armory_achievement , etc... till you get to the end.

    If you are capable of running a MaNGOS installation, you should be familiar with revision control and updating your database accordingly...

    Shadez follows a similar system.

    Hope that helps.

  7. I've used Windows Server 2003 for over a year to test out MaNGOS, and I have also been dealing with the same issue. I've tried everything listed on these forums, use custom patches, turn Nagle on or off, turn vmaps on or off, reduce tester population, try every setting that is related to resource usage in the config, and many more. In the end, none of it really fixed the issue.

    The best answer at this point in time is to indeed use Linux. It took me a week of proper research and then a full day to process the migration, but it's the best choice I've made yet.

    Sorry m8, to fix this problem, MaNGOS will have to be optimized for Windows, which might take a while. If you want a quick solution, the answer is indeed use Linux.

    And if you'll take my word for it, if you just use your test-rig to run MaNGOS and its associated programs, you will see your lag disappear like snow in the sun.

    Good luck!

  8. Our community has been testing your patch extensively Winslow, and I must say I'm very impressed with the new results! We haven't experienced a crash yet...

    One small thing though, we're testing the bots behaviour in a raid with other human players controlling their own set of bots.

    In this scenario we have problems with 'summoning' the bots in instances. You have to be the raid leader in order to be able to summon your bots. The current solution is simple: switch raid leader position between the human players.

    However, this has to be done everytime when some bot or player dies, when bots follow badly, ... and many other situations.

    Now I was wondering if there was any way to handle this in the patch itself?

    Thanks for all your hard work!

    Porsj

  9. Yes it does,

    Here is the log of a crash that ocurred while doing The Nexus.

    I myself was a paladin, 4 bots attached: mage, warlock, priest & dk.

    Revision: * * 8106 42b1a6618c13f86db0b3c721c23aeada5ab8fa6c
    Date 2:7:2009. Time 13:18 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz
    Number Of Processors: 2
    Physical Memory: 2096268 KB (Available: 766056 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  00927101 02:0011C101 D:\\White Widow Realms\\Development\\mangosd.exe
    
