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Porsj

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Everything posted by Porsj

  1. Same issue here... an update would be well appreciated :-) Thank you!
  2. I see, in that case, I run a second test realm with no patches whatsoever (except for SD2) which uses the same revisions as the first realm (info posted above) and it has the same bug. My apologies for not putting this information in the first topic. Porsj
  3. Hello MaNGOS community, Every time a user teleports while being mounted on the 'Black Qiraji Battle Tank' (ItemID 21176, SpellID 26656) the server crashes. This is easy to recreate, mount any character on this specific mount and teleport into an instance or other map. The server will crash. Next to that, normally the bug makes a 'shrieking sound' when used, the animation is still there, but the sound is gone. My current test setup looks like this: MaNGOS Rev. 10065 Custom Patches: Alliance/Horde Grouping, Auction House Bot, TeleportMaster (SD2) SD2 Rev. 1713 Project Silvermoon DB Rev. 315 How it should work: People mounted on this specific mount should not crash the server on teleport, and the mount should create a 'shrieking sound' when pressing jump while standing still. How it does work: People mounted on this specific mount always crash the server on teleport and the mount does not create the 'shrieking sound' when pressing jump while standing still. Thanks for your time and effort in advance Porsj PS. This is the first time I'm reporting something, I hope I did it correctly.
  4. I would be very very interested in a development like this
  5. Have you tried setting the correct Season ID in your mangosd.conf?
  6. That's only a matter of opinion Nice work on the improved config options Dythzer!
  7. Yes, I did. I'm using Apache myself and the mistake was in the default configuration of the virtual host. By default Apache sets DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride Nonel Order allow,deny deny from all </Directory> But, you should allow to get the password working like this: DocumentRoot /var/www <Directory /> Options FollowSymLinks AllowOverride All </Directory> <Directory /var/www/> Options Indexes FollowSymLinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> Hope that helps.
  8. The 3D model viewer works great! I just doesn't load completely when there's 1 or more items it can't locate. (Such as the new Wrathful gear...) Next to that, the 'layers' of images don't always add up. For example, the shirt a character wears displays on top of the chest armour and some more small stuff like that. But it basically works :-) Nice job m8!
  9. If you'd look at the documentation, there's various browsers for which Shadez pointed out that tooltips don't work. If you want to do a full test, use Opera 10 browser. If you take a look at the first topic in this thread, you will also see that Shadez is still working on various of these issues.
  10. I just want to add that all problems described here so far are due to misconfiguration of the webserver, even my own problem earlier in this thread was related to that. With a bit of Google and some reading it's all set up properly now, and Shadez, m8... IT'S ABSOLUTELY AWESOME! Job well done and I'll do my best to help any others in this thread with setup-issues. Thanks for all your work, Porsj
  11. To create a proper database for this Armory you start by creating a fresh database called 'armory' for example. Into this you import: wowarmory_rc1_r62.sql That's the first full dump. After that's complete, you open the updates folder and start with the NEXT revision. In this case: armory_r64_armory_extended_cost Then, armory_r64_armory_spell.sql, then, armory_r65_armory_achievement , etc... till you get to the end. If you are capable of running a MaNGOS installation, you should be familiar with revision control and updating your database accordingly... Shadez follows a similar system. Hope that helps.
  12. I installed your armory today and it looks and works great! I'm only having 1 issue atm... Users are unable to login. It keeps coming back with invalid password. Any tips would be well appreciated Thanks for your work!
  13. Confirmed on MaNGOS 0.16.0 Rev. 9324 ScriptDev2 Rev. 1570 PSDB WotLK Rev. 290 No portal works anymore, not even the transport from Silvermoon to Undercity for example. Or any custom portals for that matter.
  14. Thank you for keeping this great patch updated :-) Well appreciated!
  15. I've used Windows Server 2003 for over a year to test out MaNGOS, and I have also been dealing with the same issue. I've tried everything listed on these forums, use custom patches, turn Nagle on or off, turn vmaps on or off, reduce tester population, try every setting that is related to resource usage in the config, and many more. In the end, none of it really fixed the issue. The best answer at this point in time is to indeed use Linux. It took me a week of proper research and then a full day to process the migration, but it's the best choice I've made yet. Sorry m8, to fix this problem, MaNGOS will have to be optimized for Windows, which might take a while. If you want a quick solution, the answer is indeed use Linux. And if you'll take my word for it, if you just use your test-rig to run MaNGOS and its associated programs, you will see your lag disappear like snow in the sun. Good luck!