    Registers:
    EAX:0000022C
    EBX:140E2910
    ECX:0000022C
    EDX:00002DC7
    ESI:077EF950
    EDI:077EF934
    CS:EIP:0023:00927101
    SS:ESP:002B:077EF8D4  EBP:077EF8D8
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    00927101  00000000  std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::_Lmost+11  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1281
    0091F08A  00000000  std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::begin+2A  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 561
    00DA8FED  00000000  PlayerbotAI::HasAura+4D  c:\\development\\test\\src\\game\\playerbotai.cpp line 761
    00DAC888  00000000  PlayerbotAI::CastSpell+1F8  c:\\development\\test\\src\\game\\playerbotai.cpp line 1846
    00DAC636  00000000  PlayerbotAI::CastSpell+56  c:\\development\\test\\src\\game\\playerbotai.cpp line 1798
    00EEDB17  00000000  PlayerbotWarlockAI::DoNextCombatManeuver+357  c:\\development\\test\\src\\game\\playerbotwarlockai.cpp line 114
    00DAA122  00000000  PlayerbotAI::DoNextCombatManeuver+F2  c:\\development\\test\\src\\game\\playerbotai.cpp line 1156
    00DAC1FB  00000000  PlayerbotAI::UpdateAI+48B  c:\\development\\test\\src\\game\\playerbotai.cpp line 1740
    0098C067  00000000  Player::Update+217  c:\\development\\test\\src\\game\\player.cpp line 1120
    00959E32  00000000  Map::Update+E2  c:\\development\\test\\src\\game\\map.cpp line 558
    00BE0EF3  00000000  MapManager::Update+103  c:\\development\\test\\src\\game\\mapmanager.cpp line 256
    00BA1509  00000000  World::Update+409  c:\\development\\test\\src\\game\\world.cpp line 1566
    008C38B4  00000000  WorldRunnable::run+94  c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C828  00000000  ZwWaitForSingleObject+15
    7D4D8BF1  00000000  WaitForSingleObject+12
    01701429  00000000  ACE_OS::thr_join+39  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_thread.inl line 2804
    01754D00  00000000  ACE_Thread::join+10  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread.inl line 137
    0175B2BB  00000000  ACE_Thread_Manager::wait_task+2DB  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_manager.cpp line 1795
    017544FD  00000000  ACE_Task_Base::wait+2D  c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 90
    00BDAD2A  00000000  ReactorRunnable::Wait+1A  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 102
    00BDB7B1  00000000  WorldSocketMgr::Wait+51  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 313
    008BBC8B  00000000  Master::Run+5AB  c:\\development\\test\\src\\mangosd\\master.cpp line 321
    008BB569  00000000  main+3B9  c:\\development\\test\\src\\mangosd\\main.cpp line 178
    008C4618  00000000  __tmainCRTStartup+1A8  f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 586
    008C445F  00000000  mainCRTStartup+F  f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 403
    7D4E7D2A  00000000  BaseProcessInitPostImport+8D
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    00F34129  00000000  SqlDelayThread::run+39  c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    00F34129  00000000  SqlDelayThread::run+39  c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    00F34129  00000000  SqlDelayThread::run+39  c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61D6C6  00000000  ZwGetContextThread+12
    077EE8D4  00000000  0000:00000000 
    008C17C9  00000000  WheatyExceptionReport::PrintTracesForAllThreads+109  c:\\development\\test\\src\\shared\\wheatyexceptionreport.cpp line 368
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    008BC8D0  00000000  RARunnable::run+240  c:\\development\\test\\src\\mangosd\\master.cpp line 183
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C828  00000000  ZwWaitForSingleObject+15
    7DB4093C  00000000  0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll
    71C0283C  00000000  select+A1
    016FD694  00000000  ACE_OS::select+54  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46
    0167F31F  00000000  ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F  c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103
    0176221A  00000000  ACE_TP_Reactor::get_event_for_dispatching+CA  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476
    01761C3C  00000000  ACE_TP_Reactor::Dispatch_i+2C  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180
    01761B92  00000000  ACE_TP_Reactor::handle_events+F2  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173
    01762792  00000000  ACE_TP_Reactor::handle_events+22  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648
    017260A1  00000000  ACE_Reactor::run_reactor_event_loop+51  c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271
    00BDAE51  00000000  ReactorRunnable::svc+F1  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167
    01754AE7  00000000  ACE_Task_Base::svc_run+47  c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275
    017556AD  00000000  ACE_Thread_Adapter::invoke_i+DD  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149
    01755561  00000000  ACE_Thread_Adapter::invoke+D1  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C828  00000000  ZwWaitForSingleObject+15
    7DB4093C  00000000  0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll
    71C0283C  00000000  select+A1
    016FD694  00000000  ACE_OS::select+54  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46
    0167F31F  00000000  ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F  c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103
    0176221A  00000000  ACE_TP_Reactor::get_event_for_dispatching+CA  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476
    01761C3C  00000000  ACE_TP_Reactor::Dispatch_i+2C  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180
    01761B92  00000000  ACE_TP_Reactor::handle_events+F2  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173
    01762792  00000000  ACE_TP_Reactor::handle_events+22  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648
    017260A1  00000000  ACE_Reactor::run_reactor_event_loop+51  c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271
    00BDAE51  00000000  ReactorRunnable::svc+F1  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167
    01754AE7  00000000  ACE_Task_Base::svc_run+47  c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275
    017556AD  00000000  ACE_Thread_Adapter::invoke_i+DD  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149
    01755561  00000000  ACE_Thread_Adapter::invoke+D1  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    ========================
    Local Variables And Parameters
    
    Call stack:
    Address   Frame     Function      SourceFile
    00927101  00000000  std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::_Lmost+11  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1281
    punting on symbol this
    
    0091F08A  00000000  std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::begin+2A  c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 561
    punting on symbol this
    
    00DA8FED  00000000  PlayerbotAI::HasAura+4D  c:\\development\\test\\src\\game\\playerbotai.cpp line 761
    punting on symbol iter
    punting on symbol this
    punting on symbol spellId
    punting on symbol player
    
    00DAC888  00000000  PlayerbotAI::CastSpell+1F8  c:\\development\\test\\src\\game\\playerbotai.cpp line 1846
    punting on symbol this
    punting on symbol spellId
    punting on symbol pSpell
    punting on symbol targetGUID
    punting on symbol pTarget
    punting on symbol pSpellInfo
    
    00DAC636  00000000  PlayerbotAI::CastSpell+56  c:\\development\\test\\src\\game\\playerbotai.cpp line 1798
    punting on symbol this
    punting on symbol spellId
    punting on symbol target
    punting on symbol rv
    punting on symbol oldSel
    