  16. Our community has been testing your patch extensively Winslow, and I must say I'm very impressed with the new results! We haven't experienced a crash yet... One small thing though, we're testing the bots behaviour in a raid with other human players controlling their own set of bots. In this scenario we have problems with 'summoning' the bots in instances. You have to be the raid leader in order to be able to summon your bots. The current solution is simple: switch raid leader position between the human players. However, this has to be done everytime when some bot or player dies, when bots follow badly, ... and many other situations. Now I was wondering if there was any way to handle this in the patch itself? Thanks for all your hard work! Porsj
  17. I've been running this patch for the past few days now and I must say I'm very very happy with it! I haven't noticed any stability issues what-so-ever - on the contrary even - i believe this patch actually helps performance ! Thanks a bunch!
  18. I've been using this past since my last compile 2 days ago. It's been very stable :-) Thank you!
  19. Yes it does, Here is the log of a crash that ocurred while doing The Nexus. I myself was a paladin, 4 bots attached: mage, warlock, priest & dk. Revision: * * 8106 42b1a6618c13f86db0b3c721c23aeada5ab8fa6c Date 2:7:2009. Time 13:18 //===================================================== *** Hardware *** Processor: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz Number Of Processors: 2 Physical Memory: 2096268 KB (Available: 766056 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00927101 02:0011C101 D:\\White Widow Realms\\Development\\mangosd.exe Registers: EAX:0000022C EBX:140E2910 ECX:0000022C EDX:00002DC7 ESI:077EF950 EDI:077EF934 CS:EIP:0023:00927101 SS:ESP:002B:077EF8D4 EBP:077EF8D8 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 00927101 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::_Lmost+11 c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1281 0091F08A 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::begin+2A c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 561 00DA8FED 00000000 PlayerbotAI::HasAura+4D c:\\development\\test\\src\\game\\playerbotai.cpp line 761 00DAC888 00000000 PlayerbotAI::CastSpell+1F8 c:\\development\\test\\src\\game\\playerbotai.cpp line 1846 00DAC636 00000000 PlayerbotAI::CastSpell+56 c:\\development\\test\\src\\game\\playerbotai.cpp line 1798 00EEDB17 00000000 PlayerbotWarlockAI::DoNextCombatManeuver+357 c:\\development\\test\\src\\game\\playerbotwarlockai.cpp line 114 00DAA122 00000000 PlayerbotAI::DoNextCombatManeuver+F2 c:\\development\\test\\src\\game\\playerbotai.cpp line 1156 00DAC1FB 00000000 PlayerbotAI::UpdateAI+48B c:\\development\\test\\src\\game\\playerbotai.cpp line 1740 0098C067 00000000 Player::Update+217 c:\\development\\test\\src\\game\\player.cpp line 1120 00959E32 00000000 Map::Update+E2 c:\\development\\test\\src\\game\\map.cpp line 558 00BE0EF3 00000000 MapManager::Update+103 c:\\development\\test\\src\\game\\mapmanager.cpp line 256 00BA1509 00000000 World::Update+409 c:\\development\\test\\src\\game\\world.cpp line 1566 008C38B4 00000000 WorldRunnable::run+94 c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7D4D8BF1 00000000 WaitForSingleObject+12 01701429 00000000 ACE_OS::thr_join+39 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_thread.inl line 2804 01754D00 00000000 ACE_Thread::join+10 c:\\development\\test\\dep\\ace_wrappers\\ace\\thread.inl line 137 0175B2BB 00000000 ACE_Thread_Manager::wait_task+2DB c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_manager.cpp line 1795 017544FD 00000000 ACE_Task_Base::wait+2D c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 90 00BDAD2A 00000000 ReactorRunnable::Wait+1A c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 102 00BDB7B1 00000000 WorldSocketMgr::Wait+51 c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 313 008BBC8B 00000000 Master::Run+5AB c:\\development\\test\\src\\mangosd\\master.cpp line 321 008BB569 00000000 main+3B9 c:\\development\\test\\src\\mangosd\\main.cpp line 178 008C4618 00000000 __tmainCRTStartup+1A8 f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 586 008C445F 00000000 mainCRTStartup+F f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 403 7D4E7D2A 00000000 BaseProcessInitPostImport+8D Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 