    00EEDB17  00000000  PlayerbotWarlockAI::DoNextCombatManeuver+357  c:\\development\\test\\src\\game\\playerbotwarlockai.cpp line 114
    punting on symbol this
    punting on symbol pTarget
    punting on symbol ai
    punting on symbol pet
    punting on symbol m_bot
    
    00DAA122  00000000  PlayerbotAI::DoNextCombatManeuver+F2  c:\\development\\test\\src\\game\\playerbotai.cpp line 1156
    punting on symbol this
    
    00DAC1FB  00000000  PlayerbotAI::UpdateAI+48B  c:\\development\\test\\src\\game\\playerbotai.cpp line 1740
    punting on symbol pSpell
    punting on symbol this
    punting on symbol p_time
    punting on symbol currentTime
    
    0098C067  00000000  Player::Update+217  c:\\development\\test\\src\\game\\player.cpp line 1120
    punting on symbol this
    punting on symbol p_time
    punting on symbol now
    punting on symbol pet
    
    00959E32  00000000  Map::Update+E2  c:\\development\\test\\src\\game\\map.cpp line 558
    punting on symbol plr
    punting on symbol this
    punting on symbol t_diff
    punting on symbol updater
    punting on symbol world_object_update
    punting on symbol grid_object_update
    
    00BE0EF3  00000000  MapManager::Update+103  c:\\development\\test\\src\\game\\mapmanager.cpp line 256
    punting on symbol iter
    punting on symbol this
    punting on symbol diff
    
    00BA1509  00000000  World::Update+409  c:\\development\\test\\src\\game\\world.cpp line 1566
    punting on symbol i
    punting on symbol this
    punting on symbol diff
    
    008C38B4  00000000  WorldRunnable::run+94  c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66
    punting on symbol diff
    punting on symbol this
    punting on symbol realCurrTime
    punting on symbol realPrevTime
    punting on symbol prevSleepTime
    
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    punting on symbol param
    punting on symbol _task
    
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    punting on symbol hook
    punting on symbol this
    punting on symbol func
    punting on symbol status
    punting on symbol arg
    
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    punting on symbol args
    punting on symbol thread_args
    punting on symbol status
    
    1023DFD3  00000000  _beginthreadex+243
    
    1023DF69  00000000  _beginthreadex+1D9
    
    7D4DFE21  00000000  FlsSetValue+136
    
    ========================
    Global Variables
        <user defined> 'sDurabilityQualityStore$initializer$' = 121B940
        <user defined> 'MaNGOS::Singleton<MapManager,MaNGOS::ClassLevelLockable<MapManager,ACE_Thread_Mutex>,MaNGOS::OperatorNew<MapManager>,MaNGOS::ObjectLifeTime<MapManager> >::si_instance' = 14075F00
        <user defined> 'sCreatureDataAddonStorage$initializer$' = 1224B80
    punting on symbol sCreatureSpellDataStore
    punting on symbol G3D::Vector3::INF3
    punting on symbol sSpellThreatStore
        char* 'GlyphPropertiesfmt'
        <user defined> 'Script' = 13D91118
        <user defined> 'sBarberShopStyleStore$initializer$' = 121B700
    punting on symbol LootTemplates_Milling
        int '__sse2_available' = 1
    punting on symbol sCurrencyTypesStore
        unsigned int 'ReputationRankStrIndex'
        <user defined> 'WorldDatabase$initializer$' = 121A850
        char* 'VMAP_MAGIC'
        char* 'VMAP_MAGIC'
    punting on symbol sSpellRadiusStore
        char* 'TalentEntryfmt'
    punting on symbol sItemLimitCategoryStore
        char* 'MapEntryfmt'
        int 'qualityToRate'
        char* 'barGoLink::full' = "="
        char* 'EquipmentInfofmt'
        unsigned int '__security_cookie_complement' = AF22A4B9
    punting on symbol sGtChanceToMeleeCritStore
    

    Revisions exactly the same as the previous post.

    Enjoy ;-)

  10. Hello all,

    I compiled a debug mangos version and did some testing.