00F34129 00000000 SqlDelayThread::run+39 c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 00F34129 00000000 SqlDelayThread::run+39 c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 00F34129 00000000 SqlDelayThread::run+39 c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61D6C6 00000000 ZwGetContextThread+12 077EE8D4 00000000 0000:00000000 008C17C9 00000000 WheatyExceptionReport::PrintTracesForAllThreads+109 c:\\development\\test\\src\\shared\\wheatyexceptionreport.cpp line 368 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 008BC8D0 00000000 RARunnable::run+240 c:\\development\\test\\src\\mangosd\\master.cpp line 183 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7DB4093C 00000000 0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll 71C0283C 00000000 select+A1 016FD694 00000000 ACE_OS::select+54 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46 0167F31F 00000000 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103 0176221A 00000000 ACE_TP_Reactor::get_event_for_dispatching+CA c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476 01761C3C 00000000 ACE_TP_Reactor::Dispatch_i+2C c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180 01761B92 00000000 ACE_TP_Reactor::handle_events+F2 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173 01762792 00000000 ACE_TP_Reactor::handle_events+22 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648 017260A1 00000000 ACE_Reactor::run_reactor_event_loop+51 c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271 00BDAE51 00000000 ReactorRunnable::svc+F1 c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167 01754AE7 00000000 ACE_Task_Base::svc_run+47 c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275 017556AD 00000000 ACE_Thread_Adapter::invoke_i+DD c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149 01755561 00000000 ACE_Thread_Adapter::invoke+D1 c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7DB4093C 00000000 0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll 71C0283C 00000000 select+A1 016FD694 00000000 ACE_OS::select+54 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46 0167F31F 00000000 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103 0176221A 00000000 ACE_TP_Reactor::get_event_for_dispatching+CA c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476 01761C3C 00000000 ACE_TP_Reactor::Dispatch_i+2C c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180 01761B92 00000000 ACE_TP_Reactor::handle_events+F2 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173 01762792 00000000 ACE_TP_Reactor::handle_events+22 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648 017260A1 00000000 ACE_Reactor::run_reactor_event_loop+51 c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271 00BDAE51 00000000 ReactorRunnable::svc+F1 c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167 01754AE7 00000000 ACE_Task_Base::svc_run+47 c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275 017556AD 00000000 ACE_Thread_Adapter::invoke_i+DD c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149 01755561 00000000 ACE_Thread_Adapter::invoke+D1 c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 00927101 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::_Lmost+11 c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 1281 punting on symbol this 0091F08A 00000000 std::_Tree<std::_Tmap_traits<std::Pair<unsigned int,unsigned char>,Aura *,std::less<std::Pair<unsigned int,unsigned char> >,std::allocator<std::Pair<std::Pair<unsigned int,unsigned char> const ,Aura *> >,1> >::begin+2A c:\\program files (x86)\\microsoft visual studio 9.0\\vc\\include\\xtree line 561 punting on symbol this 00DA8FED 00000000 PlayerbotAI::HasAura+4D c:\\development\\test\\src\\game\\playerbotai.cpp line 761 punting on symbol iter punting on symbol this punting on symbol spellId punting on symbol player 00DAC888 00000000 PlayerbotAI::CastSpell+1F8 c:\\development\\test\\src\\game\\playerbotai.cpp line 1846 punting on symbol this punting on symbol spellId punting on symbol pSpell punting on symbol targetGUID punting on symbol pTarget punting on symbol pSpellInfo 00DAC636 00000000 PlayerbotAI::CastSpell+56 c:\\development\\test\\src\\game\\playerbotai.cpp line 1798 punting on symbol this punting on symbol spellId punting on symbol target punting on symbol rv punting on symbol oldSel 00EEDB17 00000000 PlayerbotWarlockAI::DoNextCombatManeuver+357 c:\\development\\test\\src\\game\\playerbotwarlockai.cpp line 114 punting on symbol this punting on symbol pTarget punting on symbol ai punting on symbol pet punting on symbol m_bot 00DAA122 00000000 PlayerbotAI::DoNextCombatManeuver+F2 c:\\development\\test\\src\\game\\playerbotai.cpp line 1156 punting on symbol this 00DAC1FB 00000000 PlayerbotAI::UpdateAI+48B c:\\development\\test\\src\\game\\playerbotai.cpp line 1740 punting on symbol pSpell punting on symbol this punting on symbol p_time punting on symbol currentTime 0098C067 00000000 Player::Update+217 c:\\development\\test\\src\\game\\player.cpp line 1120 punting on symbol this punting on symbol p_time punting on symbol now punting on symbol pet 00959E32 00000000 Map::Update+E2 c:\\development\\test\\src\\game\\map.cpp line 558 punting on symbol plr punting on symbol this punting on symbol t_diff punting on symbol updater punting on symbol world_object_update punting on symbol grid_object_update 00BE0EF3 00000000 MapManager::Update+103 c:\\development\\test\\src\\game\\mapmanager.cpp line 256 punting on symbol iter punting on symbol this punting on symbol diff 00BA1509 00000000 World::Update+409 c:\\development\\test\\src\\game\\world.cpp line 1566 punting on symbol i punting on symbol this punting on symbol diff 008C38B4 00000000 WorldRunnable::run+94 c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66 punting on symbol diff punting on symbol this punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 punting on symbol param punting on symbol _task 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 punting on symbol hook punting on symbol this punting on symbol func punting on symbol status punting on symbol arg 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 punting on symbol args punting on symbol thread_args punting on symbol status 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 ======================== Global Variables <user defined> 'sDurabilityQualityStore$initializer$' = 121B940 <user defined> 'MaNGOS::Singleton<MapManager,MaNGOS::ClassLevelLockable<MapManager,ACE_Thread_Mutex>,MaNGOS::OperatorNew<MapManager>,MaNGOS::ObjectLifeTime<MapManager> >::si_instance' = 14075F00 <user defined> 'sCreatureDataAddonStorage$initializer$' = 1224B80 punting on symbol sCreatureSpellDataStore punting on symbol G3D::Vector3::INF3 punting on symbol sSpellThreatStore char* 'GlyphPropertiesfmt' <user defined> 'Script' = 13D91118 <user defined> 'sBarberShopStyleStore$initializer$' = 121B700 punting on symbol LootTemplates_Milling int '__sse2_available' = 1 punting on symbol sCurrencyTypesStore unsigned int 'ReputationRankStrIndex' <user defined> 'WorldDatabase$initializer$' = 121A850 char* 'VMAP_MAGIC' char* 'VMAP_MAGIC' punting on symbol sSpellRadiusStore char* 'TalentEntryfmt' punting on symbol sItemLimitCategoryStore char* 'MapEntryfmt' int 'qualityToRate' char* 'barGoLink::full' = "=" char* 'EquipmentInfofmt' unsigned int '__security_cookie_complement' = AF22A4B9 punting on symbol sGtChanceToMeleeCritStore Revisions exactly the same as the previous post. Enjoy ;-)
  20. Hello all, I compiled a debug mangos version and did some testing. It's easy to recreate a crash, summon any bot, duel it, and try to strike it ;-) Just a first crash log, more to come if you're interested... and to answer your question Runsttren, yes it's running on Windows (i use the same machine for compiling as well) Revision: * * 8106 42b1a6618c13f86db0b3c721c23aeada5ab8fa6c Date 2:7:2009. Time 5:8 //===================================================== *** Hardware *** Processor: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz Number Of Processors: 2 Physical Memory: 2096268 KB (Available: 818788 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0085717A 02:0004C17A D:\\White Widow Realms\\Development\\mangosd.exe Registers: EAX:00000000 EBX:140E23E0 ECX:00000000 EDX:1C483168 ESI:077EFC08 EDI:077EFAF0 CS:EIP:0023:0085717A SS:ESP:002B:077EFA4C EBP:077EFA54 DS:002B ES:002B FS:0053 GS:002B Flags:00010212 Call stack: Address Frame Function SourceFile 0085717A 00000000 Unit::isDead+1A c:\\development\\test\\src\\game\\unit.h line 1141 00DAA06B 00000000 PlayerbotAI::DoNextCombatManeuver+3B c:\\development\\test\\src\\game\\playerbotai.cpp line 1146 00DAC1FB 00000000 PlayerbotAI::UpdateAI+48B c:\\development\\test\\src\\game\\playerbotai.cpp