    It's easy to recreate a crash, summon any bot, duel it, and try to strike it ;-)

    Just a first crash log, more to come if you're interested... and to answer your question Runsttren, yes it's running on Windows :) (i use the same machine for compiling as well)

    Revision: * * 8106 42b1a6618c13f86db0b3c721c23aeada5ab8fa6c
    Date 2:7:2009. Time 5:8 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz
    Number Of Processors: 2
    Physical Memory: 2096268 KB (Available: 818788 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0085717A 02:0004C17A D:\\White Widow Realms\\Development\\mangosd.exe
    
    Registers:
    EAX:00000000
    EBX:140E23E0
    ECX:00000000
    EDX:1C483168
    ESI:077EFC08
    EDI:077EFAF0
    CS:EIP:0023:0085717A
    SS:ESP:002B:077EFA4C  EBP:077EFA54
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010212
    
    Call stack:
    Address   Frame     Function      SourceFile
    0085717A  00000000  Unit::isDead+1A  c:\\development\\test\\src\\game\\unit.h line 1141
    00DAA06B  00000000  PlayerbotAI::DoNextCombatManeuver+3B  c:\\development\\test\\src\\game\\playerbotai.cpp line 1146
    00DAC1FB  00000000  PlayerbotAI::UpdateAI+48B  c:\\development\\test\\src\\game\\playerbotai.cpp line 1740
    0098C067  00000000  Player::Update+217  c:\\development\\test\\src\\game\\player.cpp line 1120
    00959E32  00000000  Map::Update+E2  c:\\development\\test\\src\\game\\map.cpp line 558
    00BE0EF3  00000000  MapManager::Update+103  c:\\development\\test\\src\\game\\mapmanager.cpp line 256
    00BA1509  00000000  World::Update+409  c:\\development\\test\\src\\game\\world.cpp line 1566
    008C38B4  00000000  WorldRunnable::run+94  c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C828  00000000  ZwWaitForSingleObject+15
    7D4D8BF1  00000000  WaitForSingleObject+12
    01701429  00000000  ACE_OS::thr_join+39  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_thread.inl line 2804
    01754D00  00000000  ACE_Thread::join+10  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread.inl line 137
    0175B2BB  00000000  ACE_Thread_Manager::wait_task+2DB  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_manager.cpp line 1795
    017544FD  00000000  ACE_Task_Base::wait+2D  c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 90
    00BDAD2A  00000000  ReactorRunnable::Wait+1A  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 102
    00BDB7B1  00000000  WorldSocketMgr::Wait+51  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 313
    008BBC8B  00000000  Master::Run+5AB  c:\\development\\test\\src\\mangosd\\master.cpp line 321
    008BB569  00000000  main+3B9  c:\\development\\test\\src\\mangosd\\main.cpp line 178
    008C4618  00000000  __tmainCRTStartup+1A8  f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 586
    008C445F  00000000  mainCRTStartup+F  f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 403
    7D4E7D2A  00000000  BaseProcessInitPostImport+8D
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    00F34129  00000000  SqlDelayThread::run+39  c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    00F34129  00000000  SqlDelayThread::run+39  c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    00F34129  00000000  SqlDelayThread::run+39  c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61D6C6  00000000  ZwGetContextThread+12
    077EEA4C  00000000  0000:00000000 
    008C17C9  00000000  WheatyExceptionReport::PrintTracesForAllThreads+109  c:\\development\\test\\src\\shared\\wheatyexceptionreport.cpp line 368
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61CCA8  00000000  ZwDelayExecution+15
    7D4D14EF  00000000  Sleep+F
    01708E15  00000000  ACE_OS::sleep+15  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913
    00F2AC17  00000000  ACE_Based::Thread::Sleep+47  c:\\development\\test\\src\\shared\\threading.cpp line 204
    008BC8D0  00000000  RARunnable::run+240  c:\\development\\test\\src\\mangosd\\master.cpp line 183
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C828  00000000  ZwWaitForSingleObject+15
    7DB4093C  00000000  0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll
    71C0283C  00000000  select+A1
    016FD694  00000000  ACE_OS::select+54  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46
    0167F31F  00000000  ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F  c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103
    0176221A  00000000  ACE_TP_Reactor::get_event_for_dispatching+CA  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476
    01761C3C  00000000  ACE_TP_Reactor::Dispatch_i+2C  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180
    01761B92  00000000  ACE_TP_Reactor::handle_events+F2  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173
    01762792  00000000  ACE_TP_Reactor::handle_events+22  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648
    017260A1  00000000  ACE_Reactor::run_reactor_event_loop+51  c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271
    00BDAE51  00000000  ReactorRunnable::svc+F1  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167
    01754AE7  00000000  ACE_Task_Base::svc_run+47  c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275
    017556AD  00000000  ACE_Thread_Adapter::invoke_i+DD  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149
    01755561  00000000  ACE_Thread_Adapter::invoke+D1  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C828  00000000  ZwWaitForSingleObject+15
    7DB4093C  00000000  0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll
    71C0283C  00000000  select+A1
    016FD694  00000000  ACE_OS::select+54  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46
    0167F31F  00000000  ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F  c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103
    0176221A  00000000  ACE_TP_Reactor::get_event_for_dispatching+CA  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476
    01761C3C  00000000  ACE_TP_Reactor::Dispatch_i+2C  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180
    01761B92  00000000  ACE_TP_Reactor::handle_events+F2  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173
    01762792  00000000  ACE_TP_Reactor::handle_events+22  c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648
    017260A1  00000000  ACE_Reactor::run_reactor_event_loop+51  c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271
    00BDAE51  00000000  ReactorRunnable::svc+F1  c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167
    01754AE7  00000000  ACE_Task_Base::svc_run+47  c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275
    017556AD  00000000  ACE_Thread_Adapter::invoke_i+DD  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149
    01755561  00000000  ACE_Thread_Adapter::invoke+D1  c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    1023DFD3  00000000  _beginthreadex+243
    1023DF69  00000000  _beginthreadex+1D9
    7D4DFE21  00000000  FlsSetValue+136
    ========================
    Local Variables And Parameters
    