line 1740 0098C067 00000000 Player::Update+217 c:\\development\\test\\src\\game\\player.cpp line 1120 00959E32 00000000 Map::Update+E2 c:\\development\\test\\src\\game\\map.cpp line 558 00BE0EF3 00000000 MapManager::Update+103 c:\\development\\test\\src\\game\\mapmanager.cpp line 256 00BA1509 00000000 World::Update+409 c:\\development\\test\\src\\game\\world.cpp line 1566 008C38B4 00000000 WorldRunnable::run+94 c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7D4D8BF1 00000000 WaitForSingleObject+12 01701429 00000000 ACE_OS::thr_join+39 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_thread.inl line 2804 01754D00 00000000 ACE_Thread::join+10 c:\\development\\test\\dep\\ace_wrappers\\ace\\thread.inl line 137 0175B2BB 00000000 ACE_Thread_Manager::wait_task+2DB c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_manager.cpp line 1795 017544FD 00000000 ACE_Task_Base::wait+2D c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 90 00BDAD2A 00000000 ReactorRunnable::Wait+1A c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 102 00BDB7B1 00000000 WorldSocketMgr::Wait+51 c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 313 008BBC8B 00000000 Master::Run+5AB c:\\development\\test\\src\\mangosd\\master.cpp line 321 008BB569 00000000 main+3B9 c:\\development\\test\\src\\mangosd\\main.cpp line 178 008C4618 00000000 __tmainCRTStartup+1A8 f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 586 008C445F 00000000 mainCRTStartup+F f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crtexe.c line 403 7D4E7D2A 00000000 BaseProcessInitPostImport+8D Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 00F34129 00000000 SqlDelayThread::run+39 c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 00F34129 00000000 SqlDelayThread::run+39 c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 00F34129 00000000 SqlDelayThread::run+39 c:\\development\\test\\src\\shared\\database\\sqldelaythread.cpp line 38 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61D6C6 00000000 ZwGetContextThread+12 077EEA4C 00000000 0000:00000000 008C17C9 00000000 WheatyExceptionReport::PrintTracesForAllThreads+109 c:\\development\\test\\src\\shared\\wheatyexceptionreport.cpp line 368 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61CCA8 00000000 ZwDelayExecution+15 7D4D14EF 00000000 Sleep+F 01708E15 00000000 ACE_OS::sleep+15 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_unistd.inl line 913 00F2AC17 00000000 ACE_Based::Thread::Sleep+47 c:\\development\\test\\src\\shared\\threading.cpp line 204 008BC8D0 00000000 RARunnable::run+240 c:\\development\\test\\src\\mangosd\\master.cpp line 183 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7DB4093C 00000000 0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll 71C0283C 00000000 select+A1 016FD694 00000000 ACE_OS::select+54 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46 0167F31F 00000000 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103 0176221A 00000000 ACE_TP_Reactor::get_event_for_dispatching+CA c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476 01761C3C 00000000 ACE_TP_Reactor::Dispatch_i+2C c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180 01761B92 00000000 ACE_TP_Reactor::handle_events+F2 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173 01762792 00000000 ACE_TP_Reactor::handle_events+22 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648 017260A1 00000000 ACE_Reactor::run_reactor_event_loop+51 c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271 00BDAE51 00000000 ReactorRunnable::svc+F1 c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167 01754AE7 00000000 ACE_Task_Base::svc_run+47 c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275 017556AD 00000000 ACE_Thread_Adapter::invoke_i+DD c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149 01755561 00000000 ACE_Thread_Adapter::invoke+D1 c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7DB4093C 00000000 0001:0000093C C:\\WINDOWS\\system32\\MSWSOCK.dll 71C0283C 00000000 select+A1 016FD694 00000000 ACE_OS::select+54 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_ns_sys_select.inl line 46 0167F31F 00000000 ACE_Select_Reactor_T<ACE_Reactor_Token_T<ACE_Token> >::wait_for_multiple_events+12F c:\\development\\test\\dep\\ace_wrappers\\ace\\select_reactor_t.cpp line 1103 0176221A 00000000 ACE_TP_Reactor::get_event_for_dispatching+CA c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 476 01761C3C 00000000 ACE_TP_Reactor::Dispatch_i+2C c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 180 01761B92 00000000 ACE_TP_Reactor::handle_events+F2 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 173 01762792 00000000 ACE_TP_Reactor::handle_events+22 c:\\development\\test\\dep\\ace_wrappers\\ace\\tp_reactor.cpp line 648 017260A1 00000000 ACE_Reactor::run_reactor_event_loop+51 c:\\development\\test\\dep\\ace_wrappers\\ace\\reactor.cpp line 271 00BDAE51 00000000 ReactorRunnable::svc+F1 c:\\development\\test\\src\\game\\worldsocketmgr.cpp line 167 01754AE7 00000000 ACE_Task_Base::svc_run+47 c:\\development\\test\\dep\\ace_wrappers\\ace\\task.cpp line 275 017556AD 00000000 ACE_Thread_Adapter::invoke_i+DD c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 149 01755561 00000000 ACE_Thread_Adapter::invoke+D1 c:\\development\\test\\dep\\ace_wrappers\\ace\\thread_adapter.cpp line 98 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0085717A 00000000 Unit::isDead+1A c:\\development\\test\\src\\game\\unit.h line 1141 punting on symbol this 00DAA06B 00000000 PlayerbotAI::DoNextCombatManeuver+3B c:\\development\\test\\src\\game\\playerbotai.cpp line 1146 punting on symbol this 00DAC1FB 00000000 PlayerbotAI::UpdateAI+48B c:\\development\\test\\src\\game\\playerbotai.cpp line 1740 punting on symbol pSpell punting on symbol this punting on symbol p_time punting on symbol currentTime 0098C067 00000000 Player::Update+217 c:\\development\\test\\src\\game\\player.cpp line 1120 punting on symbol this punting on symbol p_time punting on symbol now punting on symbol pet 00959E32 00000000 Map::Update+E2 c:\\development\\test\\src\\game\\map.cpp line 558 punting on symbol plr punting on symbol this punting on symbol t_diff punting on symbol updater punting on symbol world_object_update punting on symbol grid_object_update 00BE0EF3 00000000 MapManager::Update+103 c:\\development\\test\\src\\game\\mapmanager.cpp line 256 punting on symbol iter punting on symbol this punting on symbol diff 00BA1509 00000000 World::Update+409 c:\\development\\test\\src\\game\\world.cpp line 1566 punting on symbol i punting on symbol this punting on symbol diff 008C38B4 00000000 WorldRunnable::run+94 c:\\development\\test\\src\\mangosd\\worldrunnable.cpp line 66 punting on symbol diff punting on symbol this punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 00F2A8B1 00000000 ACE_Based::Thread::ThreadTask+21 c:\\development\\test\\src\\shared\\threading.cpp line 159 punting on symbol param punting on symbol _task 0170B775 00000000 ACE_OS_Thread_Adapter::invoke+E5 c:\\development\\test\\dep\\ace_wrappers\\ace\\os_thread_adapter.cpp line 90 punting on symbol hook punting on symbol this punting on symbol func punting on symbol status punting on symbol arg 01688BFA 00000000 ace_thread_adapter+2A c:\\development\\test\\dep\\ace_wrappers\\ace\\base_thread_adapter.cpp line 124 punting on symbol args punting on symbol thread_args punting on symbol status 1023DFD3 00000000 _beginthreadex+243 1023DF69 00000000 _beginthreadex+1D9 7D4DFE21 00000000 FlsSetValue+136 ======================== Global Variables <user defined> 'sDurabilityQualityStore$initializer$' = 121B940 <user defined> 'MaNGOS::Singleton<MapManager,MaNGOS::ClassLevelLockable<MapManager,ACE_Thread_Mutex>,MaNGOS::OperatorNew<MapManager>,MaNGOS::ObjectLifeTime<MapManager> >::si_instance' = 14075F60 <user defined> 'sCreatureDataAddonStorage$initializer$' = 1224B80 punting on symbol sCreatureSpellDataStore punting on symbol G3D::Vector3::INF3 punting on symbol sSpellThreatStore char* 'GlyphPropertiesfmt' <user defined> 'Script' = 13D91118 <user defined> 'sBarberShopStyleStore$initializer$' = 121B700 punting on symbol LootTemplates_Milling int '__sse2_available' = 1 punting on symbol sCurrencyTypesStore unsigned int 'ReputationRankStrIndex' <user defined> 'WorldDatabase$initializer$' = 121A850 char* 'VMAP_MAGIC' char* 'VMAP_MAGIC' punting on symbol sSpellRadiusStore char* 'TalentEntryfmt' punting on symbol sItemLimitCategoryStore char* 'MapEntryfmt' int 'qualityToRate' char* 'barGoLink::full' = "=" char* 'EquipmentInfofmt' unsigned int '__security_cookie_complement' = D7D44E4F punting on symbol sGtChanceToMeleeCritStore Revisions: Mangos 8106 ScriptDev2 1194 PSDB 222 AHBot 004 Naicisum Playerbot with collinsp latest updates Hope it helps!