    Call stack:
    Address   Frame     Function      SourceFile
    0085717A  00000000  Unit::isDead+1A  c:\\development\\test\\src\\game\\unit.h line 1141
    punting on symbol this
    
    00DAA06B  00000000  PlayerbotAI::DoNextCombatManeuver+3B  c:\\development\\test\\src\\game\\playerbotai.cpp line 1146
    punting on symbol this
    
    00DAC1FB  00000000  PlayerbotAI::UpdateAI+48B  c:\\development\\test\\src\\game\\playerbotai.cpp line 1740
    punting on symbol pSpell
    punting on symbol this
    punting on symbol p_time
    punting on symbol currentTime
    
    0098C067  00000000  Player::Update+217  c:\\development\\test\\src\\game\\player.cpp line 1120
    punting on symbol this
    punting on symbol p_time
    punting on symbol now
    punting on symbol pet
    
    00959E32  00000000  Map::Update+E2  c:\\development\\test\\src\\game\\map.cpp line 558
    punting on symbol plr
    punting on symbol this
    punting on symbol t_diff
    punting on symbol updater
    punting on symbol world_object_update
    punting on symbol grid_object_update
    
    00BE0EF3  00000000  MapManager::Update+103  c:\\development\\test\\src\\game\\mapmanager.cpp line 256
    punting on symbol iter
    punting on symbol this
    punting on symbol diff
    
    00BA1509  00000000  World::Update+409  c:\\development\\test\\src\\game\\world.cpp line 1566
    punting on symbol i
    punting on symbol this
    punting on symbol diff
    
    008C38B4  00000000  WorldRunnable::run+94  c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66
    punting on symbol diff
    punting on symbol this
    punting on symbol realCurrTime
    punting on symbol realPrevTime
    punting on symbol prevSleepTime
    
    00F2A8B1  00000000  ACE_Based::Thread::ThreadTask+21  c:\\development\\test\\src\\shared\\threading.cpp line 159
    punting on symbol param
    punting on symbol _task
    
    0170B775  00000000  ACE_OS_Thread_Adapter::invoke+E5  c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90
    punting on symbol hook
    punting on symbol this
    punting on symbol func
    punting on symbol status
    punting on symbol arg
    
    01688BFA  00000000  ace_thread_adapter+2A  c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124
    punting on symbol args
    punting on symbol thread_args
    punting on symbol status
    
    1023DFD3  00000000  _beginthreadex+243
    
    1023DF69  00000000  _beginthreadex+1D9
    
    7D4DFE21  00000000  FlsSetValue+136
    
    ========================
    Global Variables
        <user defined> 'sDurabilityQualityStore$initializer$' = 121B940
        <user defined> 'MaNGOS::Singleton<MapManager,MaNGOS::ClassLevelLockable<MapManager,ACE_Thread_Mutex>,MaNGOS::OperatorNew<MapManager>,MaNGOS::ObjectLifeTime<MapManager> >::si_instance' = 14075F60
        <user defined> 'sCreatureDataAddonStorage$initializer$' = 1224B80
    punting on symbol sCreatureSpellDataStore
    punting on symbol G3D::Vector3::INF3
    punting on symbol sSpellThreatStore
        char* 'GlyphPropertiesfmt'
        <user defined> 'Script' = 13D91118
        <user defined> 'sBarberShopStyleStore$initializer$' = 121B700
    punting on symbol LootTemplates_Milling
        int '__sse2_available' = 1
    punting on symbol sCurrencyTypesStore
        unsigned int 'ReputationRankStrIndex'
        <user defined> 'WorldDatabase$initializer$' = 121A850
        char* 'VMAP_MAGIC'
        char* 'VMAP_MAGIC'
    punting on symbol sSpellRadiusStore
        char* 'TalentEntryfmt'
    punting on symbol sItemLimitCategoryStore
        char* 'MapEntryfmt'
        int 'qualityToRate'
        char* 'barGoLink::full' = "="
        char* 'EquipmentInfofmt'
        unsigned int '__security_cookie_complement' = D7D44E4F
    punting on symbol sGtChanceToMeleeCritStore
    

    Revisions:

    Mangos 8106

    ScriptDev2 1194

    PSDB 222

    AHBot 004 Naicisum

    Playerbot with collinsp latest updates

    Hope it helps!

  11. Hello all,

    PlayerBot is absolutely awesome! But since the latest updates I'm experiencing server crashes while using the PlayerBots.

    I'm currently using Mangos Rev. 8097, ScriptDev2 Rev. 1186, PSDB Rev. 222, AH-Bot from Naicisum (004-hotfix-01), and PlayerBot (not sure about the rev number here, downloaded & compiled fresh this morning at 3am)

    Server population is around 20-30 users, running with VMAP and collision support on (but disabled for the large continents).

    If you need any more info, feel free to message me. :)

    Here's the crash log in case it is of any use to you:

    Revision: * * 8097 59614bb7737706ada7b4ac0b1cb683c15aa1a5e7
    Date 30:6:2009. Time 14:23 
    //=====================================================
    *** Hardware ***
    Processor: Intel(R) Pentium(R) Dual  CPU  E2180  @ 2.00GHz
    Number Of Processors: 2
    Physical Memory: 2096268 KB (Available: 1217612 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  007BEECA 01:003BDECA D:\\White Widow Realms\\MaNGOS\\mangosd.exe
    
    Registers:
    EAX:19139958
    EBX:12159EC8
    ECX:00000000
    EDX:00000000
    ESI:00000000
    EDI:009228F0
    CS:EIP:0023:007BEECA
    SS:ESP:002B:0F7C374C  EBP:0F7C3770
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010246
    
    Call stack:
    Address   Frame     Function      SourceFile
    007BEECA  00000000  PlayerbotAI::DoNextCombatManeuver+2A
    007C15FB  00000000  PlayerbotAI::UpdateAI+66B
    004CE63F  00000000  Player::Update+20F
    004AA389  00000000  Map::Update+D9
    004B0573  00000000  InstanceMap::Update+13
    00897607  00000000  MapInstanced::Update+117
    0066829A  00000000  MapManager::Update+17A
    00643B1E  00000000  World::Update+7EE
    0043857E  00000000  WorldRunnable::run+8E
    00922907  00000000  ACE_Based::Thread::ThreadTask+17
    00CB14D4  00000000  __WSAFDIsSet+FFFFFFFFFFFCC45C
    78543433  00000000  _endthreadex+44
    785434C7  00000000  _endthreadex+D8
    7D4DFE21  00000000  FlsSetValue+136
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C858  00000000  ZwReadFile+15
    00BD5EDB  00000000  LookupPrivilegeValueW+114
    00BD5F82  00000000  LookupPrivilegeValueW+1BB
    00C275AF  00000000  StartServiceCtrlDispatcherA+93
    009220EC  00000000  WinServiceRun+2C
    0043366B  00000000  main+1FB
    00438CFB  00000000  __tmainCRTStartup+10F
    7D4E7D2A  00000000  BaseProcessInitPostImport+8D
    
    Call stack:
    Address   Frame     Function      SourceFile
    7D61C828  00000000  ZwWaitForSingleObject+15
    7D4D8BF1  00000000  WaitForSingleObject+12
    00C69C64  00000000  __WSAFDIsSet+FFFFFFFFFFF84BEC
    00CD64DA  00000000  __WSAFDIsSet+FFFFFFFFFFFF1462
    00CD269F  00000000  __WSAFDIsSet+FFFFFFFFFFFED627
    00664A4A  00000000  WorldSocketMgr::Wait+4A
    0CECE95C  00000000  0000:00000000 
    0CECE95C  00000000  0000:00000000 
    6C696146  00000000

    Hope it helps!

    Cheers,

    Porsj

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use