  21. Hello all, PlayerBot is absolutely awesome! But since the latest updates I'm experiencing server crashes while using the PlayerBots. I'm currently using Mangos Rev. 8097, ScriptDev2 Rev. 1186, PSDB Rev. 222, AH-Bot from Naicisum (004-hotfix-01), and PlayerBot (not sure about the rev number here, downloaded & compiled fresh this morning at 3am) Server population is around 20-30 users, running with VMAP and collision support on (but disabled for the large continents). If you need any more info, feel free to message me. Here's the crash log in case it is of any use to you: Revision: * * 8097 59614bb7737706ada7b4ac0b1cb683c15aa1a5e7 Date 30:6:2009. Time 14:23 //===================================================== *** Hardware *** Processor: Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz Number Of Processors: 2 Physical Memory: 2096268 KB (Available: 1217612 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows Server 2003 Enterprise Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 007BEECA 01:003BDECA D:\\White Widow Realms\\MaNGOS\\mangosd.exe Registers: EAX:19139958 EBX:12159EC8 ECX:00000000 EDX:00000000 ESI:00000000 EDI:009228F0 CS:EIP:0023:007BEECA SS:ESP:002B:0F7C374C EBP:0F7C3770 DS:002B ES:002B FS:0053 GS:002B Flags:00010246 Call stack: Address Frame Function SourceFile 007BEECA 00000000 PlayerbotAI::DoNextCombatManeuver+2A 007C15FB 00000000 PlayerbotAI::UpdateAI+66B 004CE63F 00000000 Player::Update+20F 004AA389 00000000 Map::Update+D9 004B0573 00000000 InstanceMap::Update+13 00897607 00000000 MapInstanced::Update+117 0066829A 00000000 MapManager::Update+17A 00643B1E 00000000 World::Update+7EE 0043857E 00000000 WorldRunnable::run+8E 00922907 00000000 ACE_Based::Thread::ThreadTask+17 00CB14D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7D4DFE21 00000000 FlsSetValue+136 Call stack: Address Frame Function SourceFile 7D61C858 00000000 ZwReadFile+15 00BD5EDB 00000000 LookupPrivilegeValueW+114 00BD5F82 00000000 LookupPrivilegeValueW+1BB 00C275AF 00000000 StartServiceCtrlDispatcherA+93 009220EC 00000000 WinServiceRun+2C 0043366B 00000000 main+1FB 00438CFB 00000000 __tmainCRTStartup+10F 7D4E7D2A 00000000 BaseProcessInitPostImport+8D Call stack: Address Frame Function SourceFile 7D61C828 00000000 ZwWaitForSingleObject+15 7D4D8BF1 00000000 WaitForSingleObject+12 00C69C64 00000000 __WSAFDIsSet+FFFFFFFFFFF84BEC 00CD64DA 00000000 __WSAFDIsSet+FFFFFFFFFFFF1462 00CD269F 00000000 __WSAFDIsSet+FFFFFFFFFFFED627 00664A4A 00000000 WorldSocketMgr::Wait+4A 0CECE95C 00000000 0000:00000000 0CECE95C 00000000 0000:00000000 6C696146 00000000 Hope it helps! Cheers, Porsj
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